<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8936729899333978710</id><updated>2012-01-31T01:41:33.696-08:00</updated><category term='anthropology'/><category term='lectures'/><category term='media'/><category term='miscellaneous'/><category term='visualization'/><category term='mixed environments'/><category term='operabis'/><category term='research'/><category term='seminar'/><category term='metalab 3d'/><category term='tourism'/><category term='map'/><category term='francogrid'/><category term='event'/><category term='art'/><category term='Autoethnographies'/><category term='OMNSH'/><category term='game'/><category term='digital worlds'/><category term='LAS'/><category term='book'/><category term='MVCC'/><category term='mixed reality'/><category term='urban'/><category term='minecraft'/><category term='second life'/><category term='augmented reality'/><category term='opensim'/><category term='3D'/><category term='call for papers'/><category term='city'/><category term='web 2.0'/><category term='virtual reality'/><category term='behavior'/><category term='trend'/><category term='serious games'/><category term='twinity'/><category term='geography'/><category term='design'/><category term='publication'/><category term='virtual worlds'/><category term='architecture'/><category term='augmented city'/><category term='data'/><category term='sociology'/><category term='social network'/><category term='thinking'/><category term='mirror world'/><title type='text'>Gehan Kamachi - Digital city and virtual worlds</title><subtitle type='html'>Gehan Kamachi, ville numérique, ville augmentée et mondes virtuels. Digital city and virtual worlds. augmented city, digital city, digital cities, virtual worlds, ville numérique, mondes virtuels, ville augmentée, territoire augmenté, territoire hybride, ville hybride, mondes numériques</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default?start-index=101&amp;max-results=100'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>125</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6467134634053342587</id><published>2012-01-28T04:36:00.000-08:00</published><updated>2012-01-28T04:42:17.939-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Les ombres de la ville par Rashad Alakbarov</title><content type='html'>Petite découverte du jour et coup de cœur de la semaine. Nul&amp;nbsp; besoin de décrire le travail de l'artiste azerbaïdjanais Rashad Alakbarov, les images ci-dessous suffisent à en communiquer toute la poésie. A partir de simples objets, de lumières idéalement placées, la ville se forme par un jeu d'ombres.&lt;br /&gt;&lt;br /&gt;Ce qui me plait particulièrement, c'est la nature des matériaux, les possibilités d'agencement eux entre et donc de la modularité de la ville représentée. Il y a dans cette production un imaginaire assez puissant qui se joue entre les différents plans sur lesquels l'artiste peut jouer.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://www.thisiscolossal.com/wp-content/uploads/2012/01/rashad-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://www.thisiscolossal.com/wp-content/uploads/2012/01/rashad-3.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://artpracticeasresearch.com/wp-content/uploads/Alkabarov-2-p230.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://artpracticeasresearch.com/wp-content/uploads/Alkabarov-2-p230.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thisiscolossal.com/wp-content/uploads/2012/01/rashad-1-600x900.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://www.thisiscolossal.com/wp-content/uploads/2012/01/rashad-1-600x900.jpg" width="266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.gentside.com/art/ces-extraordinaires-fresques-sont-realisees-avec-des-ombres_art34475.html#"&gt;http://www.gentside.com/art/ces-extraordinaires-fresques-sont-realisees-avec-des-ombres_art34475.html#&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Facebook : &lt;a href="https://www.facebook.com/media/set/?set=a.118588208159458.15675.118587544826191&amp;amp;type=3"&gt;Groupe Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6467134634053342587?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6467134634053342587/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/les-ombres-de-la-ville-par-rashad.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6467134634053342587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6467134634053342587'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/les-ombres-de-la-ville-par-rashad.html' title='Les ombres de la ville par Rashad Alakbarov'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8922825969897691747</id><published>2012-01-27T00:44:00.000-08:00</published><updated>2012-01-27T00:44:19.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Critical Predictability!? par Nicolas Nova</title><content type='html'>Slides from a talk given by &lt;a href="http://nearfuturelaboratory.com/about/nicolas-nova/"&gt;Nicolas Nova&lt;/a&gt; at the &lt;a href="http://www.centrodeinnovacionbbva.com/"&gt;BBVA Innovation&amp;nbsp;Center&lt;/a&gt; (January 18, 2012) &lt;a href="http://www.opinno.com/beyond-smart-cities-its-really-all-about-the-people4746/"&gt;Beyond Smart Cities event&lt;/a&gt;. It covers his perspective on the problem of predictions based on networked data in the context of "Smart Cities"&lt;br /&gt;&lt;br /&gt;&lt;div style="width:510px" id="__ss_11199761"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/nicolasnova/critical-predictability-11199761" title="Critical Predictability!?" target="_blank"&gt;Critical Predictability!?&lt;/a&gt;&lt;/strong&gt; &lt;object id="__sse11199761" width="510" height="426"&gt; &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2011-bbva-120122035754-phpapp01&amp;stripped_title=critical-predictability-11199761&amp;userName=nicolasnova" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;param name="wmode" value="transparent"/&gt;&lt;embed name="__sse11199761" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2011-bbva-120122035754-phpapp01&amp;stripped_title=critical-predictability-11199761&amp;userName=nicolasnova" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="510" height="426"&gt;&lt;/embed&gt; &lt;/object&gt; &lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/" target="_blank"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/nicolasnova" target="_blank"&gt;nicolas nova&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;Poursuivre ici: &lt;a href="http://www.opinno.com/beyond-smart-cities-its-really-all-about-the-people4746/"&gt;Beyond Smart Cities: It’s Really All About the People&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Source :&lt;a href="http://nearfuturelaboratory.com/pasta-and-vinegar/2012/01/25/talk-in-madrid-about-smart-cities/"&gt; http://nearfuturelaboratory.com/pasta-and-vinegar/2012/01/25/talk-in-madrid-about-smart-cities/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8922825969897691747?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8922825969897691747/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/critical-predictability-par-nicolas.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8922825969897691747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8922825969897691747'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/critical-predictability-par-nicolas.html' title='Critical Predictability!? par Nicolas Nova'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2892688780177038164</id><published>2012-01-26T02:16:00.000-08:00</published><updated>2012-01-26T02:16:55.077-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='lectures'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>Josiane Jouët à Toulouse : "La sociologie des usages : généalogie et perspectives"</title><content type='html'>&lt;b&gt;Josiane Jouët&lt;/b&gt;, Professeure de SIC à l'Université Paris 2, donnera une conférence sur le thème "&lt;i&gt;La sociologie des usages : généalogie et perspectives&lt;/i&gt;". &lt;br /&gt;&lt;br /&gt;Date: &lt;b&gt;3 février 2012 - 14h&lt;/b&gt;&lt;br /&gt;Lieu : salle du conseil de l’IUT Paul Sabatier, 115 Route de Narbonne, Toulouse&lt;br /&gt;Organisation : LERASS&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2892688780177038164?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2892688780177038164/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/josiane-jouet-toulouse-la-sociologie.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2892688780177038164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2892688780177038164'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/josiane-jouet-toulouse-la-sociologie.html' title='Josiane Jouët à Toulouse : &quot;La sociologie des usages : généalogie et perspectives&quot;'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8617421460390685371</id><published>2012-01-25T03:13:00.000-08:00</published><updated>2012-01-25T03:18:36.732-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Penser et concevoir les territoires hybrides : exemple des mondes virtuels - Atelier HyperUrbain 2012</title><content type='html'>Dans le cadre de l'&lt;b&gt;atelier HyperUrbain 2012&lt;/b&gt; qui aura lieu la semaine prochaine, du lundi 30 janvier au vendredi 3 février, j'interviendrai le &lt;b&gt;mardi 31&lt;/b&gt; &lt;b&gt;janvier&lt;/b&gt; à l'&lt;b&gt;Université de Paris 8&lt;/b&gt; pour évoquer les mondes virtuels.&lt;br /&gt;&lt;br /&gt;Mon intervention s'intitule "&lt;b&gt;Penser et concevoir les territoires hybrides : exemple des mondes virtuels&lt;/b&gt;". Cette intervention se place dans la lignée directe de celle donnée en septembre dernier à Montréal lors du colloque internationale HyperUrbain.&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;br /&gt;&lt;b&gt;Résumé de l'intervention&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;L'hybridation d'un territoire peut s'envisager comme une &lt;i&gt;augmentation&lt;/i&gt; du territoire physique par sa dimension numérique. La réalité augmentée est en ce sens très pertinente puisqu'une &lt;i&gt;couche&lt;/i&gt; numérique vient compléter la perception du cadre sensible et physique (grâce à des dispositifs de calcul, de captation et de visualisation comme les téléphones portables, les tablettes, les ordinateurs, etc.). Pourtant, nous parlons couramment de territoires « hybrides ». L'usage de ce terme&amp;nbsp; doit donc nous interpeller sur les &lt;i&gt;croisements&lt;/i&gt; et &lt;i&gt;échanges&lt;/i&gt; de qualités et de données possibles entre les couches physiques et numériques ; et non sur la simple superposition de différentes couches. L'hybridation des territoires doit alors se concevoir et se lire dans le couplage des pratiques et des échanges qui se réalisent entre et dans ces territoires.&lt;br /&gt;&lt;br /&gt;Souvent considérés comme des simulations du monde réel, les mondes virtuels en trois dimensions accessibles grâce à internet demandent pourtant que l'on y porte un autre regard. Dans nombreux de ces univers, l'individu est représenté par un avatar et peut développer, comme dans le monde de Second Life, des types d'activités très diversifiés. De l'éducation à la médecine, des représentations de villes aux expérimentations en réalités mixtes, nous couvrirons un large spectre des usages et projets qui prennent actuellement place dans ces mondes ainsi que dans le croisement des différentes dimensions du territoire. Nous souhaitons proposer un maximum d'exemples aux étudiants pour penser ces nouvelles formes d'hybridations et interroger les manières dont les individus agissent, interagissent et vivent entre ces différentes dimensions d'un même territoire.&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;Ressources pour les étudiants&lt;/b&gt;&lt;br /&gt;&lt;span style="color: black;"&gt;(MaJ possible)&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;style type="text/css"&gt;&lt;!--  @page { margin: 2cm }  P { margin-bottom: 0.21cm }  A:link { so-language: zxx } --&gt; &lt;/style&gt;   &lt;br /&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;b&gt;Monde virtuels abordés&amp;nbsp;:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Second  Life&amp;nbsp;: &lt;a href="http://www.secondlife.com/"&gt;www.secondlife.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Open  Sim : &lt;a href="http://opensimulator.org/"&gt;http://opensimulator.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Francogrid  : &lt;a href="http://francogrid.org/"&gt;http://francogrid.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Twinity&amp;nbsp;:  &lt;a href="http://www.twinity.com/"&gt;http://www.twinity.com&lt;/a&gt; &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Virtual  Philadelphia&amp;nbsp;: &lt;a href="http://www.geosimphilly.com/"&gt;http://www.geosimphilly.com&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;BlueMars&amp;nbsp;:  &lt;a href="http://www.bluemars.com/"&gt;http://www.bluemars.com&lt;/a&gt; &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;World  of Kaneva&amp;nbsp;:  &lt;a href="http://www.kaneva.com/3d-virtual-world/virtual-life.kaneva"&gt;http://www.kaneva.com/3d-virtual-world/virtual-life.kaneva&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Projets  des pages jaunes&amp;nbsp;: &lt;a href="http://v3d.pagesjaunes.fr/"&gt;http://v3d.pagesjaunes.fr&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Rennes  Citévisions&amp;nbsp;: &lt;a href="http://3d.citevisions.rennes.fr/"&gt;http://3d.citevisions.rennes.fr&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Angers  en 3D&amp;nbsp;: &lt;a href="http://3d.angers.fr/"&gt;http://3d.angers.fr&lt;/a&gt; &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Présentation de différents projets et initiatives&amp;nbsp;:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Metalab  3d&amp;nbsp;: &lt;a href="http://www.metalab3d.blogspot.com/"&gt;http://www.metalab3d.blogspot.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Cours  de maths dans un collège de Marseille&amp;nbsp;:  &lt;a href="http://maths.simao.free.fr/"&gt;http://maths.simao.free.fr&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Dental  Life&amp;nbsp;: &lt;a href="http://www.dentallife.fr/"&gt;http://www.dentallife.fr&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Opéra  Bis&amp;nbsp;: &lt;a href="http://operabis.net/"&gt;http://operabis.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;TransMusicales  de Rennes en RM&amp;nbsp;: &lt;a href="http://trans2008.blogspot.com/"&gt;http://trans2008.blogspot.com&lt;/a&gt;  &lt;/span&gt;  &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Projet  EN/ER de l'ENSAD&amp;nbsp;: &lt;a href="http://ener.ensad.fr/projet-ensadbis"&gt;http://ener.ensad.fr/projet-ensadbis&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Présentation  des projets avec les BDD&amp;nbsp;: &lt;a href="http://www.gehan-kamachi.net/2010/02/ars-electronica-archive-in-second-life.html"&gt;Ars  Electronica Archive in Second Life&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;Présentation  de différents projets en Réalité Mixte&amp;nbsp;: &lt;a href="http://www.gehan-kamachi.net/2011/10/presentation-realisee-au-colloque_07.html"&gt;Présentation  de Montréal en Septembre&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;projet  Urbalab: &lt;a href="http://urbalab2010.blogspot.com/"&gt;http://urbalab2010.blogspot.com&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;(étudiants du master &lt;/span&gt;Gestion de l'Information Urbaine de l'Institut Français d'Urbanisme)&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;style type="text/css"&gt; &lt;!--  @page { margin: 2cm }  P { margin-bottom: 0.21cm }  A:link { so-language: zxx } --&gt; &lt;/style&gt;   &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;Programme de la semaine&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" src="data:image/png;base64,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" /&gt; &lt;style type="text/css"&gt;&lt;!--  @page { margin: 2cm }  P { margin-bottom: 0.21cm }  TD P { margin-bottom: 0cm } --&gt; &lt;/style&gt;   &lt;br /&gt;&lt;div align="CENTER" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="CENTER" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;Programme de l’atelier HyperUrbain 2012 &lt;/b&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="CENTER" style="margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;Le Territoire Hybridé&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="CENTER" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="CENTER" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Dates&amp;nbsp;&lt;/b&gt;: L’atelier aura lieu du lundi 30 janvier au vendredi 3 février à l'Université Paris8.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Lieu&amp;nbsp;&lt;/b&gt;: Salle A 175 Département Hypermédia – Bâtiment A2 rue de la Liberté – 93000 Saint-Denis (Métro Saint Denis Université – Ligne 13)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;Cet atelier est ouvert aux étudiants des :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;Master 2 "Numérique  : enjeux et technologies" (NET):   &lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;a href="http://hypermedia.univ-paris8.fr/formations/masternet/presentation/"&gt;http://hypermedia.univ-paris8.fr/formations/masternet/presentation/&lt;/a&gt;   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;Master DDOMEN :  Design et développement des objets, médias et espaces numériques&amp;nbsp;:&lt;/div&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;&lt;a href="http://deptinfo.cnam.fr/master/spip.php?rubrique60"&gt;http://deptinfo.cnam.fr/master/spip.php?rubrique60&lt;/a&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="JUSTIFY" style="margin-bottom: 0cm;"&gt;Master Ergonomie de  Paris 8&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Objectif&amp;nbsp;&lt;/b&gt;: lecture du territoire hybridé&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Rendu&amp;nbsp;&lt;/b&gt;: mettre en place un blog sur ce thème (territoire hybridé). &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: small;"&gt;Ce projet va permettre d'une part une relecture de territoire numérique comme faisant parti du territoire "traditionnel" et d'autre part une expérience en conception de l'information pluridisciplinaire.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;style type="text/css"&gt; &lt;!--  @page { margin: 2cm }  TD P { margin-bottom: 0cm }  P { margin-bottom: 0.21cm } --&gt; &lt;/style&gt;   &lt;br /&gt;&lt;table border="1" cellpadding="2" cellspacing="0" style="width: 428px;"&gt;&lt;colgroup&gt;&lt;col width="79"&gt;&lt;/col&gt;  &lt;col width="176"&gt;&lt;/col&gt;  &lt;col width="159"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;Jour&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;Matinée&amp;nbsp;    (10&amp;nbsp;:00 -14&amp;nbsp;:00)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;Après    midi (14:00 – 18&amp;nbsp;:00)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;LUNDI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Introduction du séminaire. K. Zreik&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    «&amp;nbsp;Aménagement du territoire hybridé.&amp;nbsp;» K. Zreik&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;«&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"&gt;La    ville documentée : les applications mobiles comme média de    valorisation sociale&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;»&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;Béa    Arrua&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;MARDI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;·&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;«&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Usages    des géovisualisations 3D dans la pratique des aménageurs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;»&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;    Florence Jacquinod (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"&gt;CRENAM    - Université Jean Monnet)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    &lt;span style="color: #333333;"&gt;«&amp;nbsp;Penser et concevoir les territoires    hybrides : exemple des mondes virtuels&amp;nbsp;»&lt;/span&gt;.    Jean-François Lucas (LAS- Université Européenne de Bretagne,    Rennes 2)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;MERCREDI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;«&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"&gt;Une    ville hybride, une conception hybride&amp;nbsp;».&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;Claude    Yacoub (Université de Valenciennes)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    «&amp;nbsp;City-Puls (serveur des données urbaines et citoyennes)&amp;nbsp;».    Gaétan Darquié (CITU-Paragraphe)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;JEUDI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;·&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;«&amp;nbsp;Nouvelles    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;Perceptions    et nouveaux usages ».&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-weight: normal;"&gt;    Patrizia Laudati (Université de Valenciennes)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    «&amp;nbsp;Terradynamica&amp;nbsp;: services aux citoyens&amp;nbsp;». Tao    Hong (CITU-Paragraphe)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="79"&gt;&lt;div style="border: none; font-weight: normal; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;VENDREDI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="176"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    «&amp;nbsp;Jeux Sociaux et Territoire Hybridé&amp;nbsp;». Juan Pablo    Bertuzzi (CITU-Paragraphe)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td width="159"&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Séance de travail (KZ)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;/div&gt;&lt;div style="border: none; font-weight: normal; margin-left: 0.31cm; padding: 0cm;"&gt;&lt;span style="font-family: Times New Roman,serif;"&gt;&lt;span style="font-size: x-small;"&gt;·    Présentation Blog (Participants)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8617421460390685371?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8617421460390685371/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/penser-et-concevoir-les-territoires.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8617421460390685371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8617421460390685371'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/penser-et-concevoir-les-territoires.html' title='Penser et concevoir les territoires hybrides : exemple des mondes virtuels - Atelier HyperUrbain 2012'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-605289609988932371</id><published>2012-01-17T05:05:00.000-08:00</published><updated>2012-01-17T05:05:50.413-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Second Life Avatars on Holographic Stage</title><content type='html'>Une simple vidéo que mon ami &lt;a href="https://twitter.com/#!/Hugobiwan"&gt;Hugobiwan&lt;/a&gt; postait sur twitter. Surprise lorsque j'ai découvert que cela avait eu lieu à San Diego, même si cela date déjà de mai 2010.&lt;br /&gt;&lt;br /&gt;L'enjeu de ce projet est de créer un portail à l'intérieur du monde virtuel de Second Life pour que les avatars puissent se téléporter dans le monde réel. Les hologrammes apparaissent à taille humaine dans un live musical interactif.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe width="550" height="403" src="http://www.youtube.com/embed/_GErGFk8bIk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;"Proof of concept achieved on 11/05/10 at 12:15pm PST in San Diego, California using the AVC Holographic Stage"&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.youtube.com/watch?v=_GErGFk8bIk"&gt;youtube&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-605289609988932371?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/605289609988932371/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/second-life-avatars-on-holographic.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/605289609988932371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/605289609988932371'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/second-life-avatars-on-holographic.html' title='Second Life Avatars on Holographic Stage'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/_GErGFk8bIk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3041958038931808654</id><published>2012-01-07T07:53:00.001-08:00</published><updated>2012-01-07T07:53:57.543-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='digital worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>KZero Universe Q4 2011</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;div style="width:510px" id="__ss_10836736"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/nicmitham/kzero-universe-q4-2011" title="KZero Universe Q4 2011" target="_blank"&gt;KZero Universe Q4 2011&lt;/a&gt;&lt;/strong&gt; &lt;object id="__sse10836736" width="510" height="426"&gt; &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kzerouniverseq42011-120106031836-phpapp01&amp;rel=0&amp;stripped_title=kzero-universe-q4-2011&amp;userName=nicmitham" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;param name="wmode" value="transparent"/&gt;&lt;embed name="__sse10836736" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kzerouniverseq42011-120106031836-phpapp01&amp;rel=0&amp;stripped_title=kzero-universe-q4-2011&amp;userName=nicmitham" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="510" height="426"&gt;&lt;/embed&gt; &lt;/object&gt; &lt;div style="padding:5px 0 12px"&gt;View more presentations from &lt;a href="http://www.slideshare.net/nicmitham" target="_blank"&gt;KZero Worldswide&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3041958038931808654?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3041958038931808654/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2012/01/kzero-universe-q4-2011.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3041958038931808654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3041958038931808654'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2012/01/kzero-universe-q4-2011.html' title='KZero Universe Q4 2011'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8953195180802784071</id><published>2011-12-14T09:28:00.000-08:00</published><updated>2011-12-14T09:30:15.516-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='lectures'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='anthropology'/><title type='text'>Video about the Seminar with Tom Boellstorff  at University of Worcester Island</title><content type='html'>&lt;object id="scPlayer"  width="550" height="287" type="application/x-shockwave-flash" data="http://content.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/mp4h264player.swf" &gt;&lt;param name="movie" value="http://content.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/mp4h264player.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;param name="flashVars" value="thumb=http://content.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/FirstFrame.jpg&amp;containerwidth=1737&amp;containerheight=861&amp;content=http://content.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/tom-boellstorff-20111101-1213.mp4&amp;blurover=false" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="scale" value="showall" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="base" value="http://content.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/" /&gt;&lt;iframe type="text/html" frameborder="0" scrolling="no" style="overflow:hidden;" src="http://www.screencast.com/users/timjohnson1201/folders/Camtasia/media/518ec550-2596-460b-8fab-c1f5078bdbaf/embed" height="287" width="550" &gt;&lt;/iframe&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://digitalliteracywork.wordpress.com/research-seminar-at-uow/"&gt;http://digitalliteracywork.wordpress.com/research-seminar-at-uow/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8953195180802784071?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8953195180802784071/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/12/video-about-seminar-with-tom.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8953195180802784071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8953195180802784071'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/12/video-about-seminar-with-tom.html' title='Video about the Seminar with Tom Boellstorff  at University of Worcester Island'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3602154864583806166</id><published>2011-12-13T00:54:00.000-08:00</published><updated>2011-12-13T00:54:09.129-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Google Earth shown off on 48 screens - Paris 2020</title><content type='html'>&lt;span id="intelliTxt"&gt;&lt;img alt="Google Earth" class="aligncenter size-full wp-image-98959" height="254" src="http://cdn2.ubergizmo.com/wp-content/uploads/2011/12/09-Google-Earth.jpg" title="Google Earth" width="470" /&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTxt"&gt;Google  Earth is a pretty amazing service from Google which allows you to check  out the whole world from the comfort of your own living room. And while  most of us are content with browsing the earth on our computer  monitors, Google decided to push the boundaries of the experience by  developing Liquid Galaxy – a method of displaying Google Earth on  multiple displays; giving a larger and more immersive experience to the  world exploring service.&lt;br /&gt;&lt;span id="more-98958"&gt;&lt;/span&gt;&lt;br /&gt;A couple of years later, Liquid Galaxy has now been used to create what  is believed to be the largest screen showing Google Earth to date. Made  up of 48 displays almost 100 million pixels and measuring about 40  square meters, this impressive display is now available in the Paris  Center for Architecture and Urbanism. Check out a video showing its  construction:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/BP6ZYBTjoXE" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source &amp; credits : &lt;a href="http://www.ubergizmo.com/2011/12/google-earth-shown-off-on-48-screens/"&gt;http://www.ubergizmo.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Via Twitter: &lt;a href="https://twitter.com/#!/LoicHay"&gt;@loichay&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3602154864583806166?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3602154864583806166/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/12/google-earth-shown-off-on-48-screens.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3602154864583806166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3602154864583806166'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/12/google-earth-shown-off-on-48-screens.html' title='Google Earth shown off on 48 screens - Paris 2020'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/BP6ZYBTjoXE/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7619792341242271314</id><published>2011-11-26T06:51:00.000-08:00</published><updated>2011-12-01T05:36:43.071-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='anthropology'/><title type='text'>SPECIAL DECEMBER MEETING : Tom Boellstorff in SL</title><content type='html'>SPECIAL DECEMBER MEETING&lt;br /&gt;Tom Boellstorff​ will be chatting to researchers on December 1st 4pmGMT (that’s 8amSLT) usual place (&lt;a href="http://maps.secondlife.com/secondlife/University%20of%20Worcester/156/194/25"&gt;http://maps.secondlife.com/secondlife/University%20of%20Worcester/156/194/25&lt;/a&gt;).&lt;br /&gt;Tom is a Professor in the Dept of Anthropology, University of California, Irvine and also Editor-in-Chief of American Anthropologist, journal of the American Anthropological Association​. &lt;br /&gt;You've probably read his book &lt;b&gt;Coming of Age in Second Life​: An Anthropologist Explores the Virtual Human&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;+ d'infos sur les séminaires ici : &lt;a href="http://digitalliteracywork.wordpress.com/research-seminar-at-uow/"&gt;Research Seminars at University of Worcester Island&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7619792341242271314?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7619792341242271314/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/11/special-december-meeting-tom.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7619792341242271314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7619792341242271314'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/11/special-december-meeting-tom.html' title='SPECIAL DECEMBER MEETING : Tom Boellstorff in SL'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4780922322632361006</id><published>2011-10-24T02:00:00.000-07:00</published><updated>2011-10-24T02:05:38.487-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='metalab 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='operabis'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='publication'/><category scheme='http://www.blogger.com/atom/ns#' term='francogrid'/><title type='text'>Etude d'usages du projet Opérabis</title><content type='html'>&lt;center&gt;&lt;div&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" style="width:550px;height:350px" id="bdce100f-73cb-5174-71e7-34dc91f65bfb" &gt;&lt;param name="movie" value="http://static.issuu.com/webembed/viewers/style1/v2/IssuuReader.swf?mode=mini&amp;amp;backgroundColor=%23222222&amp;amp;documentId=111024081916-3a1e11c445914f32ada43feebabb94f8" /&gt;&lt;param name="allowfullscreen" value="true"/&gt;&lt;param name="menu" value="false"/&gt;&lt;param name="wmode" value="transparent"/&gt;&lt;embed src="http://static.issuu.com/webembed/viewers/style1/v2/IssuuReader.swf" type="application/x-shockwave-flash" allowfullscreen="true" menu="false" wmode="transparent" style="width:550px;height:350px" flashvars="mode=mini&amp;amp;backgroundColor=%23222222&amp;amp;documentId=111024081916-3a1e11c445914f32ada43feebabb94f8" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4780922322632361006?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4780922322632361006/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/10/etude-dusages-du-projet-operabis.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4780922322632361006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4780922322632361006'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/10/etude-dusages-du-projet-operabis.html' title='Etude d&apos;usages du projet Opérabis'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3441182010436139966</id><published>2011-10-18T07:20:00.000-07:00</published><updated>2011-10-18T07:25:15.467-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>La sociologie d'Erving Goffman expliquée en animations.</title><content type='html'>Voici une série d'animation réalisée par &lt;a href="http://vimeo.com/user4386592"&gt;Nathalie Eyraud&lt;/a&gt; expliquant quelques notions de la sociologie d' Erving Goffman développées dans &lt;a href="http://www.leseditionsdeminuit.fr/f/index.php?sp=liv&amp;amp;livre_id=2091"&gt;Les rites d'interaction&lt;/a&gt; : &lt;br /&gt;"&lt;i&gt;Ceci est une partie de mon  projet de fin d'études de communication. Le but de ce projet est de  mettre à la portée de tous une relecture de notre quotidien faite par  des sociologues&lt;/i&gt;".&lt;br /&gt;&lt;br /&gt;Même si toutes les vidéos ne se valent pas, c'est une belle manière d'&lt;b&gt;introduire&lt;/b&gt; des notions sociologiques pour le plus grand nombre. Saluons donc l'initiative.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;   &lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="375" src="http://player.vimeo.com/video/13766743?byline=0&amp;amp;portrait=0&amp;amp;color=c9ff23" webkitallowfullscreen="" width="500"&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13767345?byline=0&amp;amp;portrait=0&amp;amp;color=c9ff23" width="500" height="375" frameborder="0" webkitAllowFullScreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13773381?byline=0&amp;amp;portrait=0&amp;amp;color=c9ff23" width="500" height="375" frameborder="0" webkitAllowFullScreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13773550?byline=0&amp;amp;portrait=0&amp;amp;color=c9ff23" width="500" height="375" frameborder="0" webkitAllowFullScreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Vu sur le &lt;a href="http://www.facebook.com/amar.lakel"&gt;profil Facebook d'Amar Lakel&lt;/a&gt;.&lt;br /&gt;Source et crédits : &lt;a href="http://vimeo.com/user4386592"&gt;Nathalie Eyraud&lt;/a&gt; on Vimeo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3441182010436139966?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3441182010436139966/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/10/la-sociologie-derving-goffman-expliquee.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3441182010436139966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3441182010436139966'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/10/la-sociologie-derving-goffman-expliquee.html' title='La sociologie d&apos;Erving Goffman expliquée en animations.'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-5258016159547300935</id><published>2011-10-07T00:01:00.000-07:00</published><updated>2011-10-07T00:05:37.766-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='MVCC'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed environments'/><category scheme='http://www.blogger.com/atom/ns#' term='publication'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><category scheme='http://www.blogger.com/atom/ns#' term='operabis'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented reality'/><category scheme='http://www.blogger.com/atom/ns#' term='digital worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='lectures'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Presentation réalisée au colloque HyperUrbain.3</title><content type='html'>Du 26-28 Septembre 2011 se tenait le colloque &lt;a href="http://hyperheritage.net/"&gt;HyperUrbain.3&lt;/a&gt; à la Faculté d'Aménagement de l'Université de Montréal, Canada/ Troisième colloque sur les Technologies de l’Information et de la Communication en milieu urbain, la thématique portait cette année sur les "Villes hybrides et enjeux de l’aménagement des urbanités numériques".&lt;br /&gt;&lt;br /&gt;J'y suis intervenu pour évoquer les nouvelles formes d'hybridité de la ville au travers d'initiatives qui se développent dans les mondes virtuels accessibles sur internet.&lt;br /&gt;Merci de ne pas citer les propos de cette présentation, &lt;a href="http://www.gehan-kamachi.net/2009/03/publications.html"&gt;une publication sera bientôt disponible&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div id="__ss_9587288" style="width: 510px;"&gt;&lt;b style="display: block; margin: 12px 0 4px;"&gt;&lt;a href="http://www.slideshare.net/Gehan_Kamachi/intervention-hyperurbain3" target="_blank" title="Intervention hyperurbain.3 - Ville, réalité mixte et mondes virtuels"&gt;Intervention hyperurbain.3 - Ville, réalité mixte et mondes virtuels&lt;/a&gt;&lt;/b&gt; &lt;object height="426" id="__sse9587288" width="510"&gt; &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=intervention-hyperurbain3-111007013950-phpapp01&amp;stripped_title=intervention-hyperurbain3&amp;userName=Gehan_Kamachi" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse9587288" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=intervention-hyperurbain3-111007013950-phpapp01&amp;stripped_title=intervention-hyperurbain3&amp;userName=Gehan_Kamachi" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="510" height="426"&gt;&lt;/embed&gt; &lt;/object&gt; &lt;br /&gt;&lt;div style="padding: 5px 0 12px;"&gt;View more &lt;a href="http://www.slideshare.net/" target="_blank"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/Gehan_Kamachi" target="_blank"&gt;Gehan Kamachi&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-5258016159547300935?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/5258016159547300935/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/10/presentation-realisee-au-colloque_07.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5258016159547300935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5258016159547300935'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/10/presentation-realisee-au-colloque_07.html' title='Presentation réalisée au colloque HyperUrbain.3'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8843846420766864355</id><published>2011-10-06T04:42:00.001-07:00</published><updated>2011-10-06T04:44:10.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>End of the project Magic Ring / Fin du projet Magic Ring</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-mmLWK6_ndfI/To2SFDPpilI/AAAAAAAABf0/bnQV-3yVDRE/s1600/Capture+d%25E2%2580%2599e%25CC%2581cran+2011-10-06+a%25CC%2580+11.49.21.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-mmLWK6_ndfI/To2SFDPpilI/AAAAAAAABf0/bnQV-3yVDRE/s320/Capture+d%25E2%2580%2599e%25CC%2581cran+2011-10-06+a%25CC%2580+11.49.21.png" width="233" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img border="0" height="13" src="http://www.granitandco.fr/uploads/images/interface/drapeau_usa.jpg" width="20" /&gt;&amp;nbsp;&amp;nbsp; This is the end of the project &lt;a href="http://research-sl.blogspot.com/p/participation.html"&gt;Magic Ring &lt;/a&gt;in virtual worlds. Now, it's time to analzse the data collected.&lt;br /&gt;I will remove the distributors in Second Life and Open Sim.&amp;nbsp; Thank you very much for your participation. In six months, you were more 200 participants and I have collected just under 3 million data (each field has 20 parameters).&lt;br /&gt;Thank you again for your help and your participation. &lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="13" src="http://www.postersplanet.com/asp_10_2003/GB/GB_images_gabarit_index/drapeau_francais_logo_grand.gif" width="20" /&gt;&amp;nbsp; C'est la fin du projet &lt;a href="http://research-sl.blogspot.com/p/participation.html"&gt;Magic Ring&lt;/a&gt; dans les mondes virtuels. Il est maintenant temps d'analyser les données collectées. Je vais donc enlever les distributeurs dans Second Life et Open Sim. Merci beaucoup pour votre participation. En six mois, vous avez été plus de 200 participants et j'ai collecté un peu moins de 3 millions de data (chaque champ comprenant une vingtaine de paramètres).&lt;br /&gt;Merci une nouvelle fois de votre aide et de votre participation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8843846420766864355?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8843846420766864355/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/10/end-of-project-magic-ring-fin-du-projet.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8843846420766864355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8843846420766864355'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/10/end-of-project-magic-ring-fin-du-projet.html' title='End of the project Magic Ring / Fin du projet Magic Ring'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-mmLWK6_ndfI/To2SFDPpilI/AAAAAAAABf0/bnQV-3yVDRE/s72-c/Capture+d%25E2%2580%2599e%25CC%2581cran+2011-10-06+a%25CC%2580+11.49.21.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-326187375253980014</id><published>2011-09-19T02:43:00.000-07:00</published><updated>2011-10-06T04:47:07.212-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='twinity'/><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='digital worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='MVCC'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Questionnaire - Habitat et mondes virtuels</title><content type='html'>Post original sur le site "&lt;a href="http://research-sl.blogspot.com/p/form.html"&gt;Scientific investigation in Second Life and Open Sim&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://research-sl.blogspot.com/p/form.html" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="253" src="http://www.questionnairetemplate.org/wp-content/uploads/2011/04/Questionnaire.jpg" width="380" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://www.blogger.com/goog_589534305"&gt;Crédits : &lt;/a&gt;&lt;a href="http://www.questionnairetemplate.org/"&gt;http://www.questionnairetemplate.org&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-326187375253980014?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/326187375253980014/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/09/questionnaire-habitat-et-mondes.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/326187375253980014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/326187375253980014'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/09/questionnaire-habitat-et-mondes.html' title='Questionnaire - Habitat et mondes virtuels'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-153237577881001335</id><published>2011-08-06T02:17:00.000-07:00</published><updated>2011-08-06T02:19:19.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='digital worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Causerie tutorat et monde virtuel Jacques Rodet et Jean-Paul Moiraud</title><content type='html'>Causerie grand format avec Jacques Rodet et Jean Paul Moiraud: Quel tutorat dans les monde vrituel?&lt;br /&gt;Jacques apportant son expertise du tutorat et Jean Paul ses retours d'expérience dans les mondes virtuels avec ses étudiants.&lt;br /&gt;Nous avons tous les trois pris en grand plaisir à ce moment j'espère que ce plaisir sera partagé.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe width="500" height="314" src="http://www.youtube.com/embed/nOPHBZyK4gY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;via &lt;a href="https://twitter.com/#!/Internet_3D"&gt;@Internet_3D&lt;/a&gt; &amp; &lt;a href="https://twitter.com/#!/metopen"&gt;@metopen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-153237577881001335?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/153237577881001335/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/08/causerie-tutorat-et-monde-virtuel.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/153237577881001335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/153237577881001335'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/08/causerie-tutorat-et-monde-virtuel.html' title='Causerie tutorat et monde virtuel Jacques Rodet et Jean-Paul Moiraud'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/nOPHBZyK4gY/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-157563405133259149</id><published>2011-08-04T05:44:00.000-07:00</published><updated>2011-08-04T05:49:27.544-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>Stanford University offers free online course in Artificial Intelligence</title><content type='html'>Stanford University offers free online course in Artificial Intelligence taught by &lt;a href="http://norvig.com"&gt;Peter Norvig&lt;/a&gt; (Google's Director of Research and author of the classic AI textbook) and &lt;a href="http://robots.stanford.edu"&gt;Sebastian Thrun&lt;/a&gt; (Stanford professor and winner of the DARPA Grand Challenge).&lt;br /&gt;&lt;br /&gt;Certificate offered.&lt;br /&gt;The AAAI announcement came out just 3 days ago and 8,122 students have signed up ! Sign up by September 10!!!! &lt;br /&gt;&lt;br /&gt;General Information Links:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://robot.cc/cs221/"&gt;http://robot.cc/cs221/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.ai-class.com/"&gt;http://www.ai-class.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On twitter : &lt;a href="https://twitter.com/#!/aiclass"&gt;@aiclass &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-157563405133259149?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/157563405133259149/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/08/stanford-university-offers-free-online.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/157563405133259149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/157563405133259149'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/08/stanford-university-offers-free-online.html' title='Stanford University offers free online course in Artificial Intelligence'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3568327357675714994</id><published>2011-07-28T02:30:00.000-07:00</published><updated>2011-07-28T02:32:13.047-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Symposium: Exploring the impact of virtual worlds and the 3D internet on the Fashion Industry</title><content type='html'>&lt;br/&gt;&lt;br /&gt;This post is a mail from &lt;a href="http://www.hhs.se/search/person/pages/person.aspx?personid=785"&gt;Robin Teigland&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;When: &lt;/b&gt;Tuesday, August 23, 5:00 am to 10:30 am SLT, 12:00 pm to 5:30 pm Iceland time&lt;br /&gt;&lt;b&gt;Where:&lt;/b&gt; Mixed reality event / simulcast in Reykjavik, Iceland and in Second Life on the &lt;a href="http://slurl.com/secondlife/SSE%20MBA/134/198/26/?title=SSE%20MBA&amp;amp;msg=Welcome%21"&gt; Stockholm School of Economics island&lt;/a&gt; (SLURL: http://slurl.com/secondlife/SSE%20MBA/134/198/26/?title=SSE%20MBA&amp;amp;msg=Welcome!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://nordicworlds.net/2011/07/18/fashion-through-the-looking-glass-%E2%80%93-symposium-on-august-23-exploring-the-impact-of-virtual-worlds-and-the-3d-internet-on-the-fashion-industry/www.nordicworlds.net"&gt;NVWN – The Nordic Virtual Worlds Network&lt;/a&gt;  (&lt;a href="http://www.nordicworlds.net/"&gt;www.nordicworlds.net&lt;/a&gt;) would  very much like to invite you to participate in a symposium on August  23, 2011 exploring the impact of virtual worlds and the 3D internet on  the Fashion Industry. As virtual worlds and  the 3D internet have the potential to transform the technological,  social, and economic dimensions of many industries, we have chosen to  explore the Fashion Industry in particular as it is one industry leading  the way in terms of developments across an industry’s  value chain. We have an exciting list of presenters from both industry  and academia who will speak on variety of topics from various virtual  worlds (see below). &lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;We are also seeking an additional 1-2 speakers who would like to contribute to this event.&lt;/i&gt;  If you are interested in making a 30 minute presentation, please send  us the title and abstract of your talk (200 words) as well as your bio  (100 words) by  July 29. Alternatively, if you have an interesting idea for a panel or  other event related to the symposium’s topic, you are more than welcome  to submit a suggestion for this as well by July 29. Please send your  submission to Robin Teigland at robin.teigland  at hhs.se.&lt;br /&gt;&lt;br /&gt;Speakers (and preliminary topics) in alphabetical order:&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp;Linda Björg Árnadóttir, Director of Fashion Department, &lt;a href="http://english.lhi.is/"&gt; Iceland Academy of Arts&lt;/a&gt; and Creative Director, Scintilla:&amp;nbsp;&lt;i&gt;Challenges and Opportunities for Fashion Designers in 3D and Virtual Worlds&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;2.&amp;nbsp;Göran Lindqvist, Principal Associate, &lt;a href="http://www.hhs.se/csc"&gt;Center for Strategy and Competitiveness&lt;/a&gt;, Stockholm School&lt;br /&gt;of Economics:&amp;nbsp;&lt;i&gt;Does Space Matter? Exploring the Second Life Fashion Industry and its Value Chain from an Agglomeration/Regional  Development Perspective&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;3.&amp;nbsp;Hilmar Pétursson, CEO of &lt;a href="http://www.ccpgames.com/"&gt;CCP Games&lt;/a&gt;:&amp;nbsp;&lt;i&gt;A Look inside the Eve Online Economy and its Fashion Industry&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;4.&amp;nbsp;&lt;a href="http://www.kultgeog.uu.se/kontakt/personal/Dominic_Power/?languageId=1"&gt;Dominic Power,&lt;/a&gt; Professor, Department of Social and Economic Geography, Uppsala University:&amp;nbsp;&lt;i&gt;Creating Successful Virtual World Fashion Brands: What Can We Learn from  the “Real” World?&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;5.&amp;nbsp;&lt;a href="http://malinstroman.blogspot.com/"&gt;Malin Ströman&lt;/a&gt; – Former Online&amp;nbsp;Strategist&amp;nbsp;and&amp;nbsp;Concept&amp;nbsp;Developer,&amp;nbsp;VP of&amp;nbsp;Product,&amp;nbsp;Content&amp;nbsp;at&amp;nbsp;Stardoll&amp;nbsp;2005 to 2010,&amp;nbsp;&lt;i&gt;Fashion in the Future: A Look at Today’s Young International Entrepreneurs.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;6.&amp;nbsp;&amp;nbsp;Shenlei Winkler, CEO of &lt;a href="http://www.fashionresearchinstitute.com/"&gt; Fashion Research Institute Inc&lt;/a&gt;:&amp;nbsp;&lt;i&gt;3D Technologies and the Apparel Industry: Some Insights from OpenSim and other VWs.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3568327357675714994?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3568327357675714994/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/07/symposium-exploring-impact-of-virtual.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3568327357675714994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3568327357675714994'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/07/symposium-exploring-impact-of-virtual.html' title='Symposium: Exploring the impact of virtual worlds and the 3D internet on the Fashion Industry'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1549221410192561898</id><published>2011-07-20T03:49:00.000-07:00</published><updated>2011-07-20T03:52:26.211-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='lectures'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>Intervention le 26 septembre à HyperUrbain.3 - Réalité mixte et mondes virtuels</title><content type='html'>&lt;div class="entry-content"&gt;&lt;span style="background-color: white; color: orange;"&gt;&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;Le &lt;b&gt;Troisième colloque sur les Technologies de l’Information et de la Communication en milieu urbain&lt;/b&gt;, &lt;a href="http://hyperheritage.net/"&gt;&lt;b&gt;HyperUrbain.3&lt;/b&gt;&lt;/a&gt;, se tiendra du &lt;b&gt;26 au 28 Septembre 2011&lt;/b&gt;, à la Faculté d'Aménagement de l'Université de Montréal, Montréal, Canada.&lt;br /&gt;&lt;br /&gt;La thématique de ce colloque porte sur les "Villes hybrides et enjeux de l’aménagement des urbanités numériques". Le lundi 26 septembre, j'y réaliserai une communication intitulée "Des représentations en trois dimensions aux flux interactionnels de la ville hybride". L'occasion d'aborder et de présenter une forme d'hybridité de la ville et du numérique au travers de projets en réalité mixte dans les mondes virtuels accessibles grâce à internet. Je pense notamment aux projets de mes amis et collègues des &lt;a href="http://trans2008.blogspot.com/"&gt;Trans Musicales de Rennes en réalités mixtes&lt;/a&gt; ou encore de l'&lt;a href="http://operabis.net/"&gt;OpéraBis&lt;/a&gt;.&lt;br /&gt;&lt;div style="color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="background-color: white; color: black;"&gt;Voici le programme du colloque :&lt;/span&gt;&lt;b&gt;&lt;span style="background-color: white; color: orange;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="background-color: white; color: orange;"&gt;Lundi 26 septembre 2011&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;PM&lt;/b&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Enjeu de l’aménagement du territoire numérique&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Khaldoun Zreik&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;L’architecture numérique : promesses et impasses&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Serge Wachter&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Des représentations en trois dimensions aux flux interactionnels de la ville hybride&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Jean-François Lucas&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;TerraDynamica : la vie dans la ville&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Safwan Chendeb&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;Mardi 27 septembre&lt;/b&gt;&lt;/div&gt;&lt;b&gt;AM&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;La ville documentée par l’usager : nouvelle réalité (entre norme et sociabilité)&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Béa Arruabarrena&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Web 2.0, jeu sérieux : vers une structuration ‘hypergéographique‘ des espaces urbains participatifs&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Jean-Pierre Cahier&lt;br /&gt;Nour El Mawas&lt;br /&gt;Philippe Le Gonnidec&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Décrire les usages des géovisulaistions 3D dans la pratique des aménageurs :&lt;br /&gt;essayer de documenter le lien entre techniques et usages par une approche empirique&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Florence Jacquinod&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PM&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Nouvelles perceptions et nouveaux usages urbains par les technologies numériques : le point de vue de l’habitant&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Patrizia Laudati&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;La Città Analoga d’Aldo Rossi était-elle une hyperurbanité prémonitoire ?&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;/i&gt;Jean-Pierre Chupin&lt;br /&gt;&lt;br /&gt;«&amp;nbsp;Qu’est-ce qu’un territoire numérique ?&amp;nbsp;»&lt;br /&gt;Table ronde animée par Thomas Dorta&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;Jeudi 28 septembre&lt;/b&gt;&lt;/div&gt;&lt;b&gt;AM&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;De la ville à la campagne : front contre l’accaparement des terres grâce à l’utilisation d’un SIG-P&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Ibrahima Sylla&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Pour une ville hybride&lt;/i&gt;&lt;i&gt;, une conception hybride&lt;/i&gt;&lt;i&gt;…&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Claude Yacoub&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;“Urbain, trop urbain“… ou l’ivresse numérique&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Michel Max Raynaud&lt;br /&gt;&lt;br /&gt;&lt;i&gt;«&amp;nbsp;Itinéraires interactifs dans Beyrouth : enjeux du développement durable dans une ville hybride&amp;nbsp;»&lt;/i&gt;&lt;br /&gt;Nada El-Khoury&lt;br /&gt;Giovanni De Paoli&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1549221410192561898?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1549221410192561898/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/07/intervention-le-26-septembre.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1549221410192561898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1549221410192561898'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/07/intervention-le-26-septembre.html' title='Intervention le 26 septembre à HyperUrbain.3 - Réalité mixte et mondes virtuels'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7126084847517572826</id><published>2011-07-18T00:06:00.000-07:00</published><updated>2011-07-18T00:09:36.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Qu'est-ce que la ville numérique ? Le Champ des possibles</title><content type='html'>&lt;span style="font-size: x-small;"&gt;(emission du 08.07.2011 - 18:20)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.franceculture.com/emission-le-champ-des-possibles-qu%E2%80%99est-ce-que-la-ville-numerique-2011-07-08.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-129zwLrflts/TiPbA5aDmUI/AAAAAAAABd0/5goe2HFm9jc/s1600/Capture+d%25E2%2580%2599e%25CC%2581cran+2011-07-18+a%25CC%2580+09.03.59.png" /&gt;&lt;/a&gt;&lt;/div&gt;Qu’est-ce que la ville numérique ? Dans le cadre du &lt;a href="http://liftconference.com/fr/lift-france-11/home_fr"&gt;Lift&lt;/a&gt;,  conférence internationale qui explore les implications sociales des nouvelles technologies, considérant qu’anticiper le changement permet de le transformer en opportunité.&lt;br /&gt;&lt;br /&gt;avec &lt;a href="http://liftlab.com/think/nova"&gt;Nicolas Nova&lt;/a&gt;, organisateur de Lift ; &lt;a href="http://www.link-rp.fr/"&gt;Alain Renk&lt;/a&gt;, architecte et &lt;a href="http://www.pop-up-urbain.com/"&gt;Philippe Gargov&lt;/a&gt;, géographe et spécialiste de la ville numérique et Saska Sasken, auteur de la Ville globale (éditions Descartes &amp;amp; Cie, 1996)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Crédits texte et image : &lt;a href="http://www.franceculture.com/podcast/2722881"&gt;Le Champ des possibles, France Culture &lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7126084847517572826?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7126084847517572826/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/07/quest-ce-que-la-ville-numerique-lift.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7126084847517572826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7126084847517572826'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/07/quest-ce-que-la-ville-numerique-lift.html' title='Qu&apos;est-ce que la ville numérique ? Le Champ des possibles'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-129zwLrflts/TiPbA5aDmUI/AAAAAAAABd0/5goe2HFm9jc/s72-c/Capture+d%25E2%2580%2599e%25CC%2581cran+2011-07-18+a%25CC%2580+09.03.59.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7245407237865493067</id><published>2011-06-22T07:47:00.000-07:00</published><updated>2011-06-22T07:47:38.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Exemple de concert en Réalité Mixte</title><content type='html'>En travaillant sur un papier à propos d'une prochaine intervention sur la réalité mixte, je suis tombé sur cette vidéo d'un concert liant un espace physique et un espace numérique (dans Second Life).&lt;br /&gt;&lt;br /&gt;Comme nous l'avions fait pour les &lt;a href="http://trans2008.blogspot.com/"&gt;Transmusicales de Rennes&lt;/a&gt;, l'évènement prend part des deux côtés de l'écran avec d'une part le concert IRL en live et d'autre part une performance des avatars dans SL. Des écrans dans le monde virtuel permettent aux avatars de voir le concert IRL et des écrans dans la salle physique permettent aux personnes présentent de voir la part de l'évènement qui se déroule dans le monde numérique en trois dimensions. &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe width="640" height="510" src="http://www.youtube.com/embed/VuK5zedvqXY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;L'évènement en Réalité Mixte est donc le résultat du déroulement simultané de ces deux réalités. Sans la réunion de ces deux parties, il s'agirait soit d'un "banal" concert, soit d'une simple retransmission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7245407237865493067?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7245407237865493067/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/06/exemple-de-concert-en-realite-mixte.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7245407237865493067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7245407237865493067'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/06/exemple-de-concert-en-realite-mixte.html' title='Exemple de concert en Réalité Mixte'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/VuK5zedvqXY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3741974033842938934</id><published>2011-06-16T23:50:00.000-07:00</published><updated>2011-06-16T23:54:51.265-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Inter Screen, œuvre collective en réalité mixte lors de Futur en Seine 2011</title><content type='html'>&lt;b&gt;Inter Screen&lt;/b&gt; est une recherche-création, prenant la forme d’une installation artistique et scientifique.&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;Le projet :&lt;/b&gt; L'installation se présente comme un sas de communication entre le monde  réel et virtuel. D'un côté, les visiteurs de chair et d'os, de l'autre,  sur les écrans, ces créatures de pixels que sont les avatars.&lt;br /&gt;&lt;br /&gt;Ainsi, elle propose au public une situation inédite : rencontrer  directement des avatars, sans en avoir un soi-même, et s'entretenir avec  eux, pris en tant qu'êtres à part entière.&lt;br /&gt;&lt;br /&gt;Plus d'infos sur le dispositif ici : &lt;a href="http://inter-screen.blogspot.com/p/le-projet.html"&gt;Inter Screen - Le projet &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-_nJnzF7Oozo/TfckiKaU33I/AAAAAAAAAZw/oOGvMUVF7vk/s1600/INTER-SCREEN6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="321" src="http://2.bp.blogspot.com/-_nJnzF7Oozo/TfckiKaU33I/AAAAAAAAAZw/oOGvMUVF7vk/s400/INTER-SCREEN6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;L'enquête :&lt;/b&gt; Ce projet a également lancé une enquête en ligne sous la forme d'un formulaire : &lt;br /&gt;"&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Cette étude a été conçue pour accompagner "l'appel à avatar" et faire avancer la recherche à ce sujet. &lt;/span&gt;Nous vous remercions par avance d'y répondre avec sincérité. Vous pouvez contribuer à cette enquête indépendamment de toute participation à Interscreen&lt;/i&gt;".&lt;br /&gt;&lt;br /&gt;Vous pouvez y répondre ici (cela ne demande que quelques minutes) : &lt;a href="http://inter-screen.blogspot.com/p/questionnaire.html"&gt;Enquête en ligne &lt;/a&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;b style="color: orange;"&gt;L'appel à participation : &lt;/b&gt;L'équipe du projet réalise un &lt;span style="font-size: small;"&gt;&lt;span style="background-color: transparent; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;appel à la participation :&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;d’avatars numériques&lt;/li&gt;&lt;li&gt;issus de différents mondes (tels Second Life, World of Warcraft, Star Trek Online, Everquest... liste non exhaustive)&lt;/li&gt;&lt;li&gt;ayant des postures existentielles et historiques variées (role play, responsabilité communautaire, exploration, performance, création, expérimentation identitaire, engagements culturels, activités professionnelles, etc.)&lt;/li&gt;&lt;li&gt;souhaitant exprimer leur singularité et parler de leur vie très particulière au public&lt;/li&gt;&lt;li&gt;étant curieux de rencontrer et d'échanger avec des être humains... pour la première fois !&lt;/li&gt;&lt;li&gt;disponibles en journée quelques heures sur la période du 23 au 26 juin 2011, en relais avec les autres participants.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3741974033842938934?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3741974033842938934/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/06/inter-screen-uvre-collective-en-realite.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3741974033842938934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3741974033842938934'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/06/inter-screen-uvre-collective-en-realite.html' title='Inter Screen, œuvre collective en réalité mixte lors de Futur en Seine 2011'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-_nJnzF7Oozo/TfckiKaU33I/AAAAAAAAAZw/oOGvMUVF7vk/s72-c/INTER-SCREEN6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4623309140161652983</id><published>2011-06-08T11:18:00.000-07:00</published><updated>2011-06-08T11:18:05.137-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Free Book - (Re)penser la technique. Vers une technologie démocratique</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.sfu.ca/%7Eandrewf/bookcovers/RepenserTechn_Fr2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.sfu.ca/%7Eandrewf/bookcovers/RepenserTechn_Fr2.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://journaldumauss.net/local/cache-vignettes/L76xH124/arton817-a0639.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt; par &lt;a href="http://www.sfu.ca/%7Eandrewf/"&gt;Andrew Feenberg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;(Re)penser la technique. Vers une technologie démocratique&lt;br /&gt;Traduction d’Anne-Marie Dibon, révisée par Alain Caillé et Philippe Chanial&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Une publication (gratuite) en ligne de la Revue du Mauss.&lt;br /&gt;&lt;br /&gt;Ce livre de  Andrew Feenberg est une des principales contributions existantes à la  philosophie de la technique. Aux antipodes du heideggerianisme, il  insiste sur les possibilités d’une appropriation démocratique et  libératrice de la technique. Il était épuisé. Plutôt que de procéder à  un retirage, cédant aux demandes de l’auteur, nous avons décidé de  faciliter son appropriation démocratique en l’offrant gracieusement aux  lecteurs de la Revue du MAUSS permanente. Ceux de nos lecteurs qui  aimeraient faire un contredon en remerciement peuvent le faire en  téléchargeant l’ouvrage sur le site&amp;nbsp; &lt;a class="spip_url spip_out" href="http://www.revuedumauss.com/" rel="nofollow external"&gt;www.revuedumauss.com&lt;/a&gt;, sur lequel ils pourront donner une contribution du montant de leur choix, entre 1 centime et l’infini.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://journaldumauss.net/spip.php?article817"&gt;Revue de MAUSS permanente&lt;/a&gt; &lt;br /&gt;Via &lt;a href="http://twitter.com/#%21/bleohir"&gt;@bleohir&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4623309140161652983?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4623309140161652983/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/06/free-book-repenser-la-technique-vers.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4623309140161652983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4623309140161652983'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/06/free-book-repenser-la-technique-vers.html' title='Free Book - (Re)penser la technique. Vers une technologie démocratique'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1952940454547745746</id><published>2011-05-30T11:39:00.000-07:00</published><updated>2011-05-30T11:40:44.085-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='operabis'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed environments'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>L'Enlèvement au sérail le 3 juin, la dernière d'OpéraBis ! Réservez !</title><content type='html'>&lt;b&gt;Le projet OpéraBis prendra fin en beauté le 3 juin, avec une dernière soirée très particulière.&lt;br /&gt;Vendredi 3 juin 2011 à 20h30 / 11h30 SLT.&lt;/b&gt;&lt;br /&gt;Parcelle operabis île metalab : &lt;a href="http://slurl.com/secondlife/Paris%20IledeFrance/121/167/800" target="_blank"&gt;http://slurl.com/secondlife/&lt;wbr&gt;&lt;/wbr&gt;Paris%20IledeFrance/121/167/&lt;wbr&gt;&lt;/wbr&gt;800&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;On en parle déjà dans &lt;a href="http://www.20minutes.fr/article/702383/rennes-mozart-tous-ecrans-3-juin" target="_blank"&gt;les médias&lt;/a&gt; et &lt;a href="http://www.nantesmetropole.fr/decouverte/ca-se-passe-a-rennes/a-rennes-un-opera-de-mozart-tres-high-tech-tourisme-40187.kjsp?RH=nantes-rennes" target="_blank"&gt;sur le web&lt;/a&gt;, il se prépare à Rennes (et dans plusieurs villes bretonnes) une grande soirée en compagnie de Mozart.&lt;/div&gt;&lt;div class="MsoNormal"&gt;Et  les dernières avancées technologiques permettront à tous d'y participer  ! Car l'Enlèvement au sérail sera non seulement visible en direct sur  écrans géants en ville, mais sera aussi diffusé à la radio, à la  télévision, sur TV mobile, tablettes tactiles, 3D sans lunettes et bien  sûr, dans les mondes virtuels !&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Mozart sera donc &lt;a href="http://www.mozartsurecrans.com/" target="_blank"&gt;sur tous les écrans&lt;/a&gt;  et si vous aussi vous souhaitez être de la fête et partager ce grand  moment musical, inscrivez-vous pour vivre cette soirée exceptionnelle en  notre compagnie, sur Second Life (tm) ou Francogrid.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;L'inscription est gratuite, il suffit de réserver votre siège :&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.operabis.net/reserver" target="_blank"&gt;http://www.operabis.net/&lt;wbr&gt;&lt;/wbr&gt;reserver&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;La  représentation commencera à 20h30 et comportera un entracte. Tenue orientale bienvenue.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Rejoignez-nous pour suivre les aventures de Konstanze et de sa servante  Blondchen. Échapperont-elles aux griffes du féroce pacha Osmin ?&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-CJVgHjpvBqs/TePkT2wWJYI/AAAAAAAABcc/YPwv4rW4zDg/s1600/affiche_opera_english2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-CJVgHjpvBqs/TePkT2wWJYI/AAAAAAAABcc/YPwv4rW4zDg/s400/affiche_opera_english2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;h3&gt;&lt;a href="http://www.bibliotheque-francophone.org/2011/05/lenlevement-au-serail-le-3-juin-la.html" target="_blank"&gt;The Abduction  from the Seraglio, June 3, last OpéraBis Evening ! Book now !&lt;/a&gt;&lt;/h3&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN"&gt;Be there on&lt;/span&gt;&lt;span lang="EN"&gt; June 3 for The Abduction from the Seraglio, last live representation with OpéraBis ! Book now !&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.operabis.net/" target="_blank"&gt;OpéraBis&lt;/a&gt; project will end in beauty on June 3, with a very special last evening. The &lt;a href="http://www.20minutes.fr/article/702383/rennes-mozart-tous-ecrans-3-juin" target="_blank"&gt;media&lt;/a&gt; and &lt;a href="http://www.nantesmetropole.fr/decouverte%20/%20ca-se-passe-a-rennes/a-rennes-un-opera-de-mozart-tres-high-tech-tourisme-40187.kjsp?%20HR%20=%20Nantes-Rennes" target="_blank"&gt;the web&lt;/a&gt; has already talked about it, a great evening with Mozart will soon happen in Rennes (and several other towns in Brittany).&amp;nbsp; &lt;/span&gt;&lt;span lang="EN"&gt;And&lt;/span&gt; the latest technological advances will allow everyone to participate ! Since the Abduction from the Seraglio will not only be seen live on giant screens in the city, but will also be broadcast on radio, television, mobile TV, touch pads, 3D without glasses and of course, in virtual worlds!&lt;/div&gt;&lt;span lang="EN"&gt;&lt;br /&gt;Mozart will be &lt;a href="http://www.mozartsurecrans.com/" target="_blank"&gt;on all screens&lt;/a&gt; and if you also want to be part of the event and share this great musical moment, join us by booking your seat in one of the two virtual opera houses on Second Life (tm) or FrancoGrid.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://goog_523830669/" target="_blank"&gt;Registration is free, just book your seat &lt;/a&gt;&lt;a href="http://www.operabis.net/reserver" target="_blank"&gt;HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The show will start at 11h30 am SLT and will include an intermission. Join us as we will follow the adventures of Konstanze and her maid Blondchen. &lt;br /&gt;&lt;br /&gt;Will they escape the clutches of the ferocious Pasha Osmin?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1952940454547745746?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1952940454547745746/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/05/lenlevement-au-serail-le-3-juin-la.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1952940454547745746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1952940454547745746'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/05/lenlevement-au-serail-le-3-juin-la.html' title='L&apos;Enlèvement au sérail le 3 juin, la dernière d&apos;OpéraBis ! Réservez !'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-CJVgHjpvBqs/TePkT2wWJYI/AAAAAAAABcc/YPwv4rW4zDg/s72-c/affiche_opera_english2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6115554192835091130</id><published>2011-05-27T10:24:00.000-07:00</published><updated>2011-06-16T23:29:52.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='metalab 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Lucile Haute, Claire Sistach, la Gaîté lyrique et Futur en Seine : en résidence Biblio/Metalab3D</title><content type='html'>&lt;b&gt;par Betty Renoir de l'équipe de la &lt;a href="http://www.bibliotheque-francophone.org/"&gt;Bibliothèque Francophone du Métavers&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Le metalab 3D des Cyberterritoires et &lt;a href="http://www.bibliotheque-francophone.org/"&gt;la bibliothèque francophone du metavers&lt;/a&gt; continuent leur partenariat. &lt;a href="http://www.operabis.net/"&gt;La saison réelle/virtuelle de l'opéra de Rennes&lt;/a&gt; va bientôt se terminer, mais le metalab accueille aussi en résidence des performances sélectionnées dans le cadre de futur en Seine.&lt;br /&gt;&lt;br /&gt;Ci-dessous le communiqué de la biblio sur le travail artistique actuellement hébergé sur le metalab :&lt;br /&gt;&lt;br /&gt;La Biblio est très fière d'annoncer qu'elle héberge, et c'est une première, une résidence d'artistes ! Nous avons le grand plaisir d'accueillir les talentueuses &lt;a href="http://lucilehaute.fr/accueil.html"&gt;Lucile Haute&lt;/a&gt;, aka luh Baroque, artiste rattachée à l'&lt;a href="http://ener.ensad.fr/"&gt;EnsadLab/EN-ER&lt;/a&gt; et au &lt;a href="http://portail.univ-st-etienne.fr/bienvenue/recherche/centre-interdisciplinaire-d-etudes-et-de-recherches-sur-l-expression-contemporaine-27653.kjsp"&gt;CIEREC&lt;/a&gt; de l'Université Jean Monnet à Saint-Etienne, et Claire Sistach, aka Mexico Klees, &lt;a href="http://www.claxiz-games.com/"&gt;cyberexploratrice et artiste multimédia&lt;/a&gt;.    &lt;br /&gt;&lt;div class="MsoNormal"&gt;Premier rendez-vous de cette résidence, une performance interactive en réalité mixte intitulée &lt;a href="http://ener.ensad.fr/disorder-screen-control/"&gt;&lt;span style="font-style: italic;"&gt;Disorder Screen Control&lt;/span&gt;&lt;/a&gt;. Elle sera diffusée dans le cadre du &lt;a href="http://www.futur-en-seine.fr/"&gt;festival Futur en Seine 2011&lt;/a&gt; et se tiendra les 24 et 25 juin prochains, de 20h à 2h, IRL à la &lt;a href="http://www.gaite-lyrique.net/"&gt;Gaîté Lyrique&lt;/a&gt; et sur Second Life (tm) au &lt;a href="http://metalab3d.blogspot.com/"&gt;Metalab 3D-ARTESI île-de-France&lt;/a&gt; et à la &lt;a href="http://www.bibliotheque-francophone.org/"&gt;Bibliothèque Francophone du Métavers&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://4.bp.blogspot.com/-IGXI69tc1wM/Tdoy4SLOMFI/AAAAAAAAAcU/F2Uwb2tIe4A/s1600/DSC1_1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5609852228376342610" src="http://4.bp.blogspot.com/-IGXI69tc1wM/Tdoy4SLOMFI/AAAAAAAAAcU/F2Uwb2tIe4A/s400/DSC1_1.jpg" style="cursor: hand; cursor: pointer; display: block; height: 305px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;Cette performance est organisée en collaboration avec &lt;a href="http://drii.ensad.fr/spip.php?article70"&gt;&lt;span style="font-style: italic;"&gt;Discontrol Party&lt;/span&gt;&lt;/a&gt; de &lt;a href="http://drii.ensad.fr/spip.php?article36"&gt;Samuel Bianchini&lt;/a&gt; et en partenariat avec l'&lt;a href="http://www.coalitioncyborg.org/"&gt;association Coalition Cyborg&lt;/a&gt; et l'EnsadLab/EN-ER. &lt;span style="font-style: italic;"&gt;Disorder Screen Control&lt;/span&gt; est le résultat d'un travail collaboratif de Lucile Haute, Claire Sistach, Alain Barthélémy (EnsadLab/EN-ER) pour le développement informatique et Frédérick Thompson (EnsadLab/EN-ER) pour le Metavers Design.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://2.bp.blogspot.com/-UtbShp-qdA4/TdozIJQtd-I/AAAAAAAAAcc/z-K8_iDF7KQ/s1600/DSC2-1-300x193.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5609852500861351906" src="http://2.bp.blogspot.com/-UtbShp-qdA4/TdozIJQtd-I/AAAAAAAAAcc/z-K8_iDF7KQ/s400/DSC2-1-300x193.png" style="cursor: hand; cursor: pointer; display: block; height: 193px; margin: 0px auto 10px; text-align: center; width: 300px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Discorder Screen Control&lt;/span&gt; est un événement hybride qui réunira en réalité mixte des avatars de l'environnement virtuel persistant Second Life (tm) et le public du dispositif interactif &lt;span style="font-style: italic;"&gt;Discontrol Party&lt;/span&gt; de Samuel Bianchini. A découvrir pendant cette téléperformance, l'aller-retour entre la soirée IRL et un centre de contrôle virtuel via écrans interposés, des "caméras-espionnes" et une architecture virtuelle mouvante, réagissant aux flux générés pendant l'événement. Qui observe ? Qui est observé ? Voilà tout l'enjeu de cette performance qui réactive à l'occasion les questions identitaires, spatiales, temporelles, matérielles, sociales et artistiques qui émergent de l'interaction entre les univers virtuels et l'espace physique.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://2.bp.blogspot.com/-UHfSJZQhyOc/TdozXj9zwrI/AAAAAAAAAck/tljs3lZDKsU/s1600/Image-31-300x194.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5609852765727867570" src="http://2.bp.blogspot.com/-UHfSJZQhyOc/TdozXj9zwrI/AAAAAAAAAck/tljs3lZDKsU/s400/Image-31-300x194.jpg" style="cursor: hand; cursor: pointer; display: block; height: 194px; margin: 0px auto 10px; text-align: center; width: 300px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;La Biblio se réjouit de cet événement qui rassemble artistes de renom et lieux de création IRL et virtuels. Nous vous tiendrons bientôt informés d'un second événement prévu lui aussi pour le courant du mois de juin...&lt;/div&gt;&lt;br /&gt;Crédits images : &lt;a href="http://ener.ensad.fr/disorder-screen-control/"&gt;http://ener.ensad.fr/disorder-screen-control/&lt;/a&gt;&lt;br /&gt;Source : &lt;a href="http://www.bibliotheque-francophone.org/2011/05/une-residence-dartiste-la-biblio.html"&gt;Bibliothèque Francophone&lt;/a&gt; &amp;amp; &lt;a href="http://metalab3d.blogspot.com/2011/05/lucile-haute-claire-sistach-la-gaite.html"&gt;MetaLab3D&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6115554192835091130?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6115554192835091130/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/05/lucile-haute-claire-sistach-la-gaite.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6115554192835091130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6115554192835091130'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/05/lucile-haute-claire-sistach-la-gaite.html' title='Lucile Haute, Claire Sistach, la Gaîté lyrique et Futur en Seine : en résidence Biblio/Metalab3D'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-IGXI69tc1wM/Tdoy4SLOMFI/AAAAAAAAAcU/F2Uwb2tIe4A/s72-c/DSC1_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-5154236818415454761</id><published>2011-05-04T15:42:00.000-07:00</published><updated>2011-05-04T15:44:11.134-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='behavior'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>Quantitative survey about the practices of individuals in virtual worlds</title><content type='html'>&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor="#eeeeee"&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Informations&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="13" src="http://www.granitandco.fr/uploads/images/interface/drapeau_usa.jpg" width="20" /&gt;&amp;nbsp;&amp;nbsp; &lt;b&gt;English : Quantitative survey about the practices of individuals in virtual worlds&lt;/b&gt;&lt;br /&gt;This questionnaire is anonymous. The last two questions are not mandatory. Please answer questionaire only once. &lt;br /&gt;Thanks for your participation.&lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="13" src="http://www.postersplanet.com/asp_10_2003/GB/GB_images_gabarit_index/drapeau_francais_logo_grand.gif" width="20" /&gt;&amp;nbsp;&amp;nbsp; &lt;b&gt;French : Enquête quantitative sur les pratiques des individus dans les mondes virtuels&lt;/b&gt; &lt;br /&gt;Ce formulaire est anonyme. Les deux dernières questions ne  sont pas obligatoires. Merci de ne répondre qu'une seule fois à ce  formulaire.&lt;br /&gt;Merci pour votre participation&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Researcher&lt;/b&gt; :&lt;br /&gt;Jean-François LUCAS (aka Gehan Kamachi in Second Life)&lt;br /&gt;PhD candidate in sociology at the Department of Anthropology and  Sociology at the European University of Brittany (LAS - EA 2241),  Rennes, France.&lt;br /&gt;Visiting Graduate Student - Center for Research in Computing and the  Arts (CRCA) at the University of California, San Diego (UCSD), USA&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="1550" marginheight="0" marginwidth="0" src="https://spreadsheets.google.com/embeddedform?formkey=dHU3UjVRMjkzVV94aGN3a2h5Y0ZDQ1E6MQ" width="550"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-5154236818415454761?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/5154236818415454761/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/05/quantitative-survey-about-practices-of.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5154236818415454761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5154236818415454761'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/05/quantitative-survey-about-practices-of.html' title='Quantitative survey about the practices of individuals in virtual worlds'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3087525211922128413</id><published>2011-05-03T11:38:00.000-07:00</published><updated>2011-05-03T11:38:47.324-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>Trending: The Promises and the Challenges of Big Social Data</title><content type='html'>by &lt;b&gt;Lev Manovich&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;What is “big social data”? The following description from the 2011 grant competition&lt;br /&gt;organized by a number of research agencies (including National Endowment for&lt;br /&gt;Humanities and National Science Foundation) in USA, Canada, UK, and Netherlands&lt;br /&gt;provides an excellent description:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;“The idea behind the Digging into Data Challenge is to address how "big data" changes the research landscape for the humanities and social sciences. Now that we have massive databases of materials used by scholars in the humanities and social sciences -- ranging from digitized books, newspapers, and music to transactional data like web searches, sensor data or cell phone records -- what new, computationally-based research methods might we apply? As the world becomes increasingly digital, new techniques will be needed to search, analyze, and understand these everyday materials.” &lt;a href="http://www.diggingintodata.org%20/"&gt;www.diggingintodata.org&lt;/a&gt; (accessed March 31, 2011).&lt;/blockquote&gt;&lt;br /&gt;In this article I want to address some of the theoretical and practical issues raised by emerging “big data”-driven social science and humanities. My observations are based on my own experience over last three years with big data projects carried out in my lab at UCSD and Calit2 (&lt;a href="http://lab.softwarestudies.com/"&gt;softwarestudies.com&lt;/a&gt;). The issues which we will discuss include the&lt;br /&gt;differences between “deep data” about a few and “surface data” about the many; getting access to transactional data; and the new “data analysis divide” between data experts and the rest of us&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.manovich.net/DOCS/Manovich_trending_paper.pdf"&gt;Link to the full article&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3087525211922128413?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3087525211922128413/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/05/trending-promises-and-challenges-of-big.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3087525211922128413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3087525211922128413'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/05/trending-promises-and-challenges-of-big.html' title='Trending: The Promises and the Challenges of Big Social Data'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4527322863399442983</id><published>2011-05-02T10:01:00.000-07:00</published><updated>2011-05-02T15:22:53.031-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>Trois lieux pour une journée thématique : Linden Lab, le PARC puis Stanford</title><content type='html'>Arrivé depuis le 13 décembre dernier à l'&lt;a href="http://www.ucsd.edu/"&gt;Université Californienne de San Diego&lt;/a&gt; (UCSD), au &lt;a href="http://www-crca.ucsd.edu/"&gt;Center for Research in Computing and the Arts&lt;/a&gt; (CRCA) où je travaille aux côtés de &lt;a href="http://manovich.net/"&gt;Lev Manovich&lt;/a&gt;, je me suis dernièrement attribué un "temps mort" de deux semaines durant lesquelles j'ai eu la chance de visiter la Californie du Sud et quelques parties du Nevada et de l'Arizona. Deux semaines pendant lesquelles je n'ai pas pu résister au fait de rendre une petite visite à Linden Lab, de provoquer mon invitation au Palo Alto Research Center (PARC) et de flâner à Stanford. Récit du lundi 25 avril. &lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b style="color: orange;"&gt;Linden Lab&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-_P6pfmHb5fM/Tb0smXRKSXI/AAAAAAAABbE/eCSW2BuzCuU/s1600/P1010632.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-_P6pfmHb5fM/Tb0smXRKSXI/AAAAAAAABbE/eCSW2BuzCuU/s200/P1010632.JPG" width="200" /&gt;&lt;/a&gt;Le passage chez Linden Lab fut plus que rapide. Il faut avouer que je ne n'avais pas de requête spécifique si ce n'était de pouvoir présenter mon travail et simplement obtenir un "contact" pour d'éventuels échanges sur des questions scientifiques relatives à Second Life. Mes précédentes tentatives par mails et mes tweets n'ayant jamais abouti. &lt;br /&gt;J'y suis donc allé sans réelle conviction, simplement "pour voir", m'imaginant parfaitement la tournure que cette visite allait prendre.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-o3PGUQXPE64/Tb0sfgBNYaI/AAAAAAAABbA/Zg21Nl8HEU8/s1600/P1010631.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-o3PGUQXPE64/Tb0sfgBNYaI/AAAAAAAABbA/Zg21Nl8HEU8/s200/P1010631.JPG" width="200" /&gt;&lt;/a&gt; Arrivée directe face au "front desk" je n'ai pas eu la chance d'aller plus loin et ai donc exposé ma requête à la secrétaire. A défaut d'un chèque qui m'aurait certainement donné la clef pour la seconde marche, je lui laissai ma carte de visite ; tout le monde étant en réunion et ne pouvant, de ce fait, me recevoir...&lt;br /&gt;Je ne me fais pas d'idées sur la courte vie qu'a certainement connu ce carton nominatif et sur le nombre de mains dont il aura fait l'expérience. La recherche académique n'étant pas leur priorité, je ne me suis donc pas attardé. Un autre RDV bien plus intéressant m'attendait. &lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;Palo Alto Research Center &lt;/b&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;(PARC)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-Y_SOOLO5wDo/Tb0tfLGgynI/AAAAAAAABbI/ECb0xI811mI/s1600/P1010633.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-Y_SOOLO5wDo/Tb0tfLGgynI/AAAAAAAABbI/ECb0xI811mI/s200/P1010633.JPG" width="200" /&gt;&lt;/a&gt;La route me mena ensuite au &lt;a href="http://www.parc.com/"&gt;Palo Alto Research Center&lt;/a&gt; (PARC). Changement de décor puisque le PARC se situe "en campagne", à 40 minutes au sud de San Francisco. La verdure tranquillisante et les arbres cachent néanmoins des dizaines de centres de recherche et de sociétés aux alentours.&lt;br /&gt;J'ai eu la chance de rencontrer &lt;a href="http://www.parc.com/about/people/53/nic-ducheneaut.html"&gt;Nicolas (Nic) Ducheneaut&lt;/a&gt; le temps d'un repas que nous avons partagé avec &lt;a href="http://www.nickyee.com/"&gt;Nick Ye&lt;/a&gt;e.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"&lt;i&gt;Nic (Nicolas, ndlr) is a Senior Member of the Research Staff in the Computing Science  Lab. He uses a combination of methods (including data mining and social  network analysis) to study and design systems to better support  collaboration in online spaces, with a recent focus on 3D virtual worlds  and massively multiplayer online games. He conducted the largest and  longest (to date) study of social&amp;nbsp;dynamics in World of Warcraft,  collecting and analyzing data on the interactions between more than  500,000 characters over 2 years&lt;/i&gt;". (&lt;a href="http://www.parc.com/about/people/53/nic-ducheneaut.html"&gt;PARC&lt;/a&gt;)&lt;/blockquote&gt;&lt;blockquote&gt;"&lt;i&gt;Nick Yee has an extensive research background in the psychology of  virtual environments and online interaction. He's worked with PARC's  PlayOn  group and Sony Online Entertainment to examine large data sets  of  behavioral data from online games.  At PARC, he's also studied how   people use and react to context-aware mobile applications.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;At Stanford's Virtual Human Interaction Lab, Nick conducted  experiments in immersive virtual reality to explore digital self  representation and social interaction. He is also well-known for the  Daedalus Project, a long-running survey study of over 50,000 online  gamers exploring demographic patterns, play motivations, and emergent  social phenomena. His interest in online interaction began when a  personality psychology professor in college asked students to create  their own webpage (this was back in 1998) as a tool to understand  identity projection online&lt;/i&gt;". (&lt;a href="http://www.parc.com/about/people/220/nick-yee.html"&gt;PARC&lt;/a&gt;) &lt;/blockquote&gt;Nicolas m'avait invité à passer un peu plus de temps au PARC, mais un emploi du temps chargé l'obligea à se retirer plus rapidement que prévu. Nous avons de ce fait simplement évoqué mes travaux, la recherche académique et scientifique en France et aux Etats-Unis ainsi que quelques souvenirs de Bretagne...&lt;br /&gt;La rencontre avec Nick Yee fut encore plus courte, mais ce fut une réelle satisfaction pour moi de pouvoir le rencontrer. D'autant plus que mon &lt;a href="http://research-sl.blogspot.com/"&gt;projet de "Magic Ring"&lt;/a&gt; dans Second Life recoupe de très près une précédente étude qu'il mena avec Jeremy N. Bailenson : "&lt;a href="http://www.nickyee.com/pubs/secondlife.html"&gt;A Method for Longitudinal Behavioral Data Collection         in Second Life&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;Merci à Nicolas pour son accueil son amabilité.&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;Stanford University&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Ma journée se termina par une visite du splendide campus de &lt;a href="http://www.stanford.edu/"&gt;Stanford&lt;/a&gt;. L'université est située à seulement quelques minutes du PARC et des autres sociétés ou centres de recherches de la Silicon Valley. Cela forme une pépinière d'étudiants pour ces futurs employeurs et les flux entre universitaires et entrepreneurs s'alimentent conjointement.&lt;br /&gt;&lt;br /&gt;La pierre blanche et les palmiers confèrent à l'université un cadre idyllique où l'on se prend rapidement à rêver de pouvoir y étudier ou travailler. En comparaison aux universités françaises, l'étendue du campus de l'Université Californienne de San Diego m'avait déjà interpellé lors de mon arrivée au mois de décembre. L'université de Stanford est encore plus surprenante par sa taille, mais surtout par son architecture rappelant celle des missions hispaniques de Californie.&lt;br /&gt;En cette période de &lt;i&gt;Spring Break&lt;/i&gt;, je ne savais plus vraiment si je visitais un campus ou un centre de vacances. L'absence de voitures, les vélos, les équipements sportifs et bien évidemment les palmiers donnent à l'ensemble une allure de "&lt;i&gt;Center Parc haut de gamme&lt;/i&gt;"... On imagine pourtant le fourmillement quotidien qui a lieu lorsque les étudiants sont présents dans cette quasi ville.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td align="center" width="250"&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Cc-58JDt3bs/Tb5nxdvDztI/AAAAAAAABbM/wQkfOl7w-xM/s1600/P1010638.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-Cc-58JDt3bs/Tb5nxdvDztI/AAAAAAAABbM/wQkfOl7w-xM/s200/P1010638.JPG" width="150" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt; &lt;td align="center" width="250"&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-fWGK0zbnyhM/Tb5oBnKQLZI/AAAAAAAABbQ/8r-yDpNGoyY/s1600/P1010653.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-fWGK0zbnyhM/Tb5oBnKQLZI/AAAAAAAABbQ/8r-yDpNGoyY/s200/P1010653.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td align="center" width="250"&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Eg_3ZttDJcA/Tb5oI4iRQqI/AAAAAAAABbU/xWey1dRJ5MY/s1600/P1010656.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-Eg_3ZttDJcA/Tb5oI4iRQqI/AAAAAAAABbU/xWey1dRJ5MY/s200/P1010656.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;  &lt;td align="center" width="250"&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-_M7HBFCa_7c/Tb5oQesoe5I/AAAAAAAABbY/uj7pV2ZFVsA/s1600/P1010655.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-_M7HBFCa_7c/Tb5oQesoe5I/AAAAAAAABbY/uj7pV2ZFVsA/s200/P1010655.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Je n'avais jamais réellement perçu à quel point le "cadre" pouvait être motivant et captivant pour un chercheur solitaire comme je peux l'être. Habitué à travailler à domicile ou en bibliothèque, j'ai pour coutume de dire qu'une simple connexion internet, des livres et du calme me suffisent à travailler. Depuis que je suis à l'UCSD, je réalise à quel point le cadre et la vie de laboratoire peuvent influer sur la motivation quotidienne de certaines recherches menées. Je ne sous-entend pas que les universités françaises n'autorisent pas cela, simplement que je n'y ai pas eu accès ou que je n'ai pas su le saisir. Il faut néanmoins admettre que les équipements et structures ne sont que rarement comparables, tout comme les modes de financement...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4527322863399442983?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4527322863399442983/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/05/trois-lieux-pour-une-journee-thematique.html#comment-form' title='4 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4527322863399442983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4527322863399442983'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/05/trois-lieux-pour-une-journee-thematique.html' title='Trois lieux pour une journée thématique : Linden Lab, le PARC puis Stanford'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-_P6pfmHb5fM/Tb0smXRKSXI/AAAAAAAABbE/eCSW2BuzCuU/s72-c/P1010632.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4919467687929570392</id><published>2011-04-04T23:36:00.000-07:00</published><updated>2011-04-04T23:36:32.000-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='operabis'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='francogrid'/><title type='text'>Sientific investigation in virtual worlds, with the project Opera Bis</title><content type='html'>&lt;b&gt;English &amp;amp; French &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;img border="0" height="13" src="http://www.granitandco.fr/uploads/images/interface/drapeau_usa.jpg" width="20" /&gt;&amp;nbsp;&amp;nbsp; English /Anglais&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;&lt;div lang="en-US" style="color: orange; margin-bottom: 0cm; page-break-before: always;"&gt;&lt;b&gt;1 – Scientific study about spatial behaviors of avatars&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Three months ago we launched a small-scale study about spatial behaviors of avatars in Second Life. Our initial study which comprised 20 participants and  hundreds of thousands of coordinates has been completed. Now we are ready to launch our large scale version of the project.&lt;br /&gt;&lt;br /&gt;To celebrate the official launch, we join the project Opera Bis in Second Life and Open Sim. The next event will be held Wednesday, April 6, 2011 (11am Pacific Time / 20h France). Full details of this project here: http://operabis.net&lt;br /&gt;&lt;br /&gt;The purpose of this study remains the same: "study the spatial behaviors of avatars" in Second Life and Open Sim about a hundred of participants. For that, we developed a new system for recovering data in conjunction with the CRCA, University of California, San Diego. Full details of our project are available on this website: &lt;a href="http://research-sl.blogspot.com/"&gt;http://research-sl.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We therefore invite all participants to wear the object "magic ring" during the Opera Bis event in order to participate in this research. You can get the object at the entrance of the Opera :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In Second Life : &lt;a href="http://maps.secondlife.com/secondlife/Paris%20IledeFrance/116/168/800"&gt;http://maps.secondlife.com/secondlife/Paris%20IledeFrance/116/168/800&lt;/a&gt;&lt;/li&gt;&lt;li&gt;In OpenSim : Operabis island&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;We will be present the day of the opera to guide and assist avatars wishing to participate in this study.&lt;br /&gt;&lt;br /&gt;&lt;div lang="en-US" style="color: orange; margin-bottom: 0cm;"&gt;&lt;b&gt;2 - Digital media traces&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We want to recover all the photos and videos taken by the avatars during the next Opera Bis show. We therefore propose several solutions to avatars to help us in our research:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;send photos directly to: &lt;a href="mailto:gehan.kamachi@gmail.com"&gt;gehan.kamachi@gmail.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;send us links to galleries where pictures are stored in the email address above (and permit us to retrieve the content via download).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;img border="0" height="13" src="http://www.postersplanet.com/asp_10_2003/GB/GB_images_gabarit_index/drapeau_francais_logo_grand.gif" width="20" /&gt;&amp;nbsp;&amp;nbsp; French / Français&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange; margin-bottom: 0cm;"&gt;&lt;b&gt;1 – Etude des comportements spatiaux des avatars&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Il y a plus de trois mois nous avons lancé, à petite échelle, une étude sur les comportements spatiaux des avatars dans Second Life. Une vingtaine de participants et des centaines de milliers de coordonnées récupérées nous ont autorisées à préparer le lancement de cette étude à grande échelle.&lt;br /&gt;&lt;br /&gt;Afin de marquer le lancement «&amp;nbsp;officiel&amp;nbsp;» de ce projet, nous nous joignons au projet Opéra Bis dans Second Life et Open Sim, dont la prochaine représentation aura lieu mercredi 6 avril 2011 (11am Pacific time / 20h France). Tous les détails de ce projet ici&amp;nbsp;: &lt;a href="http://operabis.net/"&gt;http://operabis.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Le but de cette étude reste le même&amp;nbsp;: «&amp;nbsp;étudier les comportements spatiaux des avatars&amp;nbsp;» dans Second Life et Open Sim sur une centaine de participants. Pour cela, nous avons développé un nouveau système de récupération de données en collaboration avec le CRCA de l'Université de Californie, San Diego. Tous les détails de notre projet sont disponibles sur ce site&amp;nbsp;: &lt;a href="http://research-sl.blogspot.com/"&gt;http://research-sl.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nous invitions donc tous les participants d'Opéra Bis à porter la «&amp;nbsp;magic ring&amp;nbsp;» permettant de participer à cette recherche. Il est possible de retirer l'objet à l'entrée de l'Opéra :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dans Second Life : &lt;a href="http://maps.secondlife.com/secondlife/Paris%20IledeFrance/116/168/800"&gt;http://maps.secondlife.com/secondlife/Paris%20IledeFrance/116/168/800&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dans OpenSim : île Operabis&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Nous serons présent le jour de l'opéra pour orienter et aider les avatars désirant participer à cette étude.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange; margin-bottom: 0cm;"&gt;&lt;b&gt;2 – Traces médiatiques numériques&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Nous désirons récupérer toutes les photos et vidéos prises par les avatars lors d'Opéra Bis. Nous proposons donc aux avatars plusieurs solutions pour nous aider dans nos recherches&amp;nbsp;:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;div style="margin-bottom: 0cm;"&gt;nous envoyer directement les  photos à&amp;nbsp;: &lt;a href="mailto:gehan.kamachi@gmail.com"&gt;gehan.kamachi@gmail.com&lt;/a&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div style="margin-bottom: 0cm;"&gt;nous envoyer les liens des  galeries dans lesquelles sont stockées les photos à l'adresse mail  indiquée ci-dessus (et nous autoriser à en récupérer le contenu  par téléchargement).&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4919467687929570392?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4919467687929570392/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/04/sientific-investigation-in-virtual.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4919467687929570392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4919467687929570392'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/04/sientific-investigation-in-virtual.html' title='Sientific investigation in virtual worlds, with the project Opera Bis'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2894221743500316916</id><published>2011-03-25T13:53:00.000-07:00</published><updated>2011-03-25T13:53:31.750-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='digital worlds'/><title type='text'>The Digital Worlds - The Beauty of Maps</title><content type='html'>&lt;center&gt; &lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="323" src="http://www.youtube.com/embed/JPY9DwpnF0s" title="YouTube video player" width="520"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2894221743500316916?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2894221743500316916/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/03/digital-worlds-beauty-of-maps.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2894221743500316916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2894221743500316916'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/03/digital-worlds-beauty-of-maps.html' title='The Digital Worlds - The Beauty of Maps'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/JPY9DwpnF0s/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-819147658152360846</id><published>2011-03-23T12:21:00.000-07:00</published><updated>2011-03-23T12:21:03.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Cyberdépendance et autres croquemitaines</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.yapaka.be/files/imagecache/cover_medium/cover/COUVERTURE.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="292" src="http://www.yapaka.be/files/imagecache/cover_medium/cover/COUVERTURE.jpg" width="160" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Internet et les jeux vidéo appartiennent maintenant à notre quotidien, ce qui ne les empêche pas d’être régulièrement au centre de polémiques. On leur prête volontiers une influence négative sur les nouvelles générations. C’est ainsi que depuis quelques années, le concept de « cyberdépendances » est utilisé pour évoquer l’usage abusif qui peut être fait de ces technologies. On pourrait être accro à celles-ci comme à une substance psychotrope. De la même façon, elles sont accusées d’engendrer de la violence et des passages à l’acte. Au même titre que le rock and roll, il y a quelques années, elles sont suspectées d’entretenir chez les jeunes un imaginaire malsain. Des faits divers, parfois dramatiques, viendraient ponctuellement créditer ces hypothèses. Néanmoins, les résultats des recherches menées sur ces questions invitent à nuancer sérieusement ces affirmations.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.yapaka.be/files/publication/TA_cyberdependance_WEB.pdf"&gt;Téléchargez le livre au format pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pascal Minotte&lt;/b&gt; est psychologue, psychothérapeute et chercheur à l'Institut Wallon pour la Santé Mentale (IWSM) en Belgique. Dans ce cadre, suite à une demande de la Région wallonne, il réalise, avec son collègue Jean-Yves Donnay, une recherche sur les usages problématiques d'Internet et des jeux vidéo. Celle-ci, réalisée en collaboration avec l'ASBL Nadja et le Groupe de recherche interdisciplinaire en communication &amp;amp; internet (FUNDP), fait l'état des lieux des connaissances sur la question. De ce travail est né un module de formation adressé aux professionnels des secteurs médico-psychosociaux.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.yapaka.be/files/publication/Rapport_jeux_vidUPTIC-1.pdf"&gt;Télécharger le rapport de la recherche&lt;/a&gt; "Les usages problématiques d'Internet et des jeux vidéo : synthès, regard critique et recommandations", ISBW, 2009 &lt;br /&gt;&lt;br /&gt;Téléchargement - Taille&lt;br /&gt;&lt;a href="http://www.yapaka.be/files/publication/Rapport_jeux_vidUPTIC-1.pdf"&gt;Rapport_jeux_vidUPTIC-1.pdf&lt;span id="goog_752771251"&gt;&lt;/span&gt;&lt;span id="goog_752771252"&gt;&lt;/span&gt;&amp;nbsp;&lt;/a&gt; (1.27 Mo)&lt;br /&gt;&lt;a href="http://www.yapaka.be/files/publication/TA_cyberdependance_WEB.pdf"&gt;TA_cyberdependance_WEB.pdf&lt;/a&gt;&amp;nbsp; (681.49 Ko)&lt;br /&gt;&lt;br /&gt;Source &amp;amp; crédits : &lt;a href="http://www.yapaka.be/professionnels/publication/cyberdependance-et-autres-croquemitaines-#comment-404"&gt;Yakapa.be &lt;/a&gt;&lt;br /&gt;Vu sur le &lt;a href="http://www.facebook.com/profile.php?id=100001081941067&amp;amp;ref=ts"&gt;profil Facebook de Antonio A. Casilli&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-819147658152360846?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/819147658152360846/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/03/cyberdependance-et-autres.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/819147658152360846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/819147658152360846'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/03/cyberdependance-et-autres.html' title='Cyberdépendance et autres croquemitaines'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7716502521495477201</id><published>2011-03-03T01:22:00.000-08:00</published><updated>2011-03-03T01:22:15.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>Les technos au fil du temps</title><content type='html'>Les antiquités des années 80 &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/gYUYG6OYzlw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Les personnes âgées découvrent des produits high tech&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div&gt;&lt;object type="application/x-shockwave-flash" data="http://www.koreus.com/video/personnes-agees-produit-high-tech" height="405" width="500"&gt;&lt;param name="movie" value="http://www.koreus.com/video/personnes-agees-produit-high-tech"&gt;&lt;embed src="http://www.koreus.com/video/personnes-agees-produit-high-tech" type="application/x-shockwave-flash" width="500" height="405"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.youtube.com/watch?v=gYUYG6OYzlw&amp;feature=player_embedded"&gt;Youtube&lt;/a&gt; &amp; &lt;a href="http://www.koreus.com/video/personnes-agees-produit-high-tech.html"&gt;Koreus&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7716502521495477201?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7716502521495477201/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/03/les-technos-au-fil-du-temps.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7716502521495477201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7716502521495477201'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/03/les-technos-au-fil-du-temps.html' title='Les technos au fil du temps'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/gYUYG6OYzlw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6791332619612957806</id><published>2011-02-24T10:45:00.000-08:00</published><updated>2011-02-24T10:45:51.686-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>The effect of interviewer image in a virtual-world survey</title><content type='html'>&lt;div class="graytext"&gt;&lt;b&gt;Murphy, J.&lt;/b&gt;, &lt;b&gt;Dean, E.&lt;/b&gt;, &lt;b&gt;Cook, S.&lt;/b&gt;, &lt;b&gt;Keating , M.&lt;/b&gt;, &lt;b&gt;Murphy, J.&lt;/b&gt;, &lt;b&gt;Dean, E.&lt;/b&gt;, &amp;amp;  et al. (December 2010).&lt;/div&gt;&lt;div class="graytext"&gt;&amp;nbsp; &lt;/div&gt;&lt;div id="contentImg" style="clear: left; float: left; margin: 0pt 12px 8px 0pt; width: 140px;"&gt;&lt;img alt="" height="181" src="http://www.rti.org/pubs/thumbnails/hl_15645.png" width="140" /&gt; &lt;/div&gt;&lt;div style="margin-bottom: 12px;"&gt;Online virtual worlds make it possible  for researchers to study how survey respondents are influenced by the  characteristics of their interviewer. This research report is based on a  study of 60 individuals in Second Life, an online-virtual world  community. Study results suggest that people interviewed by a heavy  virtual interviewer may be less likely to say their own avatar is  attractive, report less frequent real-life exercise, and report a higher  real-life body mass index.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Full Document:&lt;/b&gt; &lt;a class="publink red" href="http://www.rti.org/pubs/rr-0014-1012-murphy.pdf" target="_blank"&gt;RTI Press - Research Report&lt;/a&gt; (PDF)&lt;br /&gt;&lt;b&gt;DOI:&lt;/b&gt; 10.3768/rtipress.2010.rr.0014.1012&lt;a href="http://dx.doi.org/10.3768/rtipress.2010.rr.0014.1012"&gt;http://dx.doi.org/10.3768/rtipress.2010.rr.0014.1012&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Full Citation:&lt;/b&gt; &lt;b&gt;Murphy, J.&lt;/b&gt;, &lt;b&gt;Dean, E.&lt;/b&gt;, &lt;b&gt;Cook, S.&lt;/b&gt;, &lt;b&gt;Keating , M.&lt;/b&gt;, &lt;b&gt;Murphy, J.&lt;/b&gt;, &lt;b&gt;Dean, E.&lt;/b&gt;, &amp;amp;  et al. (December 2010). &lt;i&gt;The effect of interviewer image in a virtual-world survey&lt;/i&gt;. Research Triangle Park, NC: RTI Press. RTI Press Publication No. RR-0014-1012.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Abstract&lt;/b&gt;&lt;br /&gt;When survey respondents are consciously or unconsciously influenced by the characteristics of the interviewer, bias in the survey estimates may result. The effects of interviewer characteristics such as gender and race on survey estimates have been considered previously, but isolating and experimentally manipulating a single interviewer characteristic has been infeasible. With the advent of online virtual worlds, it is now possible to conduct experiments focusing on individual physical interviewer characteristics. We conducted an exploratory study, surveying 60 individuals in Second Life, an online virtual-world community in which the respondent and interviewer were both represented as avatars—three-dimensional representations of real-life individuals. To explore the effect of interviewer appearance on reported health behaviors and attitudes, we randomly assigned half of the survey respondents to a “thin” interviewer and half to a “heavy” interviewer. The data suggest that those who reported to the heavy interviewer were less likely to say their own avatar was attractive, reported less frequent real-life exercise, and reported a higher real-life body mass index, although because of the small number of participants, we did not detect statistically significant differences. The findings suggest that interviewer appearance may have a biasing effect on reports in virtual-world surveys—and perhaps in real-world surveys. Despite the lack of statistically significant findings, the study illustrates the future potential, benefits, and challenges to surveying and conducting methodological research in a virtual world.&lt;br /&gt;&lt;br /&gt;Source &amp;amp; credits : &lt;a href="http://www.rti.org/publications/rtipress.cfm?pid=15645"&gt;RTI International&amp;nbsp; &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6791332619612957806?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6791332619612957806/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/02/effect-of-interviewer-image-in-virtual.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6791332619612957806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6791332619612957806'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/02/effect-of-interviewer-image-in-virtual.html' title='The effect of interviewer image in a virtual-world survey'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7008311175707354527</id><published>2011-02-15T14:51:00.000-08:00</published><updated>2011-02-15T14:51:26.429-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>TEDxBKK - Chris Smith - 3D Virtual Worlds</title><content type='html'>Shamblesguru has been in Second Life for over two years, in that time  he's built a three SIM Estate named "International Schools Island",  facilitated many teacher professional development events, been an  organiser of a virtual college fair and is indexing (for educators)  Second Life in Second Life itself. He has been fortunate to be part of a  community of educators that are reliving the pioneer spirit in the 'new  world'. Virtual Worlds will be a valuable part of future teaching and  learning environments ... it used to be a 'gut' feeling ... but now it  is a quantifiable one. &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="540" height="334" src="http://www.youtube.com/embed/P9IXELD6g7A" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;In the spirit of ideas worth spreading,  TED has created a program called TEDx. TEDx is a program of local,  self-organized events that bring people together to share a TED-like  experience. Our event is called TEDx[name], where x = independently  organized TED event. At our TEDx[name] event, TEDTalks video and live  speakers will combine to spark deep discussion and connection in a small  group. The TED Conference provides general guidance for the TEDx  program, but individual TEDx events, including ours, are self-organized.&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.youtube.com/watch?v=P9IXELD6g7A&amp;feature=player_embedded"&gt;Youtube&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7008311175707354527?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7008311175707354527/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/02/tedxbkk-chris-smith-3d-virtual-worlds.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7008311175707354527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7008311175707354527'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/02/tedxbkk-chris-smith-3d-virtual-worlds.html' title='TEDxBKK - Chris Smith - 3D Virtual Worlds'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/P9IXELD6g7A/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2474556805927173371</id><published>2011-01-24T23:33:00.000-08:00</published><updated>2011-01-24T23:33:56.028-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='lectures'/><title type='text'>CRCA Exchange #3 : Alternative Realities featuring CRCA researchers Mela Kocher and Jean-Francois Lucas</title><content type='html'>&lt;br/&gt;&lt;br /&gt;J'interviendrai jeudi 3 février à l'Université Californienne de San Diego pour y présenter mes travaux de thèse. Je présenterai quelques villes en 3D dans les mondes virtuels ce qui me permettra, ensuite, d'alimenter une discussion sur les questions et problématiques sociologiques que ces solutions socio-techniques peuvent soulever. J'aurai devant moi des chercheurs aux compétences souvent techniques et artistiques, qui ne sont pas forcément tous familiarisés avec les sciences humaines. Ce sera donc l'occasion d'expliquer comment un sociologue peut se munir des ressources qu'ils utilisent. Tout cela en anglais, pour une première !&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Thursday February 3, 5pm - 7pm&lt;br /&gt;Performative Computing Lab&lt;br /&gt;Atkinson Hall, Room 1606&lt;br /&gt;UCSD Voigt Drive, La Jolla&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TT524rev2XI/AAAAAAAABP8/w6ihLB-c_jg/s1600/poster.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TT524rev2XI/AAAAAAAABP8/w6ihLB-c_jg/s400/poster.png" width="306" /&gt;&lt;/a&gt;&lt;b&gt;Mela Kocher&lt;/b&gt;&lt;br /&gt;Mela Kocher is a visiting scholar from Switzerland with a background in video game studies and narratology. In her postdoctoral research project, sponsored by the Swiss National Science Foundation (SNSF), she concentrates on the analysis and interpretation of alternate reality games (ARGs). While the blurring between reality and fiction seems a strong paradigm in today´s media landscape of mockumentaries, reality TV and virtual realities, ARGs are the most effective in their aim to completely blur the borders. In her presentation Mela Kocher will discuss how to approach this phenomenon from different theoretical angles, involving systems theory, education science, narratology and game theory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt; Jean-François Lucas&lt;/b&gt;&lt;br /&gt;Jean-François Lucas is a Phd candidate in sociology from the University of Rennes 2, France. He is principally concerned with the concept of « habitat » in the Virtual Worlds of Content Creation (VWCC) like Second Life. He will present an overview of cities using different software, applications and virtual worlds and will discuss the kinds of problems that can exist for a sociologist. Jean-François Lucas will outline the research projects he is engaged in while at CRCA, and discuss how the availability of new digital scientific tools impacts sociologists.&lt;br /&gt;&lt;br /&gt;The CRCA Exchange series is supported by The Center for Research in Computing and the Arts, in conjunction with Calit2 and the UCSD 50th Anniversary.&lt;br /&gt;&lt;br /&gt;For more information, please check out: &lt;a href="http://crca.ucsd.edu/exchange"&gt;http://crca.ucsd.edu/exchange&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2474556805927173371?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2474556805927173371/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/01/crca-exchange-3-alternative-realities.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2474556805927173371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2474556805927173371'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/01/crca-exchange-3-alternative-realities.html' title='CRCA Exchange #3 : Alternative Realities featuring CRCA researchers Mela Kocher and Jean-Francois Lucas'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/TT524rev2XI/AAAAAAAABP8/w6ihLB-c_jg/s72-c/poster.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1733845327695461509</id><published>2011-01-06T18:09:00.000-08:00</published><updated>2011-01-25T00:59:50.631-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>Second Life - Becoming Dragon - Micha Cardenas</title><content type='html'>Micha Cárdenas is a Lecturer in the Visual Arts Department[1] and Critical Gender Studies Program[2] at UCSD, a transgender performance and new media artist and theorist. She is a researcher at the Experimental Game Lab at CRCA and at CalIT2. Her work deals with the interplay of technology, gender, sex and biopolitics. She currently lives and works in San Diego and Los Angeles.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="367" src="http://www.youtube.com/embed/pHEDym1aOZs" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;More about this : &lt;a href="http://ctheory.net/articles.aspx?id=639"&gt;Becoming Dragon: A Transversal Technology Study&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://en.wikipedia.org/wiki/Micha_C%C3%A1rdenas"&gt;Wikipedia&lt;/a&gt; &amp; Youtube&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1733845327695461509?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1733845327695461509/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2011/01/second-life-becoming-dragon-micha.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1733845327695461509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1733845327695461509'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2011/01/second-life-becoming-dragon-micha.html' title='Second Life - Becoming Dragon - Micha Cardenas'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/pHEDym1aOZs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2708311126364233070</id><published>2010-12-15T15:10:00.000-08:00</published><updated>2011-05-13T10:09:08.152-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><title type='text'>Minecraft Urbanism: Utopia, Urban Augmented Reality, and the Games of Cybergeography</title><content type='html'>The connections between Minecraft and the Utopian plans of mid-20th-century artists and architects. The first half explains some of these connections, while the second half explores the potential for games like Minecraft to fuse with the real world via augmented reality technology.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="550" height="437"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SJMqzVnrI7g?fs=1&amp;amp;hl=fr_FR"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SJMqzVnrI7g?fs=1&amp;amp;hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="437"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2708311126364233070?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2708311126364233070/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/12/minecraft-urbanism-utopia-urban.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2708311126364233070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2708311126364233070'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/12/minecraft-urbanism-utopia-urban.html' title='Minecraft Urbanism: Utopia, Urban Augmented Reality, and the Games of Cybergeography'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8476879559617096981</id><published>2010-11-18T02:00:00.000-08:00</published><updated>2010-11-18T02:04:30.475-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Premiers pas dans le navigateur Web de Second Life.</title><content type='html'>Ce matin, j'ai effectué un rapide tour de Second Life depuis le Web Browser  disponible en beta ici : &lt;a href="http://interest.secondlife.com/beta"&gt;http://interest.secondlife.com/beta&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOTzqxFnctI/AAAAAAAABHU/fSA521rSMT8/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="198" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOTzqxFnctI/AAAAAAAABHU/fSA521rSMT8/s400/1.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Je ne vais pas décrire en détails les possibilités (ce billet est rédigé entre deux cafés) qu'ouvre cette alternative à l'application que l'on doit installer sur son ordinateur, tant elles sont nombreuses. Alors, quelques photos pour décrire et rendre compte de mes premiers pas dans ce navigateur Web (propulsé par &lt;a href="http://www.gaikai.com/"&gt;GAIKAI&lt;/a&gt; : dont on se souvient la vidéo de Crysis sur IPAD).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1 : &lt;/b&gt;Premiers pas dans le navigateur et personnalisation de l'avatar. Les options sont bien évidemment moins nombreuses que dans le l'application. On trouve néanmoins une vingtaine de skins. &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOT0oEa_NyI/AAAAAAAABHY/-IZMPcI-mUw/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="260" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOT0oEa_NyI/AAAAAAAABHY/-IZMPcI-mUw/s400/2.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;img border="0" height="253" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOT0sjXRFzI/AAAAAAAABHg/gn53MpY5A4o/s400/3.png" width="400" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2 :&lt;/b&gt; Les options de la caméra sont les mêmes. On peut zoomer et orienter la caméra directement avec le clavier et&amp;nbsp; la souris (ou depuis l'interface). Sur la seconde image, où je suis à Paris, la distance d'affichage des prims acceptable, bien est relativement basse dès que l'on s'éloigne un peu. Ça reste impressionnant...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TOT0u6E_1-I/AAAAAAAABHk/1oTn5CyLNmo/s400/4.png" width="400" /&gt; &lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0xmBB4nI/AAAAAAAABHo/PeCBL1h_s3A/s400/5.png" width="400" /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0qBdYA-I/AAAAAAAABHc/sWRaneCoWW0/s1600/2avatars.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3 :&lt;/b&gt; Je suis finalement allé sur l'île de New-York où se déroulait un concert. Encore une fois, le navigateur supporte très bien un nombre d'avatars élevé. Je me suis alors connecté depuis Second Life (en plus du navigateur), et j'ai pu interagir, du moins discuter, entre mes deux avatars...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0xmBB4nI/AAAAAAAABHo/PeCBL1h_s3A/s1600/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0z0ugJ-I/AAAAAAAABHs/decQrGEeLAY/s1600/6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0z0ugJ-I/AAAAAAAABHs/decQrGEeLAY/s400/6.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="181" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TOT0qBdYA-I/AAAAAAAABHc/sWRaneCoWW0/s400/2avatars.png" width="400" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8476879559617096981?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8476879559617096981/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/11/premiers-pas-dans-le-navigateur-web-de.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8476879559617096981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8476879559617096981'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/11/premiers-pas-dans-le-navigateur-web-de.html' title='Premiers pas dans le navigateur Web de Second Life.'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/TOTzqxFnctI/AAAAAAAABHU/fSA521rSMT8/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1098407676694553602</id><published>2010-11-12T00:38:00.000-08:00</published><updated>2010-11-20T07:37:40.447-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Virtual Justice: The New Laws of Online Worlds (Free Book)</title><content type='html'>&lt;div style="color: orange;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Review&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ecx.images-amazon.com/images/I/41TFxOqt08L._SL500_AA300_.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://ecx.images-amazon.com/images/I/41TFxOqt08L._SL500_AA300_.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;"As the virtual goods economy explodes, Lastowka''s well-reasoned and well-written arguments will acquire ever more importance. Courts and governments have much to decide, and — if they are wise — they will look here for much guidance."—Edward Castronova, author of Synthetic Worlds: The Business and Culture of Online Games&lt;br /&gt;&lt;br /&gt;''Virtual Justice is the definitive book on the law of virtual worlds. Illuminating as well as entertaining, from castles of bits and hijacked avatars to stolen virtual swords it is what every digital native ought to read."—Viktor Mayer-Schönberger, Associate Professor and Director, Information + Innovation Policy Research Centre, Lee Kuan Yew School of Public Policy, National University of Singapore&lt;br /&gt;&lt;br /&gt;"Virtual Justice provides a great overview and discussion of some of the trickiest issues facing virtual worlds. It’s an important and timely contribution to the field – well worth a read by academics, designers, and users alike."—T.L. Taylor, author of Play Between Worlds&lt;br /&gt;&lt;br /&gt;"For anyone interested in virtual worlds or massively multiplayer online games, this book will be fascinating on so many levels. Appealing, beautifully-written and chock-full of insight, Virtual Justice sets out the laws for brand new territories, creating the maps that we need to navigate these remarkable places. Of value to everyone—lawyers, laypeople, regulators, thinkers—Lastowka gives us the definitive account of the laws of the virtual worlds."—Dan Hunter, Professor of Law &amp;amp; Director, Institute for Information Law &amp;amp; Policy, New York Law School and Co-founder of Terra Nova blog: terranova.blogs.com&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Product Description&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?&lt;br /&gt;&lt;br /&gt;In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.&lt;br /&gt;&lt;br /&gt;Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PDF file&lt;/b&gt;: &lt;a href="http://bit.ly/virtualjustice"&gt;http://bit.ly/virtualjustice&lt;/a&gt;&lt;br /&gt;&lt;b&gt;More about the book&lt;/b&gt;: &lt;a href="http://terranova.blogs.com/terra_nova/2010/11/virtual-justice.html"&gt;http://terranova.blogs.com/terra_nova/2010/11/virtual-justice.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Product Details&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;* Hardcover: 240 pages&lt;br /&gt;* Publisher: Yale University Press (October 26, 2010)&lt;br /&gt;* Language: English&lt;br /&gt;* ISBN-10: 0300141203&lt;br /&gt;* ISBN-13: 978-0300141207&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Source : &lt;a href="http://www.amazon.com/Virtual-Justice-Laws-Online-Worlds/dp/0300141203/"&gt;Amazon.com &lt;/a&gt;&amp;amp; &lt;a href="http://yalepress.yale.edu/yupbooks/Book.asp?isbn=9780300141207"&gt;Yale University Press&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1098407676694553602?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1098407676694553602/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/11/review-as-virtual-goods-economy.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1098407676694553602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1098407676694553602'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/11/review-as-virtual-goods-economy.html' title='Virtual Justice: The New Laws of Online Worlds (Free Book)'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2100568418100067397</id><published>2010-11-05T03:55:00.000-07:00</published><updated>2010-11-11T00:00:19.800-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='behavior'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Launch of a quantitative and qualitative study in Second Life</title><content type='html'>Today, &lt;b&gt;we launch a scientific study on behaviours of avatars in Second Life&lt;/b&gt;. We want to analyze trajectories of avatars to highlight differents styles of spatial experiences. This survey is purely scientific and has no direct commercial purpose.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TNuiWBUjf_I/AAAAAAAABHQ/z6o1EPLBAKY/s1600/enqu%25C3%25AAte.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TNuiWBUjf_I/AAAAAAAABHQ/z6o1EPLBAKY/s400/enqu%25C3%25AAte.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Participation at this analysis is voluntary and unpaid. To participate, you have to click on a distributor, accept and wear the tracker. An information sheet is  also distributed (with Instructions &amp;amp; Privacy Policy).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;1 :&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: small;"&gt; Click on the distributor and accept the two objects (an information sheet + a tracker)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TNPWaoJsNpI/AAAAAAAABHI/fOTITMfe9KI/s1600/img1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TNPWaoJsNpI/AAAAAAAABHI/fOTITMfe9KI/s400/img1.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;SLURL of this distributor : &lt;a href="http://maps.secondlife.com/secondlife/Paris%20IledeFrance/128/177/22"&gt;http://maps.secondlife.com/secondlife/Paris%20IledeFrance/128/177/22&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;2 :&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: small;"&gt; In your inventory, double click on the objet "Tracker (wear me)", or right-click on it and click on "wear". The tracker is like a ring.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TNPWb17HETI/AAAAAAAABHM/L3gyUi-Tle0/s1600/tracker.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TNPWb17HETI/AAAAAAAABHM/L3gyUi-Tle0/s400/tracker.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The object gets data about avatars who are wearing it, and only them. In a private database, we get, every five seconds about each tracker, the following informations:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Name (Data processing will be done anonymously)&lt;/li&gt;&lt;li&gt;coordinates (x, y, z)&lt;/li&gt;&lt;li&gt;region (name of the island)&lt;/li&gt;&lt;li&gt;hour&lt;/li&gt;&lt;li&gt;date&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;We have a sample of 20 islands. The tracker only gets data on islands where the script's execution is allowed for everybody. Yet, we have made the choice to don't reveal name of the partners islands  because we don't want to encourage people to go on islands where they  never go usually.&lt;br /&gt;&lt;br /&gt;Following this study, interviews will be conducted with avatars who participated at this experiment. We collect the name of the avatar in our database with the simple aim of contacting you for this step.&lt;br /&gt;&lt;br /&gt;You can rejoin The "DigitalCity Research Group" in SL to obtain more informations, or to contact me at : &lt;b&gt;lucas.jean.francois@gmail.com&lt;/b&gt; or &lt;b&gt;Gehan Kamachi&lt;/b&gt; in SL.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;span style="font-size: small;"&gt;Thanks to Ange Zanetti, Ayiki Takakura, Coulaut Menges, Hugobiwan Zolnir, Naastik Rau, Betty Renoir &amp;amp; Mariaka Nishi for theirs advices and assistances in developing the traker and for the beta tests.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2100568418100067397?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2100568418100067397/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/11/launch-of-quantitative-and-qualitative.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2100568418100067397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2100568418100067397'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/11/launch-of-quantitative-and-qualitative.html' title='Launch of a quantitative and qualitative study in Second Life'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UH4tZ-GMbWc/TNuiWBUjf_I/AAAAAAAABHQ/z6o1EPLBAKY/s72-c/enqu%25C3%25AAte.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7529143877686424583</id><published>2010-09-17T00:22:00.000-07:00</published><updated>2010-09-17T00:22:55.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Scalable City</title><content type='html'>&lt;a href="http://scalablecity.net/index-2.html"&gt;Scalable City&lt;/a&gt; creates  an urban/suburban/rural environment via a data visualization pipeline.   Each step in this pipeline builds upon the previous, amplifying   exaggerations, artifacts and the patterns of algorithmic process. The  results of this are experiences such as prints, video installations and  interactive multi-user games and virtual environments.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="306" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rvsAudGTsGY?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rvsAudGTsGY?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Throughout these artworks, a variety of computer concept  buzzwords take on physical form. Wallowing in them provides equal  measures of delight and foreboding, creating a vision of cultured forms  that we are rapidly creating. The project neither indicts nor embraces  this future, but offers an extrapolation of its algorithmic tendencies,  heightening one's awareness of the aesthetics of the underlying logic as  it becomes the determinant of much of our cultured existence.&lt;br /&gt;&lt;br /&gt;Scalable City is a project by &lt;a href="http://www.sheldon-brown.net/"&gt;Sheldon Brown&lt;/a&gt; and the &lt;a href="http://www.experimentalgamelab.net/"&gt;Experimental Game Lab&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img border="0" height="266" src="http://scalablecity.net/dynamic-images/calit2-gallery2-1200.jpg" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;span style="font-size: x-small;"&gt;Installation - Calit2, UC San Diego, 2008&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="266" src="http://scalablecity.net/4k-images/small_sc_5250.jpg" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;I really invite you to visit the website that offers lots of links (text, video, images). And, in the section "in progress", we also see several pictures of Open Sim ....&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://scalablecity.net/dynamic-images/opensim6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://scalablecity.net/dynamic-images/opensim6.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://scalablecity.net/dynamic-images/opensim2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="http://scalablecity.net/dynamic-images/opensim2.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="background-color: white; color: orange;"&gt;Award : &lt;/b&gt;&lt;br /&gt;A project proposal submitted by Sheldon Brown (Director, &lt;a href="http://www.experimentalgamelab.net/"&gt;Experimental Game Lab&lt;/a&gt;, UCSD) and Lev Manovich (Director, &lt;a href="http://www.softwarestudies.com/"&gt;Software Studies Initiative&lt;/a&gt;, UCSD) was awarded $300,000 two year EAGER grant by National Science Foundation (NSF).&amp;nbsp; The  title of the proposal: A Cultural Analytics Framework for Identifying  and Integrating Creative Patterns of User Behavior and Experience in the  Scalable City Multi-User Virtual World. EAGER grants aim to support "high-risk, exploratory, and potentially transformative research."&lt;br /&gt;&lt;br /&gt;Source : &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://scalablecity.net/"&gt;http://scalablecity.net&lt;/a&gt;&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;a href="http://lab.softwarestudies.com/2010/08/nsf-awards-300000-grant-to-experimental.html"&gt;http://lab.softwarestudies.com&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7529143877686424583?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7529143877686424583/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/scalable-city.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7529143877686424583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7529143877686424583'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/scalable-city.html' title='Scalable City'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4193820645317108696</id><published>2010-09-16T10:48:00.000-07:00</published><updated>2010-09-16T10:51:05.262-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='anthropology'/><title type='text'>Tom Boellstoff &amp; Bill Maurer à l' UCL pour un cycle de séances plénières : "Fiction in question. Virtual worlds and money"</title><content type='html'>C'est par un mail d'un collègue de l'&lt;a href="http://www.omnsh.org/"&gt;OMNSH&lt;/a&gt;, Gregory Dhen, doctorant en anthropologie à l'Université Catholique de Louvain (UCL) (Laboratoire d'Anthropologie Prospective/LAAP) que j'ai appris que chaque année,&amp;nbsp;&lt;a href="http://www.uclouvain.be/anso" target="_blank"&gt;l'unité&lt;/a&gt;&lt;a href="http://www.uclouvain.be/anso" target="_blank"&gt;&amp;nbsp;d'anthropologie et de sociologie&amp;nbsp;&lt;/a&gt;organise  4 cycles de chaires du nom d'un ancien sage de l'institution &lt;span style="font-size: x-small;"&gt;(1)&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;Dans  ce cadre,&amp;nbsp; le prof. Tom Boellstoff, auteur de  la monographie &lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://www.gehan-kamachi.net/2009/12/coming-of-age-in-second-life_15.html"&gt;Coming of age in Second Life : an antrhopologist explores the virtually human&lt;/a&gt;,&lt;/i&gt;&lt;/b&gt; et son collègue, le prof. Bill Maurer, tous deux professeurs au&amp;nbsp;&lt;a href="http://www.anthro.uci.edu/" target="_blank"&gt;département d'anthropologie de l'University of California at Irvine&lt;/a&gt;&lt;/span&gt;, sont invités à participer à cet évènement.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TJJX6_KqwuI/AAAAAAAABFs/hZY43PJvK4A/s1600/tom&amp;amp;bill-Leclercq.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TJJX6_KqwuI/AAAAAAAABFs/hZY43PJvK4A/s640/tom&amp;amp;bill-Leclercq.jpg" width="460" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;"Concrètement,  cette chaire prend la forme d'un cycle de séances plénières d'environ  3H au cours desquelles les professeurs animeront des cours magistraux  dont l'intitulé proposé est : "&lt;i&gt;&lt;b&gt;Fiction in question. Virtual worlds and  money&lt;/b&gt;&lt;/i&gt;". Ces cours sont obligatoires pour une série d'étudiants qui  suivent une formation dans le département". Cependant, Gregory a demandé à ce que les séances soient ouvertes à des chercheurs de  l'extérieur.&lt;br /&gt;&lt;br /&gt;Les  séances se tiendront du 11 au 15 octobre 2010 de 8H45 à 12H00 à  l'auditoire Montesquieu 01 (situé sur le campus de l'uinversité de  Louvain) et seront dispensées en anglais. (accès gratuit).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;(1) Une grande partie de ce mail reprend les informations délivrées dans le mail de Gregory &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4193820645317108696?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4193820645317108696/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/fiction-in-question-virtual-worlds-and.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4193820645317108696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4193820645317108696'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/fiction-in-question-virtual-worlds-and.html' title='Tom Boellstoff &amp; Bill Maurer à l&apos; UCL pour un cycle de séances plénières : &quot;Fiction in question. Virtual worlds and money&quot;'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UH4tZ-GMbWc/TJJX6_KqwuI/AAAAAAAABFs/hZY43PJvK4A/s72-c/tom&amp;bill-Leclercq.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1239712334447458118</id><published>2010-09-14T07:02:00.000-07:00</published><updated>2011-01-25T00:59:50.635-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><title type='text'>The Cat, the Reverend and the Slave</title><content type='html'>&lt;b&gt;de Alain Della Negra et Kaori Kinoshita&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;FID Marseille 2009 - Prix GNCR et Prix Georges de Beauregard Etats Généraux du Documentaire de Lussas 2009 Festival International Francophone du Film de Namur 2009 Festival International de Valdivia au Chili 2009 Festival européen des 4 Ecrans à Paris 2009 Festival de Belfort 2009&lt;br /&gt;&lt;br /&gt;C'est par un mail de &lt;a href="http://margheritabalzerani.blogspot.com/"&gt;Margherita Balzerani&lt;/a&gt; que j'apprends la sortie en salles du dernier film d'Alain della Negra et Kaori Kinoshit, &lt;i&gt;The Cat, the Reverend and the Slave&lt;/i&gt;, à partir du 15 septembre 2010, dont voici le synopsis : &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Markus est un furry : l’animal qui sommeille en lui est un chat. Benjamin est un pasteur moderne : il prêche les évangiles dans une église virtuelle. Kris est un maître goréen : il contrôle la vie sexuelle de ses esclaves depuis la chambre… Un documentaire sur trois communautés emblématiques de Second Life.&lt;/blockquote&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="306" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/B8zfDzBaA14?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/B8zfDzBaA14?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Plusieurs projections en présence des réalisateurs sont prévues :&lt;br /&gt;&lt;br /&gt;* Jeudi 16 septembre au Reflet Médicis (Paris) en présence des réalisateurs&lt;br /&gt;* Vendredi 17 septembre à l’Eldorado de Dijon en présence des réalisateurs&lt;br /&gt;* Mardi 28 septembre au Café des Images d’Hérouville St Clair en présence d’E. Burdeau&lt;br /&gt;&lt;br /&gt;Plus d'informations:&lt;br /&gt;&lt;a href="http://www.capricci.fr/fiche.php?id_film=104&amp;amp;page=di"&gt;http://www.capricci.fr&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.allocine.fr/video/player_gen_cmedia=19135882&amp;amp;cfilm=183436.html"&gt;http://www.allocine.fr&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/group.php?gid=120814371293125&amp;amp;ref=ts"&gt;http://www.facebook.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1239712334447458118?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1239712334447458118/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/cat-reverend-and-slave.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1239712334447458118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1239712334447458118'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/cat-reverend-and-slave.html' title='The Cat, the Reverend and the Slave'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3724772553888506099</id><published>2010-09-13T00:47:00.000-07:00</published><updated>2010-09-13T00:57:57.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><title type='text'>The Beauty of Data Visualization by David McCandless</title><content type='html'>&lt;a href="http://www.davidmccandless.com/"&gt;David McCandless&lt;/a&gt; is known as the 'data journalist' behind the impressive book &lt;a href="http://www.amazon.com/gp/product/0061748366?ie=UTF8&amp;amp;tag=informationae-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0061748366"&gt;The Visual Miscellaneum: A Colorful Guide to the World's Most Consequential Trivia&lt;/a&gt; and the blog &lt;a href="http://www.informationisbeautiful.net/"&gt;Information is Beautiful&lt;/a&gt;.  In a short amount of time, he has proven to be able to turn large,  complex datasets into beautiful, simple diagrams that reveal unseen  patterns and connections. In particular, David is one of the few people  worldwide who explicitly tries to balance himself on the high rope that  connects beauty and function. And this without any training in design or  art.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="500" height="306"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pLqjQ55tz-U?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pLqjQ55tz-U?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://infosthetics.com/archives/2010/09/david_mccandless_on_the_beauty_of_data_visualization.html"&gt;http://infosthetics.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3724772553888506099?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3724772553888506099/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/beauty-of-data-visualization-by-david.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3724772553888506099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3724772553888506099'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/beauty-of-data-visualization-by-david.html' title='The Beauty of Data Visualization by David McCandless'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2820976217714069001</id><published>2010-09-10T02:29:00.000-07:00</published><updated>2010-09-10T07:54:17.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social network'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Les liaisons numériques, par Antonio A. Casilli</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.liaisonsnumeriques.fr/wp-content/themes/arthemia/scripts/timthumb.php?src=//wp-content/uploads/2010/04/coverUNE3.jpg&amp;amp;w=300&amp;amp;h=275&amp;amp;zc=1&amp;amp;q=100" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.liaisonsnumeriques.fr/wp-content/themes/arthemia/scripts/timthumb.php?src=//wp-content/uploads/2010/04/coverUNE3.jpg&amp;amp;w=300&amp;amp;h=275&amp;amp;zc=1&amp;amp;q=100" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Avec la rentrée littéraire 2010, les &lt;a href="http://www.seuil.com/fiche-ouvrage.php?EAN=9782020986373" target="_blank"&gt;éditions du Seuil ont le plaisir d’annoncer la parution&lt;/a&gt; de &lt;i&gt;Les liaisons numériques&lt;/i&gt;, le nouveau livre d’Antonio Casilli. Le sociologue, chercheur au &lt;a href="http://www.iiac.cnrs.fr/cetsah/spip.php?article26" target="_blank"&gt;Centre Edgar-Morin de l’EHESS&lt;/a&gt;  de Paris, se penche dans cet ouvrage sur les interactions en ligne et  pose  la question de savoir si nous assistons à la naissance d’une «  société en réseau ». La réponse est claire : Internet ne favorise pas la  naissance d’une nouvelle sociabilité, mais la reconfiguration de  rapports préexistants d’amitié, de parenté, de dépendance sociale.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;Les liaisons numériques&lt;/i&gt; porte  un regard humain sur les technologies en partant du constat  qu’aujourd’hui, pour presque deux milliards de personnes, nouer des  amitiés, développer des relations professionnelles ou encore constituer  un couple passe par Internet.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;« La croyance ingénue », annonce la &lt;a href="http://www.liaisonsnumeriques.fr/?page_id=241" target="_self"&gt;quatrième de couverture&lt;/a&gt;,  « selon laquelle cette technologie serait, par nature, désocialisante  masque les liens étroits du réel et du virtuel, et fait fi de  l’impossibilité de séparer pratiques sociales et usages informatiques.  Continuer à penser le Web comme un espace qui transcende notre réalité  est une erreur d’évaluation lourde de conséquences théoriques et  politiques. Car les pratiques informatiques relèvent bien souvent du  détournement : les usagers domestiquent les ordinateurs et s’en emparent  pour inventer de nouveaux possibles, personnels ou collectifs ».&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Loin des dichotomies « pour » ou «  contre » Internet auxquelles s’était réduit le débat intellectuel autour  des médias numériques, un livre écrit « de l’intérieur » de la culture  du numérique, par un sociologue qui a mené de sérieuses analyses des  réseaux sociaux, qui a interviewé des usagers aux quatre coins du monde  et qui depuis des années conduit des observations participantes dans les  communautés  du Web.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;Les liaisons numériques &lt;/i&gt;est disponible dans tous les libraires et en ligne, &lt;a href="http://www.liaisonsnumeriques.fr/?page_id=133" target="_self"&gt;chez les vendeurs habituel&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;PS : Nous conseillons de consulter le site &lt;a href="http://www.liaisonsnumeriques.fr/"&gt;http://www.liaisonsnumeriques.fr&lt;/a&gt;, car il regorge de compléments : chapitres en libre accès, des           présentations powerpoint et des vidéos.&lt;br /&gt;Vous pouvez également suivre Antonio sur son twitter : &lt;a href="http://twitter.com/bodyspacesoc"&gt;bodyspacesoc&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Source et crédits : &lt;a href="http://www.liaisonsnumeriques.fr/"&gt;http://www.liaisonsnumeriques.fr/ &lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2820976217714069001?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2820976217714069001/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/les-liaisons-numeriques-par-antonio.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2820976217714069001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2820976217714069001'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/les-liaisons-numeriques-par-antonio.html' title='Les liaisons numériques, par Antonio A. Casilli'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1286182958799536462</id><published>2010-09-06T09:52:00.000-07:00</published><updated>2010-09-13T00:49:47.657-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Google SketchUp 8 disponible.</title><content type='html'>La nouvelle version du logiciel de modélisation de bâtiments de Google est maintenant disponible &lt;a href="http://sketchup.google.com/intl/en/product/newin8.html" target="_blank"&gt;ici&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img border="0" height="127" src="http://1.bp.blogspot.com/_9pA8Li40-6Y/TH6WYl0GShI/AAAAAAAAAM4/V6f_UmvjBs8/s400/gsu8-hp.png" width="400" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Disponible en français, le logiciel intègre bon nombre de nouvelles options dans la version gratuite :&lt;br /&gt;- La possibilité de géolocaliser le modèle très rapidement grâce à une application Google Maps&lt;br /&gt;- L'intégration de la couleur et de données 3D liées au terrain lors de la prise de vue de la photo aérienne pour votre objet&lt;br /&gt;- Amélioration de la fonctionnalité qui permet de tracer les bâtiments à partir des photos.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="540" height="328"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eytIbyXzCMQ?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eytIbyXzCMQ?fs=1&amp;amp;hl=fr_FR&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="328"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Des options d'exportation et de modélisation avancées (intégration de "solid") sont disponibles avec la version Pro. A ce propos, la version Pro est disponible à $495, et il vous en coutera $95 si vous souhaitez faire la mise à jour de votre ancienne version pro.&lt;br /&gt;&lt;br /&gt;Notons qu'une utilisation de la version gratuite permet déjà de bien belles productions. Avec cette version 8, Google montre qu'il ne lâche rien dans la modélisation de villes en 3D et que l'environnement qu'il propose (SketchUp, Building Maker, Street View, etc.) ne cesse de s'affiner.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1286182958799536462?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1286182958799536462/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/09/google-sketchup-8-disponible.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1286182958799536462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1286182958799536462'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/09/google-sketchup-8-disponible.html' title='Google SketchUp 8 disponible.'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9pA8Li40-6Y/TH6WYl0GShI/AAAAAAAAAM4/V6f_UmvjBs8/s72-c/gsu8-hp.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4529479469520872788</id><published>2010-08-24T01:15:00.000-07:00</published><updated>2010-09-13T00:50:46.163-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tourism'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><title type='text'>Augmented Tourism</title><content type='html'>The Tourist Selection Tool (Augmented Tourism) explores the ad hoc  possibilities offered by new media and state-of-the-art technology, and  offers potential tourists an interactive method to fiddle with a range  of parameters for selecting their future travel destination. Based on  predefined keycards, a three-dimensional model of the Austrian region of  Styria is virtually being augmented by layers of data, which correspond  to the input of travel criteria (parameters).&lt;br /&gt;&lt;br /&gt;The configuration builds upon several essential components.  First of  all a highly detailed and finely manufactured 3D heightmodel of  Bundesland Steiermark will be the host for several visualizations. On  top of that, a Vicon tracking system and a standard camera provide the  interactivity with the user, involving possibilities to select regions  from the map and to retreive and combine detailed statistics on more and  less straightforward touristic parameters. Finally, the tracking system  allows the user to place visual markers on the table and to trigger the  appearance and disappearance of data.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="253" src="http://player.vimeo.com/video/13031129" width="450"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;User interactivity and the visual output quality have been meticulously  investigated through the project development. Ease of use and  uncluttered real estate are essential to provide visual relevance and,  hence, useful and understandable output towards the user. User  friendliness of the highly interactive Tourist Selection Tool will lower  the access threshold for people of all ages and will call for the  attention of people with very broad expectations.&lt;br /&gt;&lt;br /&gt;Augmented Tourism is a project which was developed at the Institut für Architektur und Medien at Graz Technical University.&lt;br /&gt;&lt;br /&gt;Tools:&lt;br /&gt;- VICON Tracking System&lt;br /&gt;- Processing (&lt;a href="http://processing.org/" rel="nofollow" target="_blank"&gt;processing.org&lt;/a&gt;)&lt;br /&gt;- Marker Detection library&lt;br /&gt;- 3D milled heightmodel&lt;br /&gt;&lt;br /&gt;Read more about the project on &lt;a href="http://nielswouters.be/ready-to-roll/," rel="nofollow" target="_blank"&gt;nielswouters.be/ready-to-roll/,&lt;/a&gt; &lt;a href="http://nielswouters.be/tafel-update-afwerking/" rel="nofollow" target="_blank"&gt;nielswouters.be/tafel-update-afwerking/&lt;/a&gt; and &lt;a href="http://nielswouters.be/tafel-update-vicon/" rel="nofollow" target="_blank"&gt;nielswouters.be/tafel-update-vicon/&lt;/a&gt; (all in Dutch).&lt;br /&gt;&lt;br /&gt;All credits : &lt;a href="http://vimeo.com/13031129%20"&gt;Augmented Tourism &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4529479469520872788?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4529479469520872788/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/08/augmented-tourism.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4529479469520872788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4529479469520872788'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/08/augmented-tourism.html' title='Augmented Tourism'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2754437411205313541</id><published>2010-08-19T06:46:00.000-07:00</published><updated>2010-08-19T06:46:25.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>Voulez-vous supprimer "image du réel" ?</title><content type='html'>A découvrir, ou redécouvrir, le site de l'artiste &lt;a href="http://www.systaime.com/"&gt;Michaël Systaime&lt;/a&gt; et son &lt;a href="http://www.facebook.com/systaime"&gt;Facebook&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs282.snc4/40450_154716624539029_100000020778571_530083_2262_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs282.snc4/40450_154716624539029_100000020778571_530083_2262_n.jpg" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2754437411205313541?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2754437411205313541/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/08/voulez-vous-supprimer-image-du-reel.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2754437411205313541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2754437411205313541'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/08/voulez-vous-supprimer-image-du-reel.html' title='Voulez-vous supprimer &quot;image du réel&quot; ?'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4625905410693477970</id><published>2010-08-11T00:09:00.000-07:00</published><updated>2010-09-16T23:59:40.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social network'/><category scheme='http://www.blogger.com/atom/ns#' term='MVCC'/><title type='text'>Project: MyWorld, construire, jouer et partager le monde !</title><content type='html'>Pour reprendre les termes de l'éditeur, "&lt;i&gt;&lt;b&gt;Project: MyWorld&lt;/b&gt; is a unique idea crossing social media, social gaming  and traditional gaming. It’s an idea as big as the world and we want you  to help shape it&lt;/i&gt;!"&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object height="306" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/El5Xc90Z5ZE&amp;amp;hl=fr_FR&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/El5Xc90Z5ZE&amp;amp;hl=fr_FR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Plusieurs points semblent intéressants :&lt;br /&gt;&lt;br /&gt;- Il s'agit  d'un &lt;b&gt;Monde Virtuel de Création de Contenu (MVCC)&lt;/b&gt; orienté sur la  représentation de territoires.Les outils de construction semblent relativement simples.&lt;br /&gt;Le développeur axe son argumentation sur 3 plans : média social, jeu social et jeu traditionnel. Si nous pouvons voir dans la vidéo que l'utilisateur peut pêcher, ou encore faire un jeu de parcours (récupérer des objets disséminés dans les rues), nous ne savons pas encore si ces fonctionnalités ludiques seront plus approfondies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TGJGK3jy5BI/AAAAAAAABE4/Agcl29-dPJ0/s1600/projectmyworld_build.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TGJGK3jy5BI/AAAAAAAABE4/Agcl29-dPJ0/s320/projectmyworld_build.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;- Un aspect spécifique de Project: My World, est la &lt;b&gt;représentation de territoires géographique existants, à l'échelle nationale&lt;/b&gt;.&lt;br /&gt;Comme nous pouvons le voir sur la carte ci-dessous, on navigue dans une carte du Royaume-Uni, pour ensuite  "sélectionner" la ville de son choix. On pourrait comparer cela à de  nombreux monde virtuels qui dissocient la "carte du monde" de "la  carte du territoire" dans lequel on se trouve. Or, si l'on observe  l'image concernant les avatars (voir ci-dessous, l'image avec l'avion),  on distingue, en haut à droite de l'interface, une carte représentant une nouvelle fois  le territoire national, alors que l'avatar est au sein de la ville de  Londres, puisque l'on distingue Big Ben. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TGJF3flvcyI/AAAAAAAABEw/1BwnU2lfGtw/s1600/projectmyworld_map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TGJF3flvcyI/AAAAAAAABEw/1BwnU2lfGtw/s320/projectmyworld_map.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;L'interaction semble se focaliser sur le monde&lt;/b&gt;. Quelques avatars sont représentés sous formes de véhicules, mais on ne sait pas encore le rôle qu'ils auront concernant les interactions possibles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TGJGQPsq-iI/AAAAAAAABFA/i0XQ-AcCd4M/s1600/projectmyworld_avatar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TGJGQPsq-iI/AAAAAAAABFA/i0XQ-AcCd4M/s320/projectmyworld_avatar.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;Intégration des médias sociaux&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TGJGWhBTCwI/AAAAAAAABFI/kQSGp6dUFYU/s1600/projectmyworld_network.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TGJGWhBTCwI/AAAAAAAABFI/kQSGp6dUFYU/s320/projectmyworld_network.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- L'aspect graphique qui a un authentique charme qui, comme le faisait remarquer &lt;a href="http://dusanwriter.com/index.php/2010/08/01/metaverse-game-changer-myworld-starts-to-pull-back-the-curtain/"&gt;Dusan Wirter's&lt;/a&gt;, se rapproche de la photographie "&lt;a href="http://en.wikipedia.org/wiki/Tilt-shift_photography"&gt;Tilt-shift&lt;/a&gt;".&lt;br /&gt;Bien que le style graphique fasse très "cartoon" par moment, la relation au territoire et à la représentation fidèle de certains monuments n'est pas incompatible, comme le suggère la photographie comparative sur cette image.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&amp;nbsp; &lt;a href="http://farm5.static.flickr.com/4084/4834032168_eb5a685856_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://farm5.static.flickr.com/4084/4834032168_eb5a685856_b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On remarquera d'ailleurs que, dans deux des images de la ville de Londres, on fait appel aux emblèmes de la  ville comme marqueurs de celle-ci (Big Ben plus haut et le palais de  Westminster ici).&lt;br /&gt;Source et crédits : &lt;a href="http://playmyworld.com/"&gt;http://playmyworld.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4625905410693477970?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4625905410693477970/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/08/project-myworld.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4625905410693477970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4625905410693477970'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/08/project-myworld.html' title='Project: MyWorld, construire, jouer et partager le monde !'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/TGJGK3jy5BI/AAAAAAAABE4/Agcl29-dPJ0/s72-c/projectmyworld_build.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7608714951420189224</id><published>2010-08-05T22:07:00.000-07:00</published><updated>2010-09-13T00:49:47.663-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='geography'/><title type='text'>Digital Geography - Geographic Visualisation for Urban Environments for free</title><content type='html'>Le site &lt;a href="http://www.digitalurban.org/"&gt;Digital Urban&lt;/a&gt; propose le téléchargement gratuit, au format PDF, de son livre "&lt;b&gt;Digital Geography - Geographic Visualisation for Urban Environments&lt;/b&gt;" (£9.99 pour le livre and printed in full colour the 10 x 8 inch booklet runs to 64 pages of insights and tutorials on Virtual Earth, Google Earth, Google Maps, Panoramas and Second Life.&lt;br /&gt;&lt;br /&gt;Cet ouvrage propose des focus sur les représentations des territoires dans Virtual Earth, Google Earth, Google Maps ou encore Second Life.&lt;br /&gt;&lt;br /&gt;Ce livre est donc consultable ci-dessous, ou en téléchargement direct en cliquant &lt;a href="http://www.casa.ucl.ac.uk/andy/blogimages/digitalurbanbooklet.pdf"&gt;ici&lt;/a&gt; :&lt;br /&gt;&lt;br /&gt;&lt;b&gt;(Cliquez sur l'image pour afficher en plein écran)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;embed align="middle" allowfullscreen="true" flashvars="mode=embed&amp;amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;amp;showFlipBtn=true&amp;amp;documentId=100422092131-3bcf6b508db148e1b02b1902027ab917&amp;amp;docName=digitalurbanbooklet._pdf&amp;amp;username=Smithee&amp;amp;loadingInfoText=Digital%20Geography%3A%20Geographic%20Visualisation%20for%20Urban%20Environments&amp;amp;et=1281078011714&amp;amp;er=44" menu="false" name="flashticker" quality="high" salign="l" scale="noscale" src="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf" style="height: 167px; width: 420px;" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;div style="text-align: left; width: 420px;"&gt;&lt;a href="http://issuu.com/Smithee/docs/digitalurbanbooklet._pdf?mode=embed&amp;amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;amp;showFlipBtn=true" target="_blank"&gt;Open publication&lt;/a&gt; - Free &lt;a href="http://issuu.com/" target="_blank"&gt;publishing&lt;/a&gt; - &lt;a href="http://issuu.com/search?q=second%20life" target="_blank"&gt;More second life&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source et crédits : &lt;a href="http://www.digitalurban.org/"&gt;Digital Urban &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7608714951420189224?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7608714951420189224/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/08/digital-geography-geographic.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7608714951420189224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7608714951420189224'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/08/digital-geography-geographic.html' title='Digital Geography - Geographic Visualisation for Urban Environments for free'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1579517141274621463</id><published>2010-07-30T04:45:00.000-07:00</published><updated>2010-07-31T03:50:53.208-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='twinity'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Miami dans le monde miroir Twinity</title><content type='html'>C'est l'actu de la journée, le monde miroir Twinity propose une nouvelle ville, la première sur le contient américain, Miami. &lt;br /&gt;&lt;br /&gt;"Welcome to Virtual Miami!&lt;br /&gt;The 3D mirror world Twinity opens its first city in the USA. Starting July 30th, Twinizens from all over the world can relax in Virtual Miami. Twinizens from all over the world can cruise down the streets, swim with sharks, build sandcastles, or party with friends on a yacht."&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Adn-kxwBd50&amp;amp;hl=fr_FR&amp;amp;fs=1?color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Adn-kxwBd50&amp;amp;hl=fr_FR&amp;amp;fs=1?color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Plus d'infos ici : &lt;a href="http://www.twinity.com/en/miami"&gt;http://www.twinity.com/en/miami&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1579517141274621463?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1579517141274621463/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/miami-dans-le-monde-miroir-twinity.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1579517141274621463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1579517141274621463'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/miami-dans-le-monde-miroir-twinity.html' title='Miami dans le monde miroir Twinity'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4366609882644507558</id><published>2010-07-26T01:29:00.000-07:00</published><updated>2010-09-13T00:50:46.173-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>CityScape: 3D urban terrains modeling tool</title><content type='html'>&lt;a href="http://pixelactive3d.com/"&gt;CityScape&lt;/a&gt; is an urban modeling tool that allows users to build both  custom and real-world environments quickly and easily. The focus of the  modeler is on allowing developers to focus on design rather than the  labor involved in creation. CityScape's focus allows it to product  environments 10x faster than traditional object modeling tools or scene  editors.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="306" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jf9bND1uRXs&amp;amp;hl=fr_FR&amp;amp;fs=1?color1=0x234900&amp;amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Jf9bND1uRXs&amp;amp;hl=fr_FR&amp;amp;fs=1?color1=0x234900&amp;amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;CityScape Benefits:&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Rapid Urban Development&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Roads:  Instantly create complex road networks with freeways, interchanges,  bridges, overpasses, on/off-ramps, and cul-de-sacs.&lt;/li&gt;&lt;li&gt;Props:  Manually populate cities with buildings, trees, power lines, and custom  imported props, or automatically in a single click.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;center&gt;&amp;nbsp; &lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TEVRSUptzSI/AAAAAAAABD0/fIanEbZ9I_A/s1600/-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="162" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TEVRSUptzSI/AAAAAAAABD0/fIanEbZ9I_A/s320/-1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Active  Adjustment&lt;/b&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Making modifications after construction is complete is as  simple as drag-and-drop.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Terrain geometry, road networks, and props  adjust to changes naturally.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Automatic Generation of Traffic Data&lt;/b&gt;: Traffic data is procedurally generated with the road network and  automatically updates whenever the network is modified.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Supports  Popular File Formats:&lt;/b&gt; 3ds Max, Maya, COLLADA, GameBryo, OpenFlight,  and Elevation Data.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Multi-User Support:&lt;/b&gt; Teams can work on  different portions of the same region simultaneously while CityScape  merges changes and manages the master plan automatically.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://pixelactive3d.com/Products/CityScape/Download.php" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://pixelactive3d.com/Images/Home/CityScapeTrialAdBackground.png" width="149" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: black;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;b&gt;Links&lt;/b&gt;&lt;/div&gt;- Web site : &lt;a href="http://pixelactive3d.com/"&gt;http://pixelactive3d.com &lt;/a&gt;&lt;br /&gt;- &lt;a href="http://www.youtube.com/user/PixelActive3d"&gt;Chaîne de PixelActive3 sur Youtube&lt;/a&gt;&lt;br /&gt;- Second Site : Visualising archaeological landscapes using computer games :&lt;br /&gt;&lt;a href="http://secondsiteresearch.blogspot.com/2010/06/stone-casualties.html" target="_blank"&gt;http://&lt;wbr&gt;&lt;/wbr&gt;secondsiteresearch.blogspot.&lt;wbr&gt;&lt;/wbr&gt;com/2010/06/stone-casualties.&lt;wbr&gt;&lt;/wbr&gt;html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4366609882644507558?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4366609882644507558/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/cityscape-3d-urban-terrains.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4366609882644507558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4366609882644507558'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/cityscape-3d-urban-terrains.html' title='CityScape: 3D urban terrains modeling tool'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/TEVRSUptzSI/AAAAAAAABD0/fIanEbZ9I_A/s72-c/-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-9113217434649344485</id><published>2010-07-21T23:04:00.000-07:00</published><updated>2010-09-13T00:49:47.669-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>New Working Paper: From Buildings to Cities</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Smith, D.A. and Crooks, A.T.&lt;/span&gt; (2010), &lt;a href="http://www.casa.ucl.ac.uk/publications/workingPaperDetail.asp?ID=155"&gt;&lt;span style="font-style: italic;"&gt;From Buildings to Cities: Techniques for the Multi-Scale Analysis of Urban Form and Function&lt;/span&gt;&lt;/a&gt;, Centre for Advanced Spatial Analysis (University College London): Working Paper 155, London, UK.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.casa.ucl.ac.uk/publications/workingPaperDetail.asp?ID=155" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5496062308325971682" src="http://2.bp.blogspot.com/_pgrjV7xqqVY/TEXvjM8u1uI/AAAAAAAAA7M/Siu1uaNs51Q/s320/wp155.gif" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 224px;" /&gt;&lt;/a&gt;&lt;/div&gt;The  built environment is a significant factor in many urban processes, yet  direct measures of built form are seldom used in geographical studies.  Representation and analysis of urban form and function could provide new  insights and improve the evidence base for research. So far progress  has been slow due to limited data availability, computational demands,  and a lack of methods to integrate built environment data with aggregate  geographical analysis. Spatial data and computational improvements are  overcoming some of these problems, but there remains a need for  techniques to process and aggregate urban form data. Here we develop a  Built Environment Model of urban function and dwelling type  classifications for Greater London, based on detailed topographic and  address-based data (sourced from Ordnance Survey MasterMap). The  multi-scale approach allows the Built Environment Model to be viewed at  fine-scales for local planning contexts, and at city-wide scales for  aggregate geographical analysis, allowing an improved understanding of  urban processes. This flexibility is illustrated in the two examples,  that of urban function and residential type analysis, where both  local-scale urban clustering and city-wide trends in density and  agglomeration are shown. While we demonstrate the multi-scale Built  Environment Model to be a viable approach, a number of accuracy issues  are identified, including the limitations of 2D data, inaccuracies in  commercial function data and problems with temporal attribution. These  limitations currently restrict the more advanced applications of the  Built Environment Model.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.casa.ucl.ac.uk/publications/workingPaperDetail.asp?ID=155" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5496062781937254802" src="http://4.bp.blogspot.com/_pgrjV7xqqVY/TEXv-xSdgZI/AAAAAAAAA7U/sOzzCp8kmSE/s400/fig1.gif" style="cursor: pointer; display: block; height: 236px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b style="color: orange;"&gt;Download the file &lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://www.casa.ucl.ac.uk/working_papers/paper155.pdf" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/Sbt5Ilw7uoI/AAAAAAAAAh4/2dMuTr2JO5w/s200/logo_acrobat.png" width="100" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Click on the logo to download the file&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Author(s):&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.casa.ucl.ac.uk/people/person.asp?ID=166"&gt;Duncan&amp;nbsp;Smith&lt;/a&gt;&lt;/span&gt;                            &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.casa.ucl.ac.uk/people/alumni.asp"&gt;Andrew&amp;nbsp;Crooks&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;01/07/2010                         &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The file size is 2.9MB (64 pages)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;-----------&lt;br /&gt;&lt;br /&gt;Links : &lt;br /&gt;&lt;a href="http://gisagents.blogspot.com/2010/07/new-working-paper-from-buildings-to.html"&gt;http://gisagents.blogspot.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.casa.ucl.ac.uk/publications/workingPaperDetail.asp?ID=155"&gt;http://www.casa.ucl.ac.uk&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-9113217434649344485?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/9113217434649344485/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/new-working-paper-from-buildings-to.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/9113217434649344485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/9113217434649344485'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/new-working-paper-from-buildings-to.html' title='New Working Paper: From Buildings to Cities'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_pgrjV7xqqVY/TEXvjM8u1uI/AAAAAAAAA7M/Siu1uaNs51Q/s72-c/wp155.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7125261821294357489</id><published>2010-07-20T08:31:00.000-07:00</published><updated>2010-07-20T08:31:58.431-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='call for papers'/><title type='text'>Appel à contribution : Ville imaginaire, ville imaginée, comment s’y retrouver ?</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;a href="http://aierti-iawis-2011.uqam.ca/sites/aierti-iawis-2011.uqam.ca/files/chameleon_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="61" src="http://aierti-iawis-2011.uqam.ca/sites/aierti-iawis-2011.uqam.ca/files/chameleon_logo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size: small;"&gt;Ville imaginaire, ville imaginée, comment s’y  retrouver / Cities  —imagined, imaginary — to find one’s way again&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b style="color: orange;"&gt;FRANÇAIS&lt;/b&gt;&lt;br /&gt;&amp;nbsp;La ville —  réelle, imaginaire, imaginée, réinventée — s’offre à nous à la fois  comme espace de représentation et comme espace représenté. Cette session  vise à mettre en commun les travaux de chercheurs s’intéressant aux  modes de construction de l’imaginaire urbain et à la place qu’y prennent  les images et les mots, les images de mots ou les mots-images, à  travers les diverses formes de représentation que sont la propagande, la  publicité, le cinéma, les arts visuels et médiatiques, la littérature,  la représentation cartographique, etc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;De Brasilia à Las Vegas, du Paris haussmannien au Pékin Olympique, de  la Rome antique au Dubaï post-moderne, les images et discours sur la  ville se construisent, se complexifient, se fragmentent au gré des  désirs, des aspirations et des fantasmes d’acteurs aux intérêts divers:  ils jouent ainsi un rôle essentiel dans la représentation sociale et la  construction identitaire urbaine. Seront ici abordées les problématiques  liées à l’esthétisation du paysage urbain et à sa spectacularisation  lors des campagnes d’embellissement et de mises en scène qui précèdent  la tenue de grands événements tels les expositions universelles, les  jeux olympiques, etc. Les phénomènes de promotion de la ville, les  pratiques du marketing, de&amp;nbsp;branding&amp;nbsp;et d’imagineering&amp;nbsp;urbain en forte  expansion (rappelant le&amp;nbsp;boosterism&amp;nbsp;des villes nord-américaines à  l’époque de l’expansion vers l’ouest) sont elles aussi considérées comme  des mécanismes de fabrication de l’image et du discours sur la ville.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Comment les utopies urbaines projetant une vision alternative de  l’urbanité participent-ils à la définition que nous donnons aujourd’hui à  nos villes ? Quel est le statut et le rôle joué par les différents  acteurs qui y vivent ensemble, acteurs politiques, promoteurs, artistes,  designers, architectes, citoyens ? Quels rôles jouent les images et les  mots dans la construction d’un imaginaire commun ? Comment les  créateurs arrivent-ils à générer des communautés de sens, autrement dit  des images et des discours clairs de cette réalité urbaine dont la  complexité ne cesse de grandir et avec laquelle nous devons continuer à  composer ?&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;ENGLISH&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The city—real, imagined, imaginary, reinvented—is as much a space of  representation as a represented space. This session brings together  scholars working on the construction of the urban imaginary, especially  on the importance of the words, images, word-images and images of words  that build this imaginary in diverse medias of representation such as  propaganda, advertizing, cinéma, visual and media arts, literature,  mapping etc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; From Brasilia to Las Vegas, from Haussmann’s Paris to Olympic  Beijing, from antique Rome to postmodern Dubai, images and discourses on  the city are built, complexified and fragmented by the desires,  aspirations and fantasies of diverse actors with multiples agendas and  thus play an essential role in social representation and &amp;nbsp;in the  construction of identity. &amp;nbsp;This session will regroup papers linked to  the aestheticization of the urban landscape and its spectacularization,  especially in the urban beautification campaigns that preceed  mega-events such as World Exhibitions or Olympic Games. Practices of  place promotion, city marketing, neighborhood branding and imagineering,  which recall the boosterism of the years of the North-American westward  expansion, also figure among image- and discourse-building mecanisms  that will be examined.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; How have the urban utopias which project an alternative vision of  urbanity contribute to the way we define our cities today ? What is the  status and the role played by different actors who share urban space, as  political leaders, developers, artists, designers, architects and  citizens ? What parts do words and images play in the construction of a  collective imaginary ? How do creators manage to create meaning, images  and discourses around this urban reality whose complexity never ceases  to grow and to which we are continuously confronted ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;RESPONSABLE DE LA SÉANCE&amp;nbsp; / SESSION ORGANIZER&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;Anne-Marie Broudehoux et Céline Poisson, professeures, École de  design, UQAM&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Écrire à l'adresse suivante  / write to : &lt;a href="mailto:poisson.celine@uqam.ca"&gt;poisson.celine@uqam.ca&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Veuillez envoyer votre proposition de communication de 300 mots  maximum accompagnée d’une notice biobibliographique de 100 mots maximum  (en format de document Word, police 12, Times roman. Merci de préciser  vos nom, prénom, affiliations universitaire et départementale, le titre  de la séance ainsi que le titre de votre communication)&amp;nbsp;avant le 1er  octobre 2010 au responsable de la session ainsi qu’à &lt;a href="mailto:iawis2011@gmail.com"&gt;iawis2011@gmail.com&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Please send your submission (300 words maximum) accompanied by a  short bio-bibliographical notice (100 words) in the form of a Word  document, 12pt Times New Roman (please identify yourself by family name,  first name, university and departmental affiliation, and include both  session title and the title of your paper) before October 1st 2010 to  the session organizer(s) with a copy to &lt;a href="mailto:iawis2011@gmail.com"&gt;iawis2011@gmail.com&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7125261821294357489?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7125261821294357489/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/appel-contribution-ville-imaginaire.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7125261821294357489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7125261821294357489'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/appel-contribution-ville-imaginaire.html' title='Appel à contribution : Ville imaginaire, ville imaginée, comment s’y retrouver ?'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8709701867999865097</id><published>2010-07-15T03:39:00.000-07:00</published><updated>2010-09-13T00:50:46.177-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>La ville d'Angers en 3D</title><content type='html'>&lt;div style="background-color: #f7d9a1;"&gt;&lt;i&gt;&lt;b&gt;Note :&lt;/b&gt;&lt;/i&gt; Ce billet a fait l'objet d'une mise à jour. Nous avions précédemment intitulé ce billet "Angers en 3D, déjà la fin de l'aventure ?", parce que nous n'arrivions plus à accéder ni à l'application, ni aux serveurs de la société éditrice. Problème rapidement résolu...&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b style="color: orange;"&gt;Le projet&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;C'est par un tweet d'&lt;a href="http://twitter.com/AngeZanetti"&gt;Ange Zanetti&lt;/a&gt; que j'ai appris l'existence de &lt;a href="http://www.3d.angers.fr/"&gt;3D.Angers&lt;/a&gt;. Développée par la société &lt;b&gt;Best Swing Europe (&lt;/b&gt;&lt;a href="http://www.optishops.fr/"&gt;http://www.optishops.fr&lt;/a&gt;), une représentation numérique de la ville d'Angers en trois dimensions est accessible depuis début février 2010.&amp;nbsp;&lt;br /&gt;Y est reproduit le château (très beau pour qui le connait), quelques magasins du centre-ville, la  gare Saint-Laud ou encore la cathédrale. Dans cette  ville virtuelle, il est possible de se promener, de faire  des courses,  acheter des vêtements et &lt;b&gt;discuter avec les autres  "angevins" en ligne&lt;/b&gt;. Des commerces peuvent également louer des espaces numériques dans cette simulation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TD7xeCzYdwI/AAAAAAAABC8/7rXg42E_-zg/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TD7xeCzYdwI/AAAAAAAABC8/7rXg42E_-zg/s400/1.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xgdfGYrI/AAAAAAAABDA/i2_z7AD88wM/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xgdfGYrI/AAAAAAAABDA/i2_z7AD88wM/s400/2.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Chers Angevins, chères  Angevines. Notre univers virtuel 3D  vous ouvre ses portes pour répondre à vos attentes : un mélange de  technologies avancées avec votre avatar en 3D  et un réseau social communautaire de proximité. La création d’une  dynamique marchande avec des commerçants à votre écoute et surtout la  concentration d’informations pratiques et locales. Dans ce projet  passionné nous avons surtout souhaité maintenir un lien avec nos  angevins locaux et expatriés en gardant comme fil conducteur  l’attachement à notre région."&lt;/i&gt;, pouvait-on lire sur le site internet alors en cours de construction.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TD7xqPMqQBI/AAAAAAAABDQ/JKgIUsyfBbE/s1600/6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TD7xqPMqQBI/AAAAAAAABDQ/JKgIUsyfBbE/s400/6.png" width="357" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Un nouveau quartier numérique a même été crée, "&lt;b&gt;La Doutre"&lt;/b&gt;. C'est une plage où il est possible de se promener et d'accéder à quelques boutiques.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xizV-PoI/AAAAAAAABDE/Pb51ThF6vDU/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xizV-PoI/AAAAAAAABDE/Pb51ThF6vDU/s400/3.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TD7xllUVRfI/AAAAAAAABDI/EGs1VO8yX38/s1600/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TD7xllUVRfI/AAAAAAAABDI/EGs1VO8yX38/s400/4.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xoPl3plI/AAAAAAAABDM/xKripshUtKk/s1600/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xoPl3plI/AAAAAAAABDM/xKripshUtKk/s400/5.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;La société souhaite étendre ce concept à d'autres villes (4 prototypes seraient en cours de réalisation).&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;L'application&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Le soft,&amp;nbsp; tourne dans le navigateur internet et nécessite l'installation d'un plugin spécifique. On regrette néanmoins les nombreux téléchargements nécessaires à chaque changement de zone, ou dès que l'on entre dans un magasin.&lt;br /&gt;&lt;br /&gt;L'application propose des options classiques : personnalisation de l'avatar, voir les amis en ligne, tchat, smileys, etc. L'interface est relativement épurée et sympathique. S'il est également possible de changer de vue (première ou troisième personne, caméra proche ou loin de l'avatar), je regrette toujours la possibilité d'une gestion libre de la caméra.&lt;br /&gt;&lt;br /&gt;3D.Angers est une finalement une application sympathique pour promouvoir sa ville, reste à voir si le public et les boutiques suivront, et comment il sera possible d'animer l'ensemble.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xs2w-lSI/AAAAAAAABDU/WhCXCOxRP3A/s1600/7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TD7xs2w-lSI/AAAAAAAABDU/WhCXCOxRP3A/s400/7.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;Source :&lt;br /&gt;&lt;a href="http://www.angers.villactu.fr/mini-ville-angers-3d-n16699-c0111.html"&gt;&lt;span id="goog_1269879313"&gt;http://www.angers.villactu.fr&lt;/span&gt;&lt;/a&gt;/ Ouest France&lt;br /&gt;&lt;a href="http://www.obiwi.fr/innovations/nouveautes/85282-une-ville-virtuelle-des-le-31-janvier-2010-angers"&gt;http://www.obiwi.fr&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8709701867999865097?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8709701867999865097/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/angers-en-3d-deja-la-fin-de-laventure.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8709701867999865097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8709701867999865097'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/angers-en-3d-deja-la-fin-de-laventure.html' title='La ville d&apos;Angers en 3D'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/TD7xeCzYdwI/AAAAAAAABC8/7rXg42E_-zg/s72-c/1.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8358678655957416632</id><published>2010-07-12T00:53:00.000-07:00</published><updated>2010-09-13T00:50:46.182-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Enquête : La recherche urbaine à l'heure de la ville 2.0</title><content type='html'>Sylvain Allemand&lt;span style="font-size: x-small;"&gt;(1)&lt;/span&gt;, géographe, journaliste spécialisé dans les sciences humaines et sociales, et observateur patenté de la ville, est allé à la rencontre d’acteurs de la recherche urbaine dont les axes de travail croisaient ceux élaborés dans le cadre du &lt;a href="http://www.villes2.fr/"&gt;programme Villes 2.0&lt;/a&gt;. Cette enquête s’inscrit dans le cadre d’un partenariat avec les services de la Drast de l’ex Ministère de l’équipement, devenu depuis le Ministère de l’écologie, de l’énergie, du développement durable et de la mer.&lt;br /&gt;&lt;br /&gt;Autour d'entretiens réalisés avec François Bellanger (Consultant en prospective et&lt;br /&gt;innovations), Alain Bourdin (Sociologue et urbaniste), Gabriel Dupuy (géographe), Patrice Flichy (sociologue), Fabien Girardin (Senseable City Lab - MIT), Jacques Lévy (géographe), Pierre Musso (Professeur en Information et Communication), Denise Pumain (géographe) et Alain Rallet (économiste), l'auteur aborde des questions telles que l'individualisation des modes de vie en ville, les nouveaux modes d’accès et d’usages des services urbains, les nouvelles stratégies et méthodes d'innovation dans l’espace urbain et métropolitain, les nouvelles modalités d’appropriation de l'espace, ou encore les nouvelles approches de la recherche urbaine.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;a href="http://doc.openfing.org/Villes2/Recherche_urbaine_villes2.pdf"&gt;Télécharger l'enquête complète (pdf)&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;(1) &lt;span style="font-size: x-small;"&gt;Sylvain Allemand est journaliste. Il suit depuis plusieurs années l’actualité de la recherche sur la ville, dans la double perspective de la mondialisation et du développement durable. Il est l’auteur de nombreux ouvrages, dont Aménagement du territoire. Changement de temps, changement d’espace (en codirection avec Armand Frémont et Edith Heurgon, Presses Universitaires de Caen, 2008) ; Les paradoxes du développement durable (Le Cavalier bleu, mai 2007) ; Les Sens du mouvement  codirection avec François Ascher et Jacques Lévy, Belin, 2004) et La Mondialisation (avec J.-C. Ruano-Borbalan, Le Cavalier Bleu, 3e édition 2008).&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8358678655957416632?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8358678655957416632/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/07/enquete-la-recherche-urbaine-lheure-de.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8358678655957416632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8358678655957416632'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/07/enquete-la-recherche-urbaine-lheure-de.html' title='Enquête : La recherche urbaine à l&apos;heure de la ville 2.0'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6050750470738076430</id><published>2010-06-30T03:48:00.000-07:00</published><updated>2011-01-25T00:59:50.636-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>3D City on the iPad</title><content type='html'>&lt;a href="http://www.mobile3dcity.com/"&gt;Mobile 3D City&lt;/a&gt;, the people  behind the excellent Paris 3D application on the iPhone have released a  movie detailing a 3D City dataset from &lt;a href="http://www.blomasa.com%29/"&gt;Blom&lt;/a&gt; running on an Ipad:&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rZtveCkW9Dc&amp;amp;hl=fr_FR&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rZtveCkW9Dc&amp;amp;hl=fr_FR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In  many ways the iPad is the perfect device for exploring 3D cities, we  spent the weekend playing about with Google Earth on the device and its  impressive. Of course the introduction of 3D buildings takes it to a  new level...&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://www.digitalurban.org/2010/06/3d-city-on-ipad-movie.html"&gt;Digital Urban&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6050750470738076430?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6050750470738076430/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/3d-city-on-ipad.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6050750470738076430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6050750470738076430'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/3d-city-on-ipad.html' title='3D City on the iPad'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6522602789197588503</id><published>2010-06-25T04:37:00.000-07:00</published><updated>2010-06-25T04:37:28.478-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>La ville dessinée : Expo sur la ville et la BD</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.archietbd.citechaillot.fr/wp-content/uploads/2010/05/bdnicolascrecy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.archietbd.citechaillot.fr/wp-content/uploads/2010/05/bdnicolascrecy.jpg" width="217" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;               &lt;span class="date"&gt; &lt;b&gt;09 Juin 2010 - 28 Nov. 2010&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Palais de Chaillot&lt;br /&gt;1 place du Trocadéro&lt;br /&gt;75016 Paris&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&amp;nbsp;&lt;/div&gt;L’exposition aborde toutes les facettes de la représentation de la ville dans la bande dessinée – la ville comme décor, mais aussi parfois comme personnage principal – et englobe les thèmes de l’architecture, de l’utopie, de la politique, du social, de l’Histoire, du design…, tout en valorisant la dimension graphique et artistique de la bande dessinée. Le parcours de l’exposition, scénographiée par l’agence Projectiles, est chronologique – de la fin du XIXe siècle à nos jours –, en s’autorisant, des « sauts » temporels afin de mettre l’accent sur certaines filiations ou affinités entre auteurs de différentes générations.&lt;br /&gt;&lt;br /&gt;Des villes « icônes » de la BD sont mises en lumière : New York, Paris, Tokyo… 150 auteurs de bande dessinée et 350 œuvres sont présentés sous forme de planches,  agrandissements de planches, illustrations, photographies, films… L’exposition fait aussi le lien avec l’imaginaire de certains architectes dont l’expression est proche de la bande dessinée ou qui s’en sont inspirés, avec une sélection de dessins et maquettes.&lt;br /&gt;&lt;br /&gt;Exposition conçue et réalisée par la Cité de l’architecture et du patrimoine / Institut français d’architecture, avec le concours de la Cité internationale de la bande dessinée et de l’image (Angoulême), avec le soutien de la RATP.&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.citechaillot.fr/exposition/expositions_temporaires.php?id=139"&gt;http://www.citechaillot.fr/exposition/expositions_temporaires.php?id=139&lt;/a&gt;&lt;br /&gt;Le blog de l'expo : &lt;a href="http://www.archietbd.citechaillot.fr/"&gt;http://www.archietbd.citechaillot.fr&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6522602789197588503?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6522602789197588503/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/la-ville-dessinee-expo-sur-la-ville-et.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6522602789197588503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6522602789197588503'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/la-ville-dessinee-expo-sur-la-ville-et.html' title='La ville dessinée : Expo sur la ville et la BD'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6775148284887401076</id><published>2010-06-24T01:06:00.000-07:00</published><updated>2010-06-24T01:06:59.906-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='behavior'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Griefing and Second Life: Real Life Consequences of Second Life Behavior</title><content type='html'>&lt;b&gt;Griefing and Second Life: Real Life Consequences of Second Life Behavior&lt;/b&gt;&lt;br /&gt;Charles H. Kope&lt;br /&gt;University of California, Irvine&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object id="doc_567380196118961" name="doc_567380196118961" height="500" width="100%" type="application/x-shockwave-flash" data="http://d1.scribdassets.com/ScribdViewer.swf" style="outline:none;" rel="media:document" resource="http://d1.scribdassets.com/ScribdViewer.swf?document_id=32865293&amp;access_key=key-16ly1w9ww4sxo0kfft0x&amp;page=1&amp;viewMode=list" xmlns:media="http://search.yahoo.com/searchmonkey/media/" xmlns:dc="http://purl.org/dc/terms/" &gt; &lt;param name="movie" value="http://d1.scribdassets.com/ScribdViewer.swf"&gt;&lt;param name="wmode" value="opaque"&gt;&lt;param name="bgcolor" value="#ffffff"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="FlashVars" value="document_id=32865293&amp;access_key=key-16ly1w9ww4sxo0kfft0x&amp;page=1&amp;viewMode=list"&gt;&lt;embed id="doc_567380196118961" name="doc_567380196118961" src="http://d1.scribdassets.com/ScribdViewer.swf?document_id=32865293&amp;access_key=key-16ly1w9ww4sxo0kfft0x&amp;page=1&amp;viewMode=list" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="500" width="100%" wmode="opaque" bgcolor="#ffffff"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6775148284887401076?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6775148284887401076/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/griefing-and-second-life-real-life.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6775148284887401076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6775148284887401076'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/griefing-and-second-life-real-life.html' title='Griefing and Second Life: Real Life Consequences of Second Life Behavior'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7295812616993528777</id><published>2010-06-23T10:01:00.000-07:00</published><updated>2010-09-13T00:49:47.675-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Cartographies 3D des délits au sein de la ville de San Francisco</title><content type='html'>Dans l'article "&lt;a href="http://dougmccune.com/blog/2010/06/05/if-san-francisco-crime-was-elevation/"&gt;If San Francisco Crime were Elevation&lt;/a&gt;", Doug McCune propose des visualisations en 3D des différents délits (crimes, vols, prostitution, etc.) commis dans la ville de San Francisco. Pour cela, il a utilisé une base de données téléchargée sur le site : &lt;a href="http://datasf.org/story.php?title=crime-incident-data/"&gt;http://www.datasf.org&lt;/a&gt; (ce site est exemplaire en terme de données géolocalisées sur la ville, avec les avantages et inconvénients que la question plus générale de la libéralisation des données peut poser - données au format excel).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://dougmccune.com/blog/wp-content/uploads/2010/06/top_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://dougmccune.com/blog/wp-content/uploads/2010/06/top_500.jpg" width="396" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Comme nous l'explique l'auteur, la visualisation zhénitale est relativement efficace pour qui connait la ville de San Francisco. En effet, les reliefs créés par les taux de délits embrassent les formes des rues et des avenues. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://dougmccune.com/blog/wp-content/uploads/2010/06/prostitution_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://dougmccune.com/blog/wp-content/uploads/2010/06/prostitution_500.jpg" width="275" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Pour reprendre les propos de l'auteur, ces cartes ont été réalisées à partir de "données réelles", mais il ne faut pas les prendre comme exactes. Les données ont été géographiquement agrégées et artistiquement mises en forme. Ce travail est plus le fruit d'une réalisation artistique que d'une production à valeur informative.&lt;br /&gt;&lt;br /&gt;Source et crédits images : &lt;a href="http://dougmccune.com/blog/"&gt;http://dougmccune.com/blog/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7295812616993528777?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7295812616993528777/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/dans-larticle-if-san-francisco-crime.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7295812616993528777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7295812616993528777'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/dans-larticle-if-san-francisco-crime.html' title='Cartographies 3D des délits au sein de la ville de San Francisco'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-5701201485718651830</id><published>2010-06-11T03:02:00.000-07:00</published><updated>2010-06-11T03:02:32.725-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><title type='text'>Faustine Beuve présente « INDéLéBILE »,  performance corps/objet (format cours)</title><content type='html'>&lt;center&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TBIJYw2zr4I/AAAAAAAABB8/lilHri-qsS8/s1600/indelebile-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/TBIJYw2zr4I/AAAAAAAABB8/lilHri-qsS8/s320/indelebile-logo.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Présentation ouverte du projet de Diplôme national  supérieur d'expression plastique (DNSEP) de Faustine Beuve &lt;b&gt;le 14 juin  2010 à 15h3O&lt;/b&gt; :&lt;br /&gt;&lt;b&gt;Conception&lt;/b&gt; : Faustine Beuve&lt;br /&gt;&lt;b&gt;Interprète &lt;/b&gt;: Aurélien Georgeault&lt;br /&gt;&lt;b&gt;Création sonore &lt;/b&gt;: Romain Coquelin&lt;br /&gt;&lt;b&gt;Regard extérieur et aide à la mise en scène &lt;/b&gt;: Renaud Herbin&lt;br /&gt;&lt;br /&gt;Lieu : &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;Annexe des Beaux Arts&lt;br /&gt;Rue du Bas village à Chantepie (entrepôt gris avec portail rouge)&lt;br /&gt;Rennes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TBIGwKPbA9I/AAAAAAAABBs/Ez32028SXrU/s1600/indelebile.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="272" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TBIGwKPbA9I/AAAAAAAABBs/Ez32028SXrU/s400/indelebile.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;“INDéLéBILE” se concentre sur la maison en tant qu’espace mais aussi en tant&lt;br /&gt;qu’objet et forme. La relation entre l’habitant et sa maison y est explorée ou&lt;br /&gt;comment ces deux architectures cohabitent-elles ?&lt;br /&gt;Comment habitons-nous la maison ? Comment sommes-nous habités par&lt;br /&gt;elle? Quelles traces nous laisse-t-elle et laissons-nous au-dedans de cette espace&lt;br /&gt;de vie ?&lt;br /&gt;&lt;br /&gt;“INDéLéBILE” met alors en scène cette mémoire et cette maîtrise corporelle&lt;br /&gt;acquise entre nos quatre murs. Il est également question de la réactivation&lt;br /&gt;d’une maison immatérielle que l’on garde en chacun de nous : une maison&lt;br /&gt;onirique... Ce mélange entre réalité du souvenir vécu au sein de notre maison&lt;br /&gt;natale et primitive et de rêverie qui s’est jouée à l’intérieur de celle-ci ; une&lt;br /&gt;sorte de réalité augmentée par la fiction.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;« &lt;i&gt;...nous y vivons tout à tour dans la sécurité et dans l’aventure.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;i&gt;Elle est cellule et elle est monde. La géométrie est transcendée.&lt;/i&gt; »&lt;/div&gt;&lt;div style="text-align: right;"&gt;G. Bachelard, La poétique de l’espace, 1957.&lt;/div&gt;&lt;br /&gt;“INDéLéBILE” tente de faire remonter en surface cette maison onirique inscrite&lt;br /&gt;en profondeur. Retourner fouiller dans une mémoire trouble et restituer&lt;br /&gt;dans le présent ne peut que se jouer scandé de distorsions gestuelles,&lt;br /&gt;spatiales et sonores...&lt;br /&gt;&lt;br /&gt;Dans l’espace d’une pièce générique à la fois tangible et mentale, entre intérieur/&lt;br /&gt;extérieur, entre clair/obscur, entre clos/illimité, comment se retrouve ce&lt;br /&gt;couple Habitant/Maison ?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-5701201485718651830?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/5701201485718651830/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/faustine-beuve-presente-indelebile.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5701201485718651830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5701201485718651830'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/faustine-beuve-presente-indelebile.html' title='Faustine Beuve présente « INDéLéBILE »,  performance corps/objet (format cours)'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UH4tZ-GMbWc/TBIJYw2zr4I/AAAAAAAABB8/lilHri-qsS8/s72-c/indelebile-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-468480534191341935</id><published>2010-06-10T02:11:00.000-07:00</published><updated>2010-06-10T02:18:36.312-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><title type='text'>Bing Destination Map et les esquisses cartographiques</title><content type='html'>&lt;a href="http://www.bing.com/maps/explore/#/c7pvw1whdkp6ggvw"&gt;Bing Destination Map&lt;/a&gt; propose une nouvelle forme de visualisation depuis le début de l'année. Cette solution qui n'est encore disponible que pour les Etats-Unis, le Mexique et le Canada permet de simplifier une carte géographique numérique pour en obtenir une abstraction qui se focalise sur les seules informations dont vous avez besoin pour relier deux points.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TBCrMPMqXLI/AAAAAAAABBU/-TWTU-AlLX8/s1600/map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/TBCrMPMqXLI/AAAAAAAABBU/-TWTU-AlLX8/s400/map.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Versions simplifiées, allégées et plus accessibles pour certains, ces cartes se rapprochent d'une représentation faite à main levée, au crayon papier. Chose intéressante est que contrairement à un dessin réalisé soit même, ces schémas reprennent les données cartographiques, et respectent donc des données topologiques.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TBCrSYcwOXI/AAAAAAAABBc/b9f10saNIvg/s1600/map2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="397" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/TBCrSYcwOXI/AAAAAAAABBc/b9f10saNIvg/s400/map2.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;L'interface est simple et il est possible de jongler entre la carte d'origine et les différents calques proposés. &lt;i&gt;L'European style&lt;/i&gt; et &lt;i&gt;l'American style&lt;/i&gt; se rapprochent de ce que l'on connait au travers des différentes solutions cartographiques, que ce soit dans les codes couleurs ou de la symbolique utilisée. L'originalité réside dans la création des calques &lt;i&gt;Sketchy style&lt;/i&gt; et le &lt;i&gt;Treasure Map style&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TBCrXDrHyoI/AAAAAAAABBk/zgFjngXtKl0/s1600/map1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/TBCrXDrHyoI/AAAAAAAABBk/zgFjngXtKl0/s400/map1.png" width="397" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-468480534191341935?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/468480534191341935/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/bing-destination-map-lance-les.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/468480534191341935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/468480534191341935'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/bing-destination-map-lance-les.html' title='Bing Destination Map et les esquisses cartographiques'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/TBCrMPMqXLI/AAAAAAAABBU/-TWTU-AlLX8/s72-c/map.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6725660008448592754</id><published>2010-06-01T05:27:00.000-07:00</published><updated>2011-01-25T00:59:50.637-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>Running on Empty</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;b&gt;What if tomorrow, everyone’s car disappeared&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object height="281" width="500"&gt; &lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11986171&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=11986171&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Inspired by Matt Logue's Empty LA.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://vimeo.com/11986171"&gt;Vimeo &lt;/a&gt;via &lt;a href="http://twitter.com/hebiflux"&gt;Galdric Pons / hebiflux&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6725660008448592754?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6725660008448592754/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/06/running-on-empty.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6725660008448592754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6725660008448592754'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/06/running-on-empty.html' title='Running on Empty'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3505658672358855590</id><published>2010-05-21T00:21:00.000-07:00</published><updated>2010-05-21T00:40:35.505-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><title type='text'>Ten of the greatest : Maps that changed the world</title><content type='html'>From the USSR's Be On Guard! map in 1921 to Google Earth, a new  exhibition at the British Library charts the extraordinary documents  that transformed the way we view the globe forever.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;1. BE ON GUARD! 1921&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;The infant USSR was threatened with invasion,  famine and social unrest. To counter this, brilliant designers such as  Dimitri Moor were employed to create pro-Bolshevik propaganda. &lt;br /&gt;Using a map of European Russia and its  neighbours, Moor's image of a heroic Bolshevik guard defeating the  invading 'Whites' helped define the Soviet Union in the Russian popular  imagination.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Be on Guard! " class="blkBorder" height="640" src="http://i.dailymail.co.uk/i/pix/2010/05/08/article-1272921-0924C4DF000005DC-405_634x933.jpg" width="434" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;2. HENRICUS MARTELLUS WORLD MAP, c1490&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;It's said that Columbus used this map or one  like it to persuade Ferdinand of Aragon and Isabella of Castile to  support him in the early 1490s. &lt;br /&gt;The map was made by a German cartographer  living in Florence and reflects the latest theories about the form of  the world and the most accurate ways of portraying it on a flat surface. &lt;br /&gt;It seemed to prove  that, as Columbus argued, there wasn't a great distance between Europe  and China by sea.&lt;br /&gt;The  map is also the first to record the rounding of the Cape of Good Hope in  South Africa by the Portuguese in 1488.&lt;br /&gt;This proved that there wasn't a land link to  Asia in the south - and that Europeans could reach the riches of the  East Indies by sea without having to go through Muslim-held lands. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Henricus Martellus World Map" class="blkBorder" height="266" src="http://i.dailymail.co.uk/i/pix/2010/05/05/article-1272921-093BA55C000005DC-175_634x426.jpg" width="400" /&gt;&lt;br /&gt;The Henricus Martellus World Map was the first  to record the rounding of the Cape of Good Hope in South Africa by the  Portuguese in 1488&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;3. CHINESE GLOBE, 1623&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Made for the Chinese Emperor, this is the  earliest known Chinese terrestrial globe, and a fusion of East and  Western cultures.&lt;br /&gt;Its  creators are thought to be the Jesuit missionaries Manuel Dias  (1574-1659), who introduced the telescope to China, and Nicolo  Longobardi (1565-1655), superior general of the China mission.&lt;br /&gt;Both were respected scholars, and the globe's  depiction of the coasts of Africa and Europe would have contrasted with  traditional Chinese maps.&lt;br /&gt;These exaggerated the size of China and placed it in the middle  of a world that otherwise consisted mainly of small off shore islands. &lt;br /&gt;In its treatment of eclipses and meridians  and its information about magnetic inclination, however, the globe draws  on ideas that were developed in China far earlier than in the West.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Chinese Globe" class="blkBorder" height="400" src="http://i.dailymail.co.uk/i/pix/2010/05/08/article-1272921-093B8BFD000005DC-547_634x769.jpg" width="328" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The Chinese Globe which was made for the Chinese  Emperor in 1623&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;4. WALDSEEMULLER WORLD MAP, 1507&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;'America' is named and envisaged as a  separate continent for the first time on this map, put together by a  think tank in Saint-Dié in the Duchy of Lorraine. &lt;br /&gt;The map itself was created by a skilled  cartographer, Martin Waldseemüller, and was accompanied by an  explanatory booklet by one Matthias Ringmann. Impressed by the writings  of Florentine navigator Amerigo Vespucci, Ringmann suggested that the  Americas weren't part of Asia, as Columbus thought, but a continent in  their own right. &lt;br /&gt;So  they should, like the other continents, have a female name - hence  America, after Vespucci's first name. Perhaps to emphasise the  independent existence of the Americas, the map shows what we now know is  the Pacific lapping the western coast of South America, though its  existence was only confirmed years later. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;img alt="Waldseemuller world map" class="blkBorder" height="216" src="http://i.dailymail.co.uk/i/pix/2010/05/05/article-1272921-095B1644000005DC-837_634x344.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The Waldseemuller world map named and envisaged  America as a separate continent for the first time&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;5. GOOGLE EARTH, c2005&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Google Earth presents a world in which the  area of most concern to you (in this instance, Avebury in Wiltshire) can  be at the centre, and which - with mapped content overlaid - can  contain whatever you think is important.&lt;br /&gt;Almost for the first time, the ability to  create an accurate map has been placed in the hands of everyone, and it  has transformed the way we view the world. But it comes at a price. &lt;br /&gt;There are few, if any, agreed standards about  what should be included, and the less populated and 'less important'  regions get ignored. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Google Earth" class="blkBorder" height="273" src="http://i.dailymail.co.uk/i/pix/2010/05/07/article-1272921-0979CB2C000005DC-799_634x433.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The ability to create an accurate map has been  placed in the hands of everyone with Google Earth&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;6.  DESCRIPTIVE MAP OF LONDON POVERTY, 1889&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Businessman Charles Booth was sceptical about a  claim in 1885 that a quarter of Londoners lived in extreme poverty, so  he employed people to investigate. &lt;br /&gt;They found the true figure was 30 per cent.  The findings were entered onto a 'Master Map' using seven colour  categories, from black for 'Lowest class, semi-criminal' to gold for  wealthy. &lt;br /&gt;The  authorities were terrified into action, and the first council houses  were built soon afterwards. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Map of London poverty" class="blkBorder" height="329" src="http://i.dailymail.co.uk/i/pix/2010/05/08/article-1272921-0925FB6A000005DC-478_634x522.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;This map of London showed that 30 per cent of  people lived in extreme poverty&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;br /&gt;&lt;b&gt;7. 'RED  LINE' MAP OF NORTH AMERICA, 1782-3&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;This map was used by British diplomats  negotiating an end to the American War of Independence in Paris. Richard  Oswald, secretary to the delegation, annotated it with coloured lines  to show where it was thought past treaties established the U.S./Canada  border. &lt;br /&gt;In the event,  when drawing the northern border the Americans asked for less than  expected, and in the century afterwards they tried to renegotiate. &lt;br /&gt;To prevent them from seeing this embarrassing  map, it was removed from the British Museum, where it had been since  the 1820s, and placed in the Foreign O ffice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;br /&gt;&lt;img alt="'Red Line' map of North America" class="blkBorder" height="257" src="http://i.dailymail.co.uk/i/pix/2010/05/05/article-1272921-095C1C91000005DC-373_634x408.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The 'Red Line' map of North America was used by  British diplomats negotiating an end to the American War of Independence  in Paris&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;8. LONDON  TUBE MAP, 1933&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Dismissed  as too 'revolutionary' when it was first submitted in 1931, Harry  Beck's Underground map solved the problem of how to represent clearly  and elegantly a dense, complex interweaving of train lines. &lt;br /&gt;Placing the stations at similar intervals  regardless of their true locations amplifies the area of central London,  increasing its clarity, while the straight lines and interchange  symbols confer a simplicity and order on the network. A cartographic  icon. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="London Tube Map" class="blkBorder" height="270" src="http://i.dailymail.co.uk/i/pix/2010/05/05/article-1272921-09363F4F000005DC-499_634x428.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Harry Beck's Underground map solved the problem  of how to represent clearly and elegantly a dense, complex interweaving  of train lines&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;9. PETERS  PROJECTION WORLD MAP, 1974&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;It's impossible to portray the reality of the spherical world on  a flat map. The familiar 'Mercator' projection gives the right shapes  of land masses (up to a point), but at the cost of distorting their  sizes in favour of the wealthy lands to the north. &lt;br /&gt;The German Arno Peters sought to correct  this. His projection gets the proportions (roughly) right, and has the  e ffect of emphasising the Third World. That said, it's no more 'true'  than the 'colonialist' projection it seeks to replace. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Peters Projection World Map" class="blkBorder" height="244" src="http://i.dailymail.co.uk/i/pix/2010/05/05/article-1272921-0940AC81000005DC-648_634x388.jpg" width="400" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The Peters projection world map got the  proportions (roughly) right in 1974&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;br /&gt;&lt;b&gt;10. EVESHAM  WORLD MAP, c1400&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Created  for the prior of Evesham Abbey, this map marks the birth of modern  English patriotism. &lt;br /&gt;The  top is a world map in the traditional medieval sense, with the Garden  of Eden, the Tower of Babel below and a large multi-towered Jerusalem. &lt;br /&gt;But at the bottom an enormous England  stretches from Scandinavia to the Mediterranean. The very large tower  above the French coast is Calais, captured in 1347. &lt;br /&gt;We are in the age of Henry V and Agincourt. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img alt="Evesham World Map" class="blkBorder" height="640" src="http://i.dailymail.co.uk/i/pix/2010/05/08/article-1272921-0924C409000005DC-604_634x1155.jpg" width="351" /&gt; &lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The Evesham World Map marks the birth of modern  English patriotism&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;'Magnificent Maps: Power, Propaganda and Art' opens at the  British Library on April 30 (free admission); bl.uk/magnificentmaps&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Note :&lt;/i&gt; this article is an exactly copy of this one : "&lt;a href="http://www.dailymail.co.uk/home/moslive/article-1272921/Ten-greatest-maps-changed-world.html"&gt;Ten of the  greatest : Maps  that changed the world&lt;/a&gt;"&lt;br /&gt;All  rights reserved &lt;a href="http://www.dailymail.co.uk/"&gt;http://www.dailymail.co.uk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3505658672358855590?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3505658672358855590/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/05/ten-of-greatest-maps-that-changed-world.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3505658672358855590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3505658672358855590'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/05/ten-of-greatest-maps-that-changed-world.html' title='Ten of the greatest : Maps that changed the world'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6274242942549489225</id><published>2010-05-17T11:03:00.000-07:00</published><updated>2010-05-17T11:05:41.528-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='serious games'/><category scheme='http://www.blogger.com/atom/ns#' term='media'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Beyond Fun: Serious Games and Media (Download for free)</title><content type='html'>&lt;b&gt;by Drew Davidson et al&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.feedbooks.com/userbook/7063.jpg?t=20100510011354" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.feedbooks.com/userbook/7063.jpg?t=20100510011354" /&gt;&lt;/a&gt;&lt;/div&gt;This book focuses on strategies for applying games, simulations and  interactive experiences in learning contexts. The contributors  orchestrated this collection together, reading and writing as a whole so  that concepts resonate across articles. Throughout, the promises and  problems of implementing games and media in learning experiences are  explored. The articles have been authored by Clark Aldrich, Ian Bogost,  Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen,  Melinda Jackson, Donna Leishman, Michael Mateas, Marc Prensky, Scott  Rettberg, Kurt Squire, David Thomas, Siobhan Thomas, Jill Walker  Rettberg, and Jenny Weight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Download for FREE :&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a class="epub" href="http://www.feedbooks.com/userbook/7063.epub"&gt;EPUB&lt;/a&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a class="mobi" href="http://www.feedbooks.com/userbook/7063.mobi"&gt;Kindle&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a class="pdf" href="http://www.feedbooks.com/userbook/7063.pdf"&gt;PDF&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a class="pdf" href="http://www.feedbooks.com/userbook/7063.pdf?size=custom"&gt;Custom PDF&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;All rights : &lt;a href="http://www.feedbooks.com/userbook/7063%20"&gt;http://www.feedbooks.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6274242942549489225?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6274242942549489225/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/05/beyond-fun-serious-games-and-media.html#comment-form' title='2 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6274242942549489225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6274242942549489225'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/05/beyond-fun-serious-games-and-media.html' title='Beyond Fun: Serious Games and Media (Download for free)'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8418253166754655701</id><published>2010-04-20T03:04:00.000-07:00</published><updated>2010-09-06T09:56:52.883-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Dolphin : interface immersive pour réseaux sociaux</title><content type='html'>Lors de la dernière édition du salon international de la réalité virtuelle, &lt;a href="http://www.gehan-kamachi.net/2010/04/laval-virtual-2010.html"&gt;Laval Virtual&lt;/a&gt;, j'ai eu l'occasion de découvrir un projet commun d'&lt;b&gt;&lt;a href="http://www.orange-innovation.tv/dreamorange/?p=Portal/document&amp;amp;JDocumentOid=3874&amp;amp;title=une-interface-3d-pour-facebook"&gt;Orange&lt;/a&gt; &lt;/b&gt;et de&lt;b&gt; &lt;a href="http://www.polymorph.fr/"&gt;Polymorph&lt;/a&gt;&lt;/b&gt; : &lt;b&gt;Dolphin&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S81hcgnlNcI/AAAAAAAAA-A/xkOryYxf9Is/s1600/perso-dolphin.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S81hcgnlNcI/AAAAAAAAA-A/xkOryYxf9Is/s200/perso-dolphin.png" width="181" /&gt;&lt;/a&gt;&lt;/div&gt;"&lt;i&gt;Dolphin est une nouvelle interface immersive en trois dimensions reposant sur une base d'applications sociales. A la différence de ses congénères, elle s'adosse à des réseaux 2.0 existants, qu'elle enrichit grâce à un service de communication synchrone et de partage de contenus, pour une expérience utilisateur inédite&lt;/i&gt;".&lt;br /&gt;&lt;br /&gt;Il y a pour le moment deux façons de tester la version Alpha de Dolphin, la première en version "autonome", la seconde sous la forme d'une &lt;b&gt;application Facebook&lt;/b&gt;. Cette deuxième option vous permet d'avoir vos amis Facebook et de pouvoir les inviter dans, et depuis Dolphin. Lors d'une discussion sur le salon, je me suis laissé entendre dire que la solution devrait s'ouvrir à d'autres réseaux sociaux tel que LinkedIn. Affaire à suivre.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="384" width="480"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/video/xd0os4"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.dailymotion.com/swf/video/xd0os4" width="480" height="384" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;L'environnement&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Le style graphique de Dolphin est très cartoon. L'environnement se constitue de "room" ou "place" et on se télétransporte de l'une à l'autre d'un simple clic. A la première connexion, on se trouve sur l'île "stonehenge" et y on découvre le tutorial sous forme de six panneaux informatifs. Il n'y a pour le moment que deux espaces publics disponibles :  "stonehenge" et "papier".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S81pRPFwl7I/AAAAAAAAA-I/YVYkET_NjgI/s1600/appli-FB.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S81pRPFwl7I/AAAAAAAAA-I/YVYkET_NjgI/s400/appli-FB.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S81qkSPKYII/AAAAAAAAA-Y/1OBB4yzxsWU/s1600/amisFB.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S81qkSPKYII/AAAAAAAAA-Y/1OBB4yzxsWU/s400/amisFB.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Une fois connecté, chaque avatar peut créer son propre espace numérique, et ainsi accueillir ses amis. Là encore, les environnements disponibles pour créer sa propre "room" sont restreints, mais nous ne sommes qu'en version alpha. De plus, si certaines rooms comme "papier" apparaissent relativement fermées, d'autres environnement permettent un peu plus de liberté de déplacement.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S81rBU3F-aI/AAAAAAAAA-g/txAXJLAk9vU/s1600/paysage.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S81rBU3F-aI/AAAAAAAAA-g/txAXJLAk9vU/s400/paysage.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Au-delà du simple fait d'inviter vos amis dans votre "chez vous", vous pouvez le personnaliser avec une liste d'objets. En cliquant sur "Personnaliser" à partir du menu "Mon espace", vous  pouvez ajouter dans votre espace personnel trois types d'objets :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;des objets 3D de décoration (statiques) : chaises, table, ...&lt;/li&gt;&lt;li&gt;des  objets liés à Facebook : boîte aux lettres, panneau photo&amp;nbsp;&lt;/li&gt;&lt;li&gt; des  objets 3D avec des propriétés spéciales : téléphone, tableau blanc,  radio pour écouter vos web radio OCG, écran télé pour diffuser des web  TV OCG, ...&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;center&gt; &lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S81qZLH2ClI/AAAAAAAAA-Q/RrgEo3ZfJeA/s1600/dolphin-monde2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S81qZLH2ClI/AAAAAAAAA-Q/RrgEo3ZfJeA/s400/dolphin-monde2.png" width="400" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Il est ensuite possible d'éditer ses objets en les  déplaçant ou en modifiant les contenus ou les flux.&amp;nbsp; &lt;br /&gt;Les autres avatars ont la possibilité de laisser des commentaires ou même de vous envoyer un email. &lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;L'interface&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;L'interface de Dolphin est épuré. On y trouve :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;une barre supérieure d'options à partir de laquelle il est possible de personnaliser "Mon personnage", "Mes amis", "Mon espace", "Mes jeux" et de gérer la "Teletransportation"&lt;/li&gt;&lt;li&gt;une barre latérale située sur la droite de l'écran qui permet de gérer la caméra (vous pouvez également la gérer avec "alt")&lt;/li&gt;&lt;li&gt;une barre de chat, des options d'animation pour l'avatar (kiss, joke, danse, etc.)&lt;/li&gt;&lt;li&gt;un inventaire (il y a initialement deux objets, malheureusement je n'ai pas réussi à m'en servir)&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: black;"&gt;La personnalisation&lt;/span&gt;&lt;span style="color: orange;"&gt;&lt;span style="color: black;"&gt; de l'avatar reste pour le moment basique (visage, yeux, coiffe, etc.), mais je tenais à indiquer que le port d'ailes permet de voler, en appuyant successivement sur la barre d'espace.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: orange;"&gt;Impression générale&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Les déplacements et les animations de l'avatar restent basiques, mais on a bien compris que l'intérêt de cette solution ne se situait pas sur ces points spécifiques. Néanmoins, la gestion de la caméra se révèle quelque fois fastidieuse, parfois par manque de visibilité, parfois par conflit avec la scrollbar de la fenêtre web.&lt;br /&gt;&lt;br /&gt;L'impression générale est bonne, et contrairement à Vivaty Scenes qui repose sur le même concept, Dolphin a l'avantage de fonctionner ! Reste à voir si la recette prend, car je reste toujours perplexe face à ce genre de solution qui ne propose réellement pas de valeur ajoutée à la simple reformulation d'un espace numérique "plat" en un environnement en trois dimensions.&lt;br /&gt;&lt;br /&gt;Alors que j'allais clore ce billet, un avatar au langage peu compréhensible d'un point de vue grammatical, beaucoup moins équivoque d'un point de vue sémantique... me lança des invectives... Rien de bien blessant, mais une question me vint alors. Les mondes virtuels, nous le savons, sont particulièrement sectorisés en fonction de l'age des utilisateurs.&lt;br /&gt;&lt;br /&gt;Or, et c'est certainement ce qui fait la force de vente de Dolphin, Facebook touche une tranche d'ages particulièrement large.&amp;nbsp; Ce métissage de générations est intéressant, mais chacun, s'il peut en être spectateur, gère néanmoins ses contacts, ses amis, ses visites en fonction des restrictions qu'il décide d'établir ou non, donc de ses choix. Il sera donc intéressant de voir comment les avatars vont investir et s'approprier les zones publiques, où les âges vont se croiser au travers des intérêts et incompréhensions conjointes.&lt;br /&gt;&lt;br /&gt;Présentation de Dolphin : &lt;a href="http://www.blogger.com/dreamorange/?p=Portal/document&amp;amp;JDocumentOid=3874&amp;amp;title=une-interface-3d-pour-facebook"&gt;http://www.orange-innovation.tv&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8418253166754655701?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8418253166754655701/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/dolphin-interface-immersive-pour.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8418253166754655701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8418253166754655701'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/dolphin-interface-immersive-pour.html' title='Dolphin : interface immersive pour réseaux sociaux'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UH4tZ-GMbWc/S81hcgnlNcI/AAAAAAAAA-A/xkOryYxf9Is/s72-c/perso-dolphin.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2579914235727974652</id><published>2010-04-19T02:15:00.000-07:00</published><updated>2011-01-25T00:59:50.639-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><title type='text'>Interactive Visitors Center - Ciudad Grupo Santander, Madrid</title><content type='html'>YDreams" largest project to date, "El Faro" Visitors Center, is the gateway to Santander Group's financial complex on the outskirts of Madrid. The center is a creative mix of advanced robotics, hi-res LED paneled columns and interactive interface design that offer visitors memorable and impactful forms of exploring the group's history and global presence.&lt;br /&gt;&lt;br /&gt;Knee-high autonomous robots greet and guide visitors to their destination in the center, a large-scale model of the financial campus uses augmented reality and advanced graphics to explore points of interest, and a 12-meter tactile, interactive wall senses when people approach, triggers eye-catching graphics and lets visitors explore multimedia contents about "Ciudad Group Santander".&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bzDIJ6TTc6w&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bzDIJ6TTc6w&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.youtube.com/watch?v=bzDIJ6TTc6w&amp;feature=player_embedded"&gt;Youtube&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2579914235727974652?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2579914235727974652/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/interactive-visitors-center-ciudad.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2579914235727974652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2579914235727974652'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/interactive-visitors-center-ciudad.html' title='Interactive Visitors Center - Ciudad Grupo Santander, Madrid'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3499394048897609014</id><published>2010-04-16T08:44:00.000-07:00</published><updated>2010-09-13T00:49:47.681-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Archidemo Project : 3DCG + Second Life Machinima</title><content type='html'>Since long time, I am interested in the work of the Professor Hidenori Watanave. He is Supervisor of Photon,Inc. &amp;amp; Associate Professor at the &lt;a href="http://www.metro-u.ac.jp/index-e.html"&gt;Tokyo Metropolitan University&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Yesterday, I presented the &lt;a href="http://www.gehan-kamachi.net/2010/04/tuvalu-visualization-project.html"&gt;Tuvalu Vizualisation project&lt;/a&gt;, which I had the chance to see at the festival Laval Virtual 2010 and, recently, I also introduced the "&lt;a href="http://www.gehan-kamachi.net/2010/02/ars-electronica-archive-in-second-life.html"&gt;ARS Electronica Archive in Second Life&lt;/a&gt;". &lt;br /&gt;&lt;br /&gt;Today I want to present an exciting new video that is visible on the blog Archidemo.&lt;br /&gt;"&lt;i&gt;This is an unique example of the method of making movie using mashup of 3DCG + Second Life machinima&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IW0_GG-eBfo&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/IW0_GG-eBfo&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;This is a PR movie of the activity for public industrial-academic complex of Tokyo Metropolitan University. This was composed of 2 elements: 1.3DCG that used photographs of cities and campuses, 2.Second Life machinima that used photographs of researchers and works. Thus, these two elements are naturally united. This technique can be applied to other various usages".&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Creators:&lt;br /&gt;&lt;br /&gt;* Kenji Ishimaru (POLYGON PICTURES.INC.)&lt;br /&gt;* Takashi Yamaguchi&lt;br /&gt;* Hidenori Watanave (Tokyo Metropolitan University / Photon, Inc.)&lt;br /&gt;&lt;br /&gt;What I find interesting in the work of Hidenori Watanave is to see and understand  possibilities to organize, modelize and interact with the data in a virtual world. These works link up my research about the formalization of "mediascape" in virtual worlds.&lt;br /&gt;&lt;br /&gt;Link : &lt;a href="http://archidemo.blogspot.com/"&gt;Archidemo&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3499394048897609014?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3499394048897609014/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/archidemo-project-3dcg-second-life.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3499394048897609014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3499394048897609014'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/archidemo-project-3dcg-second-life.html' title='Archidemo Project : 3DCG + Second Life Machinima'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-5125647476894914511</id><published>2010-04-15T03:09:00.000-07:00</published><updated>2010-09-06T09:56:52.885-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Tuvalu Visualization Project</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S8bltzjgvLI/AAAAAAAAA7U/UlgU9cmVQh0/s1600/Image+1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="287" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S8bltzjgvLI/AAAAAAAAA7U/UlgU9cmVQh0/s400/Image+1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Last week, i met &lt;b&gt;Akihiko Shirai&lt;/b&gt; at &lt;a href="http://www.gehan-kamachi.net/search/label/laval%20virtual"&gt;Laval Virtual&lt;/a&gt;. Mr Shirai is an Associate Professor at the Departement of Information Media, Faculty Of Information Technology, Kanagawa Institute of Technology. He showed the &lt;b&gt;Tuvalu Visualization Project&lt;/b&gt;, which I presented in one of my tweets, &lt;span class="short_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Mais ce projet mérite une meilleure présentation"&gt;but this project deserves a better presentation.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Mais ce projet mérite une meilleure présentation"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;i&gt;The purpose of project is to disclose actual information about&amp;nbsp;&lt;b&gt;People&lt;/b&gt;  and &lt;b&gt;Scenery&lt;/b&gt; in Tuvalu to the world.&lt;br /&gt;&lt;br /&gt;It is said that Tuvalu is exposed to danger of going under water  by sea level rising because of global warming. However, we suppose that  it is important to understand not only the problem of global warming,  but also the real situation of Tuvalu. The Internet is an effective tool  for collecting information, but it was difficult to obtain information  of the real situation of Tuvalu from the Internet.&lt;br /&gt;&lt;br /&gt;Therefore, we produced this project to present the real  situation of Tuvalu, to improve the interest in Tuvalu, and to receive  feedback from all over the world&lt;/i&gt;                  ."&lt;span class="short_text" id="result_box"&gt;&lt;span style="background-color: white;" title="Mais ce projet mérite une meilleure présentation"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It is composed of three elements&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: orange; font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Build  the Future with 10,000 Tuvaluans&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;In these contents, Google Earth is used as not only a satellite image  viewer but also an interactive art form of portraits archive and  geographical information of Tuvalu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt; &lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tqnfQ9fpDs0&amp;hl=fr_FR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tqnfQ9fpDs0&amp;hl=fr_FR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;Tuvalu Mapping&lt;/b&gt;&lt;/div&gt;&lt;b&gt;Tuvalu Mapping&lt;/b&gt; is a photograph archive of Tuvalu on  Google Earth. This content represents the scenery of Tuvalu. We did a  fieldwork for taking pictures with GPS information in Tuvalu (Jul.07 -  23, 2009). More than 5000 pictures of coastlines, a runway of airport,  sky, and all roads of Tuvalu were taken. 3300 placemarks and 400  photo-overlays on Google Earth are available now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XmnXOSoyz48&amp;hl=fr_FR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XmnXOSoyz48&amp;hl=fr_FR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;b&gt;Tuvalu on  Photosynth&lt;/b&gt;&lt;/div&gt;Examples of artwork made by using GPS  photographs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EBJM5QeSUXM&amp;hl=fr_FR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EBJM5QeSUXM&amp;hl=fr_FR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Tuvalu Visualization Project is an art project visualizing information of Tuvalu on Google Earth. This project has been executed as a joint research of NPO Tuvalu Overview and Hidenori Watanave Laboratory @ Tokyo Metropolitan University from September 2008.&lt;br /&gt;&lt;a href="http://www.blogger.com/goog_1327003628"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mapping.jp/tuvalu_networklink.kmz"&gt;&lt;b&gt;Download  Google Earth data (kmz)&lt;/b&gt;&lt;/a&gt;         &lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://tv.mapping.jp/%20"&gt;Tuvalu Visualization Project &lt;/a&gt;&lt;br /&gt;All Credits : &lt;a href="http://tv.mapping.jp/credits.htm"&gt;http://tv.mapping.jp/credits.htm&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-5125647476894914511?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/5125647476894914511/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/tuvalu-visualization-project.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5125647476894914511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5125647476894914511'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/tuvalu-visualization-project.html' title='Tuvalu Visualization Project'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UH4tZ-GMbWc/S8bltzjgvLI/AAAAAAAAA7U/UlgU9cmVQh0/s72-c/Image+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3419373882043919598</id><published>2010-04-14T02:38:00.000-07:00</published><updated>2010-04-14T02:39:31.438-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='trend'/><title type='text'>Universe and Radar Q4, by Kzero</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;div id="__ss_3176875" style="width: 425px;"&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=universeq409-100214114558-phpapp01&amp;stripped_title=universe-and-radar-q4-2009" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=universeq409-100214114558-phpapp01&amp;stripped_title=universe-and-radar-q4-2009" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="padding: 5px 0pt 12px;"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/nicmitham"&gt;KZero Worldswide&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3419373882043919598?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3419373882043919598/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/universe-and-radar-q4-by-kzero.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3419373882043919598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3419373882043919598'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/universe-and-radar-q4-by-kzero.html' title='Universe and Radar Q4, by Kzero'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1482702830631743175</id><published>2010-04-09T02:32:00.000-07:00</published><updated>2011-01-25T00:59:50.640-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>PIXELS</title><content type='html'>PIXELS by Patrick Jean&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="560" height="315"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/video/xcv6dv?width=560&amp;autoPlay=0&amp;start=&amp;additionalInfos=0&amp;foreground=%2345F425&amp;highlight=%23FFC300&amp;background=%23171D1B&amp;hideInfos=0&amp;colors=background%3A171D1B%3Bforeground%3AF7FFFD%3Bspecial%3AFFC300%3B"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.dailymotion.com/swf/video/xcv6dv?width=560&amp;autoPlay=0&amp;start=&amp;additionalInfos=0&amp;foreground=%2345F425&amp;highlight=%23FFC300&amp;background=%23171D1B&amp;hideInfos=0&amp;colors=background%3A171D1B%3Bforeground%3AF7FFFD%3Bspecial%3AFFC300%3B" width="560" height="315" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1482702830631743175?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1482702830631743175/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/pixels.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1482702830631743175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1482702830631743175'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/pixels.html' title='PIXELS'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1974398103751674254</id><published>2010-04-07T01:28:00.000-07:00</published><updated>2010-09-13T00:50:46.187-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Google Street View en 3D</title><content type='html'>Depuis quelques jours, les billets de blogs se multiplient sur le passage de Google Street View à la 3D.&lt;br /&gt;Pour cela, il suffit de cliquer sur le bonhomme aux lunettes en haut à gauche de l'interface de Street View (zoom maximum sur les axes en jaunes dans Google Maps).&lt;br /&gt;&lt;br /&gt;Je n'ai pas eu l'occasion de vérifier avec des lunettes, mais voici ce que l'on peut apercevoir&amp;nbsp; :&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S7vES7P0AeI/AAAAAAAAA60/B1Qps7iIyic/s1600/Image+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S7vES7P0AeI/AAAAAAAAA60/B1Qps7iIyic/s640/Image+1.png" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S7vEZffAA7I/AAAAAAAAA68/cK-NN2DrJNQ/s1600/Image+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="267" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S7vEZffAA7I/AAAAAAAAA68/cK-NN2DrJNQ/s640/Image+2.png" width="640" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Je suis impatient de retrouver de vieilles bésicles bicolores pour pouvoir tester l'application, car je n'ai toujours pas eu l'occasion de lire de commentaires sur le résultat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1974398103751674254?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1974398103751674254/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/google-street-view-en-3d.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1974398103751674254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1974398103751674254'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/google-street-view-en-3d.html' title='Google Street View en 3D'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/S7vES7P0AeI/AAAAAAAAA60/B1Qps7iIyic/s72-c/Image+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2040353669718920333</id><published>2010-04-05T10:49:00.000-07:00</published><updated>2010-09-06T09:56:37.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual reality'/><title type='text'>Laval Virtual 2010</title><content type='html'>Les Rencontres Internationales de la Réalité Virtuelle - &lt;b&gt;Laval Virtual &lt;/b&gt;est LE salon européen consacré aux technologies de la réalité virtuelle, de la 3D temps réel et des techniques interactives. Il a lieu chaque année au mois d'avril à Laval, en France, durant 5 jours.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;La douzième édition de Laval Virtual se déroulera du 7 au 11 avril 2010.&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S7oiZxiOiRI/AAAAAAAAA6s/yqSqqrfXy6E/s1600/laval-virtual.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S7oiZxiOiRI/AAAAAAAAA6s/yqSqqrfXy6E/s640/laval-virtual.png" width="499" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Les trois premiers jours sont réservés aux professionnels, scientifiques et compétiteurs. Les spécialistes internationaux du domaine (professionnels, scientifiques, étudiants) s'y rassemblent autour de plusieurs événements :&lt;br /&gt;&lt;br /&gt;* &lt;b&gt;Le Salon&lt;/b&gt; : salon professionnel rassemblant les principaux acteurs et produits du marché&lt;br /&gt;* VRIC - Virtual Reality International Conference : conférence internationale réunissant les scientifiques du monde entier&lt;br /&gt;* &lt;b&gt;Virtual Fantasy&lt;/b&gt; : compétitions étudiantes comprenant plusieurs catégories (démos et temps-limité)&lt;br /&gt;* &lt;b&gt;ReVolution&lt;/b&gt; : concours international d'animations interactives&lt;br /&gt;* &lt;b&gt;Laval Virtual Awards&lt;/b&gt; : les 'César' de la réalité virtuelle&lt;br /&gt;&lt;br /&gt;Les Rencontres Internationales de la Réalité Virtuelle ouvrent ensuite leurs portes au Grand Public le week-end pour exposer les dernières avancées technologiques dans le domaine. Chaque année plus de 11 000 visiteurs (3 000 lors des journées professionnelles et 8 000 lors des journées Grand Public) participent à cet événement.&lt;br /&gt;&lt;br /&gt;J'y serai le vendredi 9 avril, n'hésitez pas à me contacter via twitter ou par mail.&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://fr.wikipedia.org/wiki/Laval_Virtual"&gt;Wikipédia&lt;/a&gt;&lt;br /&gt;Crédits image : &lt;a href="http://www.laval-virtual.org/#Home"&gt;Laval Virtual&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2040353669718920333?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2040353669718920333/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/laval-virtual-2010.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2040353669718920333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2040353669718920333'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/laval-virtual-2010.html' title='Laval Virtual 2010'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/S7oiZxiOiRI/AAAAAAAAA6s/yqSqqrfXy6E/s72-c/laval-virtual.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-4075256872072699867</id><published>2010-04-01T00:45:00.000-07:00</published><updated>2010-09-13T00:50:46.192-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented city'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>Project your navigation or your map with the GPS Tamtam Flash</title><content type='html'>Tamtam flash takes its user by the hand and on a playful discovery tour, just like a local that shows him around, but pocked-sized and always there. tamtam flash resembles a flash light, it lights its user the way and helps him feel secure in a foreign environment. But instead of lighting the dark with a cone of light, it projects navigation information on the user’s path and thus generates an immediate, intuitive way of navigation. In case the user gets lost, he can project a usual map on any surface. This map is zoomable and scrollable like any digital map.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S7RNRXwrX6I/AAAAAAAAA6I/Xwn5QQxyyKM/s1600/project02_page02_1200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/S7RNRXwrX6I/AAAAAAAAA6I/Xwn5QQxyyKM/s400/project02_page02_1200.jpg" width="500" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;By turning the „aperture”, the user chooses between the two navigation modes or, in map mode, zooms in and out of the map. Additionally, tamtam flash is able to read QR tags. These tags, placed at points-of-interests, can be aimed at with the „tamtam flash” and thus additional information about that location will be displayed.&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://studioblog.designaffairs.com/?p=18"&gt;http://studioblog.designaffairs.com&lt;/a&gt; via &lt;a href="http://www.accessoweb.com/"&gt;http://www.accessoweb.com/&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-4075256872072699867?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/4075256872072699867/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/04/project-your-navigation-or-your-map.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4075256872072699867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/4075256872072699867'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/04/project-your-navigation-or-your-map.html' title='Project your navigation or your map with the GPS Tamtam Flash'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UH4tZ-GMbWc/S7RNRXwrX6I/AAAAAAAAA6I/Xwn5QQxyyKM/s72-c/project02_page02_1200.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8800100334600868501</id><published>2010-03-27T13:43:00.000-07:00</published><updated>2010-03-27T18:42:33.376-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social network'/><category scheme='http://www.blogger.com/atom/ns#' term='trend'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>L’âge moyen des “social gamers” est de 29 ans aux Etats-Unis et de 27 ans en Europe.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65scSE4LHI/AAAAAAAAA5c/VM50r9h-FSw/s1600/image002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65scSE4LHI/AAAAAAAAA5c/VM50r9h-FSw/s1600/image002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65scSE4LHI/AAAAAAAAA5c/VM50r9h-FSw/s1600/image002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65scSE4LHI/AAAAAAAAA5c/VM50r9h-FSw/s200/image002.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="line-height: 150%; margin-top: 12pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; margin-top: 12pt; text-align: justify;"&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;Les  joueurs sur les réseaux sociaux sont significativement plus jeunes qu’initialement annoncé par&amp;nbsp; les précédentes études.&lt;/b&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;b style="color: orange;"&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt;Londres, le 25 Mars 2010&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt; –En prévision du prochain rapport « Social Gaming Monitor », basé sur un panel de 13 000 personnes âgées de 8 ans et plus, Newzoo / Gamesindustry.com et TNS&amp;nbsp; présentent aujourd’hui les résultats des données analysées, révélant que la moyenne d’âge des personnes jouant sur les réseaux sociaux est de moins de 30 ans aux Etats-Unis, en Allemagne, en France et en Angleterre. Au moins 29% (US) des personnes qui jouent sur ses réseaux ont moins de 20 ans. Ce groupe d’âge est encore plus représentatif sur les marchés européens: Angleterre (31%), France (35%) et Allemagne (39%). Aux Etats-Unis seulement 8% des joueurs sociaux ont plus de 50 ans, loin devant l’Europe avec sa moyenne de 4%. Ces analyses font partie de la préparation du prochain rapport « Social Gaming Monitor » de&amp;nbsp; Newzoo / Gamesindustry.com, dont est attendue une confirmation de ces découvertes. Le rapport analyse comment les marchés occasionnels et sociaux se chevauchent, tant en termes de jeu que de paiement.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;center&gt; &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S65s1qrdciI/AAAAAAAAA5k/Xgnnxes3Z_k/s1600/Social_Gaming_Monitor_International.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_UH4tZ-GMbWc/S65s1qrdciI/AAAAAAAAA5k/Xgnnxes3Z_k/s400/Social_Gaming_Monitor_International.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt;Peter Warman, MD de Newzoo / Gamesindustry.com explique: &lt;i&gt;"C'est en  regardant le tableau complet que nous avons remarqués que les données  démographiques des joueurs sociaux étaient très proches de celles des joueurs occasionnels  actifs en ligne sur de grands portails de jeu." &lt;/i&gt;Commentant la conclusion  d’un étude récente qui statuait que l’âge moyen du joueur social était de 43  ans, Warman dit &lt;i&gt;“Leur conclusion se basait sur une étude faite sur des  personnes âgée de 18 ans et plus. De fait, il n’est pas du tout surprenant que  leur moyenne d’âge soit extraordinairement élevée, il ne s’agit clairement  pas d’un chiffre représentatif. Les données sur les enfants et les adolescents  sont cruciales et devraient toujours être prises en compte.”&lt;/i&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65tOjQbb-I/AAAAAAAAA5s/4N9jtqKuRxk/s1600/Social_Gaming_Monitor_France.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65tOjQbb-I/AAAAAAAAA5s/4N9jtqKuRxk/s400/Social_Gaming_Monitor_France.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: orange; line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;Les réseaux sociaux comme première destination pour le jeu occasionnel: 24%  aux Etats-Unis, 10% en Europe&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt;Les jeux sociaux attirent sensiblement plus les femmes que les hommes: 59%  de joueuses contre 41% de joueurs aux Etats-Unis. En Europe, la différence est  réduite, et en France, ce sont les hommes qui prennent la tête avec 54% de joueurs.  Les données montrent aussi que sur les 45 millions de «&amp;nbsp;social gamers&amp;nbsp;» aux Etats-Unis, un quart d’entre eux explique que leur réseau social est  leur première destination de jeu; laissant ainsi loin derrière avec seulement  10%, les marchés européens clés de plus de 10 millions de «&amp;nbsp;social gamers&amp;nbsp;». Le pourcentage de joueurs considérant un réseau social comme leur principale destination de jeu devrait considérablement grossir  étant donné la popularité du «&amp;nbsp;social gaming&amp;nbsp;». Cinq graphiques en haute résolution ont été dévoilé et sont disponible sur &lt;a href="http://www.todaysgamers.com/" target="_blank"&gt;www.todaysgamers.com&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: orange; font-size: large;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;Les  nouvelles données pour les jeux vidéo «&amp;nbsp;casual&amp;nbsp;», sociaux et mobiles.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black;"&gt;Le «&amp;nbsp;Social Gaming Monitor&amp;nbsp;» fait partie d’une plus grande étude qui offre périodiquement  un aperçu des quatre principaux segments d’évolution rapide des principaux  marchés occidentaux:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;1. &lt;b&gt;&lt;span style="color: black;"&gt;Les  portails de jeux occasionnels en ligne:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black;"&gt; part de  marché / identification des 10 premiers portails, connaissance de la marque, perception de la marque, budget dépensé sur  tous les modèles économiques. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;2. &lt;b&gt;&lt;span style="color: black;"&gt;Les  réseaux sociaux&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black;"&gt;: préférence des  réseaux sociaux, temps passé dessus, attitude de jeu, dépenses générales et  spécifiques au jeu, genres, motivation. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;3. &lt;b&gt;&lt;span style="color: black;"&gt;Mobile  (incl. iPod/iPad)&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black;"&gt;: attitude de  jeu, dépenses, téléchargement vs installation de jeu. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin-left: 18pt; text-align: justify;"&gt;4. &lt;b&gt;&lt;span style="color: black;"&gt;Distribution  numérique&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black;"&gt;: activité de  téléchargement, genres, dépenses, sources de téléchargement. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: 11pt; line-height: 150%;"&gt;Cette étude régulière révélera de nouveaux détails sur le profil des  utilisateurs, les préférences de jeux, le budget dépensé sur les réseaux sociaux et  les différentes plateformes de jeux. RealGames et King.com font partie des partenaires de lancement de cette nouvelle étude périodique. &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: 11pt;"&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: 10pt; line-height: 150%;"&gt;Note aux éditeurs&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-size: 10pt; line-height: 150%;"&gt;L’Etude Nationale des Jeux Vidéo 2009&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 10pt; line-height: 150%;"&gt; (&lt;a href="http://www.etudenationaledesjeuxvideo.fr/" target="_blank"&gt;www.&lt;wbr&gt;&lt;/wbr&gt;etudenationaledesjeuxvideo.fr&lt;/a&gt;) fait partie d’une série d’études d’identités nationales menées par TNS  NIPO et Gamesindustry.com aux Pays-Bas, en France, en Allemagne, en Angleterre,  en Belgique et aux Etats-Unis sur plus de 13&amp;nbsp;000 personnes sélectionnés  pour représenter le profil démographique de chaque pays. Cette série  d’analyse est appelée&lt;i&gt; Today’s Gamers&lt;/i&gt; (&lt;a href="http://www.todaysgamers.com/" target="_blank"&gt;www.todaysgamers.com&lt;/a&gt;). Les questionnaires ont été posés en ligne, de fait les résultats  représentent les personnes ayant une connexion à Internet. Les autres sujets de  l’étude sont portés sur la répartition démographique, les intérêts généraux, les  intentions d’achats, la consommation médiatique, les préférences sur les chaines  locales, les motivations de jeux, les méthodes de paiements, la distribution  numérique, le nombre de jeux joués, la sélection de la plateforme de jeu, les caractéristiques les plus appréciées, et la participation aux jeux  d’argents. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: 10pt; line-height: 150%;"&gt;Les rapports nationaux et internationaux sont tous deux disponibles dès à  présent, de même que les informations brutes de chaque question, collectée lors  de l’enquête. Une sélection de données et 13 graphiques sont disponibles gratuitement sur le site &lt;a href="http://www.gamesindustry.com/" target="_blank"&gt;www.gamesindustry.com&lt;/a&gt; sous forme de résumé de rapports (en anglais)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: 10pt; line-height: 150%;"&gt;Pour plus d’informations, incluant l’enquête complète et le rapport de chaque partie, veuillez consulter le site &lt;a href="http://www.etudenationaledesjeuxvideo.fr/" target="_blank"&gt;www.&lt;wbr&gt;&lt;/wbr&gt;etudenationaledesjeuxvideo.fr&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;A propos de TNS NIPO Technology et Gamesindustry.com&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;TNS NIPO Technology &lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 150%;"&gt;mène des recherches sur le marché ICT (Information and Communication Technology) liées au développement des  segments d’Internet, du téléphone et de la communication, et de l’électronique  grand public, pour les secteurs professionnels et publics.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="line-height: 150%;"&gt;Gamesindustry.com&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 150%;"&gt; est la première source d’information internationale pour les jeux vidéo, les prospects, les partenariats, les emplois et les opportunités  d’investissements lies à l’industrie vidéoludique. Gamesindustry.com fourni un service de  mise en relation et assiste les investisseurs, les publicitaires, les éditeurs traditionnels et les entreprises média en les faisant participer ou  entrer dans ce marché dynamique. Gamesindustry.com édite également des systèmes d’intelligence marketing sur les jeux vidéo et les joueurs.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8800100334600868501?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8800100334600868501/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/03/lage-moyen-des-social-gamers-est-de-29.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8800100334600868501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8800100334600868501'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/03/lage-moyen-des-social-gamers-est-de-29.html' title='L’âge moyen des “social gamers” est de 29 ans aux Etats-Unis et de 27 ans en Europe.'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/S65scSE4LHI/AAAAAAAAA5c/VM50r9h-FSw/s72-c/image002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6536210719306482635</id><published>2010-03-25T07:41:00.000-07:00</published><updated>2011-01-25T00:59:50.642-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Jane McGonigal: Gaming can make a better world</title><content type='html'>Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object height="326" width="446"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=799&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=new_on_ted_com;theme=media_that_matters;theme=the_rise_of_collaboration;theme=a_taste_of_ted2010;theme=what_s_next_in_tech;theme=design_like_you_give_a_damn;theme=art_unusual;event=TED2010;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=799&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=new_on_ted_com;theme=media_that_matters;theme=the_rise_of_collaboration;theme=a_taste_of_ted2010;theme=what_s_next_in_tech;theme=design_like_you_give_a_damn;theme=art_unusual;event=TED2010;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6536210719306482635?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6536210719306482635/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/03/jane-mcgonigal-gaming-can-make-better.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6536210719306482635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6536210719306482635'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/03/jane-mcgonigal-gaming-can-make-better.html' title='Jane McGonigal: Gaming can make a better world'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6479448357430257943</id><published>2010-03-18T10:56:00.000-07:00</published><updated>2011-01-25T00:59:50.643-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><title type='text'>Coup de coeur : Logorama</title><content type='html'>Cela fait un petit moment que c'est disponible, mais si ,comme moi, vous avez un wagon de retard, alors ne manquez pas de regarder &lt;b&gt;Logorama&lt;/b&gt;, meilleur Court Metrage D'Animation primee aux Oscars 2010, et le seul succès français !&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="315" width="560"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/video/xciooi?width=560&amp;autoPlay=0&amp;foreground=%23F7FFFD&amp;highlight=%23FFC300&amp;background=%23171D1B&amp;colors=background%3A171D1B%3Bforeground%3AF7FFFD%3Bspecial%3AFFC300%3B"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.dailymotion.com/swf/video/xciooi?width=560&amp;autoPlay=0&amp;foreground=%23F7FFFD&amp;highlight=%23FFC300&amp;background=%23171D1B&amp;colors=background%3A171D1B%3Bforeground%3AF7FFFD%3Bspecial%3AFFC300%3B" width="560" height="315" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6479448357430257943?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6479448357430257943/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/03/coup-de-couer-logorama.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6479448357430257943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6479448357430257943'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/03/coup-de-couer-logorama.html' title='Coup de coeur : Logorama'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8904821941235212251</id><published>2010-03-15T19:14:00.000-07:00</published><updated>2010-09-13T00:49:47.687-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>Flickr Flow : an experiment whose materials are color and time.</title><content type='html'>Flickr Flow is an experiment whose materials are color and time.&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;The two of us see the world as a stream of color, and in 2009 we finally had a chance to draw the river in our heads. We began with a collection of photographs of the Boston Common taken from Flickr. Using an algorithm developed for the WIRED Anniversary visualization, our software calculated the relative proportions of different colors seen in photos taken in each month of the year, and plotted them on a wheel. The image below is an early sketch from the piece. Summer is at the top, with time proceeding clockwise.&lt;/i&gt;"&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://hint.fm/projects/flickr/flickr1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://hint.fm/projects/flickr/flickr1.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The resulting diagram picks up the ebb and flow of seasonal colors.  The close-ups below show  winter, spring, summer, and fall.  &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img src="http://hint.fm/projects/flickr/flickr-samples2.jpg" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The final piece appeared in the &lt;i&gt;Metric&lt;/i&gt; section of Boston  Magazine.  Designer Heather Burke worked with us to give readers a more precise  sense of  the monthly cycle and to include some of the original Flickr photos.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img border="0" height="617" src="http://hint.fm/projects/flickr/boston_mag.jpg" width="470" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://hint.fm/projects/flickr/"&gt;http://hint.fm/projects/flickr/&lt;/a&gt;&lt;br /&gt;Prints are available through  &lt;a href="http://hint.imagekind.com/color"&gt;Imagekind&lt;/a&gt;.&lt;br /&gt;All rights reserved &lt;a href="http://hint.fm/"&gt;http://hint.fm/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8904821941235212251?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8904821941235212251/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/03/flickr-flow-experiment-whose-materials.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8904821941235212251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8904821941235212251'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/03/flickr-flow-experiment-whose-materials.html' title='Flickr Flow : an experiment whose materials are color and time.'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7634636783161762253</id><published>2010-03-13T15:20:00.000-08:00</published><updated>2010-03-13T15:20:23.525-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>VirtualLife project</title><content type='html'>VirtualLife project aims at developing a virtual world platform mainly focusing on security, democracy and collaborative aspects. Combining a virtual legal system with a strong security infrastructure and a peer-to-peer architecture, VirtualLife provides a digital 3d environment suitable for education, training, e-commerce, business and entertainment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iueJh3iWoHs&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iueJh3iWoHs&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;VirtualLife constitutes a new form of civil organization, finalized to the creation of secure and ruled places within the virtual world, where important transactions can occur. The aggregation in communities and the collaboration between users is encouraged in order to reach a management of common and private interests. This collaboration is achieved through the definition of common rules that take care of all the involved cultures. A standard collection of laws, the Virtual Constitution, finalized to the creation and regulation of a secure and trusted environment (Virtual Nation) will be studied.&lt;br /&gt;&lt;br /&gt;In order to reach high quality 3D metaverses and provide a rich user-experience, the Virtual World will be based on a peer-to-peer network with nodes connected using a secure protocol. Thus the resulting Virtual World will not be hosted on a central server cluster but will be based on a network of Virtual Zone Servers (VZ Servers). This gives the end-user the full control on the fundamental components of the Virtual Zone Server and the protection of his sensible data.&lt;br /&gt;&lt;br /&gt;The peer-to-peer architecture will enable easy and fast sharing of contents without third ruling partners: the only ruling entity will be the law in force, defined by the users’ community and accepted by those users who join the community afterwards.&lt;br /&gt;&lt;br /&gt;Each VZ Server simulates all the entities in the zone and gives the users the possibility to create and share contents, media, and data in a very intuitive way.&lt;br /&gt;&lt;br /&gt;VirtualLife constitutes a new form of virtual organization, representing the transition from existing Virtual Worlds administrator-centric to a civil organization ruled by a common “jus gentium” within an immersive, high quality, 3D virtual reality environment. &lt;br /&gt;&lt;br /&gt;Website : &lt;a href="http://www.ict-virtuallife.eu/blog/?cat=8"&gt;http://www.ict-virtuallife.eu/blog/?cat=8&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7634636783161762253?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7634636783161762253/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/03/virtuallife-project.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7634636783161762253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7634636783161762253'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/03/virtuallife-project.html' title='VirtualLife project'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-7098375294494898308</id><published>2010-02-22T02:00:00.000-08:00</published><updated>2011-01-25T00:59:50.645-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><title type='text'>Ars Electronica Archive in Second Life</title><content type='html'>Last year, during &lt;a href="http://www.laval-virtual.org/#Home"&gt;Laval Virtual 2009&lt;/a&gt;, i saw the Archidemo's guys. These researchers use Second Life to show archives.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/r1xdQxsEKe0&amp;hl=fr_FR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/r1xdQxsEKe0&amp;hl=fr_FR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;In this archive, users can browse images and webpages of Japanese winners of &lt;a href="http://www.aec.at/prix_about_jp.php"&gt;Prix Ars Electronica&lt;/a&gt; 1987 to 2007. And also, this archive support Livecam function (the scene of exhibition will be projected) and twitter search widget. I'm constructing new function contributing the chatlog in Second Life to twitter now.&lt;br /&gt;&lt;br /&gt;SLurl:&lt;a href="http://slurl.com/secondlife/tmu/193/174/29"&gt;http://slurl.com/secondlife/tmu/193/174/29&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"Ars Electronica Archive in Second Life" was produced for exhibition in "&lt;a href="http://www.tokyoartbeat.com/event/2010/3C3D.en"&gt;Technoclasm Cyber Arts Japan / Ars Electronica 30 years for Art and Media Technology&lt;/a&gt;" at &lt;a href="http://www.mot-art-museum.jp/eng/index.html"&gt;Museum of Contemporary art Tokyo&lt;/a&gt; and The 13th Japan Media Arts Festival.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Credits&lt;/b&gt;:&lt;br /&gt;Created by Hidenori Watanave + Hidenori Watanave Lab. Tokyo Metropolitan University (Music by Kensuke Takada, Supported by Yumi Akutsu, Ayaka Daimon, Yuki Nakamaru, Yurina Takata and Kazuya Kitahara)&lt;br /&gt;Conception by Tomoe Moriyama&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Source &lt;/b&gt;: &lt;a href="http://archidemo.blogspot.com/2010/01/ars-electronica-archive-in-second-life_26.html"&gt;Archidemo&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-7098375294494898308?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/7098375294494898308/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/02/ars-electronica-archive-in-second-life.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7098375294494898308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/7098375294494898308'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/02/ars-electronica-archive-in-second-life.html' title='Ars Electronica Archive in Second Life'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3016691461018935626</id><published>2010-02-16T00:14:00.000-08:00</published><updated>2010-02-16T00:14:42.132-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='metalab 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed environments'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>Virtual world camp Paris sur le metalab, le vendredi 19 fevrier 2010</title><content type='html'>&lt;b&gt;Vendredi 19 février 2009&lt;/b&gt;&lt;br /&gt;13h-22h / 4 am-1 pm SLT&lt;br /&gt;à La Cantine (Paris)&lt;br /&gt;151 rue Montmartre, Passage des Panoramas&lt;br /&gt;12 Galerie Montmartre, 75002 Paris&lt;br /&gt;&lt;br /&gt;et &lt;b&gt;sur l'île Metalab SLURL&lt;/b&gt; : &lt;a href="http://slurl.com/secondlife/Paris%20IledeFrance/176/106/25"&gt;http://slurl.com/secondlife/Paris%20IledeFrance/176/106/25&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ouvert à tous et gratuit.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object data="http://flash.locamoda.com/wiffiti.com/cloud/cataclysm.swf?id=17175" height="350" type="application/x-shockwave-flash" width="420"&gt;&lt;param name="movie" value="http://flash.locamoda.com/wiffiti.com/cloud/cataclysm.swf?id=17175"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Plus de 50 intervenants sont inscrits pour participer à ce barcamp auquel vous pouvez participer depuis second life. De nombreux mondes virtuels et projets seront présentés (realxtend, francogrid, edusim, vasstpark, assemblive...).&lt;br /&gt;&lt;br /&gt;Pour vous inscrire et proposer un sujet  : allez &lt;a href="http://barcamp.pbworks.com/virtualworldscamp"&gt;sur la page officielle du camp&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Sinon, rendez-vous inworld pour la passerelle vidéo live que nous mettons en place avec l'équipe d'organisation !&lt;br /&gt;&lt;br /&gt;Le tag de ralliement sur twitter est &lt;a href="http://search.twitter.com/search?q=%23vwparis"&gt;&lt;b&gt;#vwparis&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Longue vie au metalab !&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://metalab3d.blogspot.com/"&gt;MetaLab3D &lt;/a&gt;par &lt;a href="http://sldirect.blogspot.com/"&gt;Hugobiwan Zolnir&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3016691461018935626?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3016691461018935626/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/02/virtual-world-camp-paris-sur-le-metalab.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3016691461018935626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3016691461018935626'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/02/virtual-world-camp-paris-sur-le-metalab.html' title='Virtual world camp Paris sur le metalab, le vendredi 19 fevrier 2010'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-8346388380239590129</id><published>2010-02-15T09:02:00.000-08:00</published><updated>2011-01-25T00:59:50.647-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='web 2.0'/><category scheme='http://www.blogger.com/atom/ns#' term='augmented reality'/><category scheme='http://www.blogger.com/atom/ns#' term='thinking'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed environments'/><title type='text'>Blaise Aguera y Arcas demos augmented-reality maps</title><content type='html'>In a demo that drew gasps at TED2010, &lt;a href="http://www.ted.com/speakers/blaise_aguera_y_arcas.html"&gt;Blaise Aguera y Arcas&lt;/a&gt; demos new augmented-reality mapping technology from Microsoft.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="326" width="446"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=the_creative_spark;theme=new_on_ted_com;theme=a_taste_of_ted2010;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=the_creative_spark;theme=new_on_ted_com;theme=a_taste_of_ted2010;event=TED2010;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.ted.com/talks/blaise_aguera.html"&gt;TED&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-8346388380239590129?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/8346388380239590129/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/02/blaise-aguera-y-arcas-demos-augmented.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8346388380239590129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/8346388380239590129'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/02/blaise-aguera-y-arcas-demos-augmented.html' title='Blaise Aguera y Arcas demos augmented-reality maps'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6736215830986360315</id><published>2010-02-11T06:55:00.000-08:00</published><updated>2011-01-25T00:59:50.648-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='data'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><title type='text'>T_Visionarium 360 3D Installation</title><content type='html'>T_Visionarium was created for the UNSW iCinema Centre’s Advanced Interaction and Visualisation Environment (AVIE), and it offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a multitude of stories in three dimensions&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7534353&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7534353&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/7534353"&gt;T_Visionarium 360 3D Installation&lt;/a&gt; from &lt;a href="http://vimeo.com/karelensjaak"&gt;Karel &amp;amp; Sjaak&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://www.makersofuniverses.com/?p=490"&gt;http://www.makersofuniverses.com/?p=490&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6736215830986360315?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6736215830986360315/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/02/tvisionarium-360-3d-installation.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6736215830986360315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6736215830986360315'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/02/tvisionarium-360-3d-installation.html' title='T_Visionarium 360 3D Installation'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-3150776265716392842</id><published>2010-02-09T03:49:00.001-08:00</published><updated>2010-03-25T07:52:29.281-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Autoethnographies'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><title type='text'>Autoethnographies &amp; journeys of the (virtual) self:  students, sociology &amp; second life</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;div style="width:425px;text-align:left" id="__ss_1844310"&gt;&lt;a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/Netwoman/autoethnographies-journeys-of-the-virtual-self-students-sociology-second-life" title="Autoethnographies &amp;amp; journeys of the (virtual) self:   students, sociology &amp;amp; second life"&gt;Autoethnographies &amp;amp; journeys of the (virtual) self:   students, sociology &amp;amp; second life&lt;/a&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kennedyasa2009-090811102449-phpapp02&amp;stripped_title=autoethnographies-journeys-of-the-virtual-self-students-sociology-second-life" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kennedyasa2009-090811102449-phpapp02&amp;stripped_title=autoethnographies-journeys-of-the-virtual-self-students-sociology-second-life" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;View more &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/Netwoman"&gt;Tracy Kennedy&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-3150776265716392842?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/3150776265716392842/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/02/autoethnographies-journeys-of-virtual.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3150776265716392842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/3150776265716392842'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/02/autoethnographies-journeys-of-virtual.html' title='Autoethnographies &amp; journeys of the (virtual) self:  students, sociology &amp; second life'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-1741018561123821028</id><published>2010-01-29T02:40:00.000-08:00</published><updated>2011-01-25T00:59:50.650-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>I am your Hero</title><content type='html'>&lt;b&gt;Just for fun&lt;/b&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="560" height="325"&gt;&lt;param name="movie" value="http://en.tackfilm.se/loader.swf?shareID=1264760957156RA70&amp;folder=12647"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://en.tackfilm.se/loader.swf?shareID=1264760957156RA70&amp;folder=12647" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-1741018561123821028?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/1741018561123821028/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/01/i-am-your-hero.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1741018561123821028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/1741018561123821028'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/01/i-am-your-hero.html' title='I am your Hero'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-5004963172499387171</id><published>2010-01-20T04:16:00.000-08:00</published><updated>2010-01-20T04:18:07.870-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed environments'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed reality'/><title type='text'>WORKSHOP / DISCUSSION : MIXED REALITY (?)</title><content type='html'>&lt;div style="color: #e69138;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Telecom Bretagne - jan 21th. RL/SL&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="box wikistyle"&gt;&lt;div&gt;The new collective usages related with Web2, the standardization of API (more generally data formats) as well as the growing propularity of collaborative mapping services are some of the main recent advances in the digital world. Leveraging on our individual and social experiences, these advances allow the design of new services and interfaces that mix both virtual and real dimensions into a unique "&lt;i&gt;relational continuum&lt;/i&gt;". It is noteworthy that our common understanding of physical and digital are challenged by the online world: multi-user, social network, communicating territory, smart objects, and augmented reality. From smartphones to tangible territories: where are we actually?&lt;br /&gt;&lt;br /&gt;This lecture will not be a classical lecture, but a debate including many actors who are pushing into their limits the usual conflict between tangible and digital. They are real pionneers who lead active projects, so they are able to provide a passionate feedbacks from these early experiences.&lt;br /&gt;&lt;br /&gt;Thhrough Twitter, some of these pioneers (locating physically in France, Europe and US) have agreed to give a talk in Second Life, so our ecological impact of this course will be limited. Four points will be addressed:&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;the human and his/her experience&lt;/b&gt; featuring &lt;a href="http://www.dailymotion.com/video/x50ibz_psychologie-des-groupes-sur-interne_tech" target="_blank"&gt;Yann Leroux&lt;/a&gt;. He is a clinical psychologist and psychanalyst. His main research interest deals with dynamic online relations, especially the similarities of behaviors in groups immersed in digital environment (web, forums, social networks, online games, etc.). Can we still differentiate virtual and physical when the human experiences and even the societyl society building include and mix both dimensions. Please have a look at this &lt;a href="http://www.psyetgeek.com/un-seul-monde" target="_blank"&gt;post from the blog of Yann Leroux&lt;/a&gt; before the course.&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;Territories&lt;/b&gt;, featuring Loic Hay who works with &lt;a href="http://www.artesi-idf.fr/" target="_blank"&gt;l'ARTESI Ile-de-France&lt;/a&gt;, co-founder of &lt;a href="http://metalab3d.blogspot.com/" target="_blank"&gt;metalab3d of cyberterritories&lt;/a&gt;. Based on some examples of the growing importance of mapping in the web2&amp;nbsp;ecosystem, Loic will highlight an open issue: how to determine the dimenions of digital territories? It is common to use the terms &lt;i&gt;augmented reality&lt;/i&gt; or &lt;i&gt;augmented virtuality&lt;/i&gt;, but should we instead use &lt;i&gt;extended territory&lt;/i&gt; mixing somehow mixed reality and hybrid reality?&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;Spimes,&lt;/b&gt; featuring David Orban (&lt;a href="http://www.widetag.com/" target="_blank"&gt;Wide Tag, Italie/US&lt;/a&gt;) and Yann Le Guennec (&lt;a href="http://www.lecolededesign.com/?gclid=CP3f3brtrZ8CFc6X2AodNTbv1A" target="_blank"&gt;Ecole de Design de Nantes Atlantique&lt;/a&gt;). They will focus on the notion of spimes, introduced by Bruce Sterling. They are not passive objects, rather they incorporate sensor, API, interactions and logs. David Orban will introduce the notion of spimes, and Yan Le Guennec will present the design atelier of spimes from the Design School of Nantes (who is responsible of the Virtual Reality option and author of this &lt;a href="http://www.yannleguennec.com/texts/ra-definition.html" target="_blank"&gt;post, farily criticial, about augmented reality&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;Tomorrow user experience&lt;/b&gt;, featuring &lt;a href="http://twitter.com/Dr_Manhattan" target="_blank"&gt;Kyle G (ReactionGrid Inc. USA)&lt;/a&gt; et &lt;a href="http://www.classroom20.com/profile/GBLabs" target="_blank"&gt;Rich White&lt;/a&gt; &lt;span style="text-decoration: underline;"&gt;&lt;a href="http://www.classroom20.com/profile/GBLabs" target="_blank"&gt;(Pittburg, USA)&lt;/a&gt;&lt;/span&gt;. They will describe two projects. The first one is &lt;a href="http://projectmanhattan.info/About.aspx" target="_blank"&gt;The Manhattan project&lt;/a&gt;, headed by G. Kyle on the &lt;a href="http://reactiongrid.com/" target="_blank"&gt;reaction grid&lt;/a&gt;. This project deals with free software virtual worlds, including unity3D and Microsoft Virtual Earth. What will the user experience look like in this context? The second one is &lt;a href="http://edusim3d.com/" target="_blank"&gt;EDUSIM 3D&lt;/a&gt;, a free software suite mixing virtual worlds, presence and haptic interfaces, such that teachers and students can share a unique experience abolishing the conflict between what is in and what is out of the digital world. Rich White (Southwest Kansas Education Center) will give us a glimpse of the first experiences that have been conducted so far. He will also show us the prototypes that are currently under development in his team.&lt;br /&gt;&lt;br /&gt;Students from Telecom Bretagne and a few other attendees are invited to connect into Second Life in order to meet the speakers (with a potential online translation from Gwendal Simon). Recall the time: 21th Thursday, from 10:00am to 1:00pm (European Time). I will &lt;a href="http://twitter.com/hugobiwan" target="_blank"&gt;tweet the virtual location of the course.&lt;/a&gt; It is free and open to everybody !&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.twitter.com/gwendal" target="_blank"&gt;Gwendal Simon&lt;/a&gt; for the invitation and all the pioneers who will participate to this morning. The Rennes Town and Rennes Metropole are also partners in this experience.&lt;br /&gt;&lt;br /&gt;Hugues Aubin (Chargé de mission TIC ville de Rennes et Rennes Métropole).&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-5004963172499387171?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/5004963172499387171/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/01/workshopdiscussion-mixed-reality.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5004963172499387171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/5004963172499387171'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/01/workshopdiscussion-mixed-reality.html' title='WORKSHOP / DISCUSSION : MIXED REALITY (?)'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2189217112750014452</id><published>2010-01-18T14:30:00.000-08:00</published><updated>2010-03-27T13:56:12.713-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellaneous'/><title type='text'>2010 + Trends and Technology Timeline</title><content type='html'>&lt;a href="http://nowandnext.com/PDF/trends_and_technology_timeline_2010.pdf" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S1TgcVTR4NI/AAAAAAAAA28/Q92oBuZCtDs/s640/trends.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;source &lt;a href="http://nowandnext.com/?action=misc&amp;amp;subaction=trend_maps"&gt;What’s Next&lt;/a&gt;&lt;br /&gt;via &lt;a href="http://loichay.tumblr.com/"&gt;KJB de signets graphiques&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2189217112750014452?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2189217112750014452/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/01/2010-trends-and-technology-timeline.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2189217112750014452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2189217112750014452'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/01/2010-trends-and-technology-timeline.html' title='2010 + Trends and Technology Timeline'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/S1TgcVTR4NI/AAAAAAAAA28/Q92oBuZCtDs/s72-c/trends.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2215681278630222074</id><published>2010-01-13T15:43:00.000-08:00</published><updated>2010-04-07T01:30:30.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='tourism'/><category scheme='http://www.blogger.com/atom/ns#' term='urban'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='mirror world'/><title type='text'>Vizerra  : 3D Interactive Virtual Models of World Heritage Sites</title><content type='html'>Vizerra est une solution qui propose des &lt;b&gt;visites et immersions photoréalistes&lt;/b&gt; d’environnements 3D de monuments ou environnements historiques et architecturaux. Les différents lieux sont extraits des sites de l’UNESCO, que ce soient des châteaux, des temples, ou tout simplement des sites géographiques. Les réalisations sont faites à partir de plans, de photographies, de dessins et de sons qui permettent de produire des environnements réalistes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S05cL8jhrnI/AAAAAAAAA2g/1ONEu_PyT8M/s1600-h/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S05cL8jhrnI/AAAAAAAAA2g/1ONEu_PyT8M/s400/1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S05cT0HmOYI/AAAAAAAAA2o/wMJuwhB0agE/s1600-h/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S05cT0HmOYI/AAAAAAAAA2o/wMJuwhB0agE/s400/2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Il est possible de se déplacer librement en « marchant » ou « volant », ou de se laisser guider par une visite commentée. Il n’y a pas d’interaction avec l’environnement, nous sommes ici dans une pure démonstration graphique, et cela Vizerra l’assume totalement en indiquant qu’ils permettent :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;De distraire l’esprit de la routine quotidienne, de faire une pause et de se relaxer, en parcourant des copies virtuelles des plus beaux sites du monde&lt;/li&gt;&lt;li&gt;D’apprendre des choses de manière détendue et la plus simpliste possible&lt;/li&gt;&lt;li&gt;D’intéresser nos enfants à l’histoire, la géographie, l’architecture et à l’art&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S05ZxkM-2nI/AAAAAAAAA2Q/0LcyFljL0xQ/s1600-h/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UH4tZ-GMbWc/S05ZxkM-2nI/AAAAAAAAA2Q/0LcyFljL0xQ/s400/4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;Pourtant, l’équipe prévoit d’étendre les fonctionnalités dans le futur, afin de rendre la communication possible entre les différents utilisateurs et d’en faire un service social et éducatif. Affaire à suivre...&lt;br /&gt;En attendant, il faut reconnaître que la qualité graphique est au rendez-vous, bien que les ressources nécessaires à une expérience agréable soient assez conséquentes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S05Z8mS_dPI/AAAAAAAAA2Y/-pJW3_h9MoU/s1600-h/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/S05Z8mS_dPI/AAAAAAAAA2Y/-pJW3_h9MoU/s400/3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Site Web : &lt;a href="http://vizerra.com/en/"&gt;http://vizerra.com/en/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2215681278630222074?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2215681278630222074/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/01/vizerra-3d-interactive-virtual-models.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2215681278630222074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2215681278630222074'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/01/vizerra-3d-interactive-virtual-models.html' title='Vizerra  : 3D Interactive Virtual Models of World Heritage Sites'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UH4tZ-GMbWc/S05cL8jhrnI/AAAAAAAAA2g/1ONEu_PyT8M/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-103503761355903121</id><published>2010-01-11T02:55:00.000-08:00</published><updated>2010-09-13T00:50:46.202-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><category scheme='http://www.blogger.com/atom/ns#' term='OMNSH'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><title type='text'>Ville, informatique pervasive et nouveaux paysages numériques - EHESS</title><content type='html'>&lt;div style="color: #e69138;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Pratiquer la transdisciplinarité dans la discipline : les sciences sociales au prisme des usages numériques&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;b style="font-weight: normal;"&gt;Dans le programme &lt;/b&gt;"&lt;a href="http://www.ehess.fr/fr/enseignement/enseignements/2009/ue/1133/"&gt;&lt;i&gt;Pratiquer la transdisciplinarité dans la discipline : les sciences sociales au prisme des usages numériques&lt;/i&gt;&lt;/a&gt;" l'EHESS propose, chaque 3ème vendredi de chaque mois de 13 h à 15 h (salle 1, 105 bd Raspail 75006 - Paris) et cela jusqu'au 18 juin 2010, des conférences thématiques&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;En s’appuyant sur l’expérience du Centre Edgar Morin, ce séminaire vise à donner des bases théoriques et des méthodes pour aborder la transdisciplinarité. Pour l’année 2009-2010, il se donne pour objets les défis que pose à la recherche universitaire l’essor des technologies de l’information et de la communication. L’omniprésence des usages numériques actuels, autant sur le plan des pratiques que sur celui de la structuration des savoirs, nous confronte notamment à la question de concilier l’ancrage disciplinaire et l’ouverture transdisciplinaire. Ces deux attitudes sont complémentaires pour une approche raisonnée des terrains. Savoir les harmoniser semble aussi un facteur déterminant dans l’évolution des carrières de chercheurs en sciences sociales, dans un monde de la recherche en mutation constante&lt;/i&gt;."&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #e69138;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Ville, informatique pervasive et nouveaux paysages numériques &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Vendredi 15 janvier&lt;/b&gt;&lt;br /&gt;&lt;b&gt;David Bihanic &lt;/b&gt;(Université d'Auvergne), &lt;b&gt;Nicolas Nova &lt;/b&gt;(LiftLab)&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;La diffusion des techniques numériques (géolocalisation, terminaux mobiles, etc.) dans l'espace urbain offre un potentiel de recombinaison important. Eu égard à l’omniprésence des réseaux avec et sans-fil, l’informatique devient diffuse, pervasive. Elle gagne progressivement l’ensemble de nos espaces de vie : habitat, entreprise, quartier, ville et village. Autant d’environnements qui se transforment et trouvent ainsi d’autres valeurs, d’autres fonctions engageant alors d’autres usages. Deux questions principales feront l’objet d’un examen minutieux de la part de nos conférenciers : quelle relation nouvelle s’installe entre l’homme et son environnement ? Comment l'étude de ces changements nécessite une approche transdisciplinaire ?&lt;/i&gt;"&lt;br /&gt;&lt;br /&gt;Je serai personnellement sur place vendredi prochain, et à une réunion de l'&lt;a href="http://www.omnsh.org/"&gt;OMNSH &lt;/a&gt;sur les mondes numériques le lendemain&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-103503761355903121?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/103503761355903121/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2010/01/ville-informatique-pervasive-et.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/103503761355903121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/103503761355903121'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2010/01/ville-informatique-pervasive-et.html' title='Ville, informatique pervasive et nouveaux paysages numériques - EHESS'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-2915030179474187529</id><published>2009-12-15T00:14:00.001-08:00</published><updated>2010-04-24T01:24:28.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='anthropology'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Coming of Age in Second Life - An Anthropologist Explores the Virtually Human</title><content type='html'>&lt;div style="color: #e69138;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Chapter One&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;The Subject and Scope of This Inquiry&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Arrivals and departures-Everyday Second Life-Terms of discussion-The emergence of virtual worlds-The posthuman and the human-What this, a book, does. &lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UH4tZ-GMbWc/Syc2nbfUdBI/AAAAAAAAA0s/9KwOK_QdP30/s1600-h/k8647.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UH4tZ-GMbWc/Syc2nbfUdBI/AAAAAAAAA0s/9KwOK_QdP30/s320/k8647.gif" /&gt;&lt;/a&gt;&lt;b&gt;Arrivals and Departures.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;  &lt;br /&gt;Imagine yourself suddenly set down surrounded by all your gear, alone on a tropical beach close to a native village while the launch or dinghy which has brought you sails away out of sight (figure 1.1). You have nothing to do, but to start at once on your ethnographic work. Imagine further that you are a beginner, without previous experience, with nothing to guide you and no one to help you. This exactly describes my first initiation into field work in Second Life.&lt;br /&gt;&lt;br /&gt;Many anthropologists will recognize the paragraph above as a famous  passage, slightly altered, from Bronislaw Malinowski's &lt;i&gt;Argonauts of the  Western Pacific&lt;/i&gt;, published in 1922, describing the culture of the inhabitants of the Trobriand Islands north of Australia. Despite his shortcomings, it was Malinowski more than any other anthropologist, and &lt;i&gt;Argonauts&lt;/i&gt; more than any of Malinowski's books, that established the conviction that anthropologists should have extended experience in close proximity among those about whose lives they wished to speak: "it would be easy to quote works of high repute ... in which wholesale generalizations are laid down before us, and we are not informed at all by what &lt;i&gt;actual&lt;/i&gt; experiences the writers have reached their conclusion" (Malinowski 1922:3, emphasis added): "Living in the village with no other business but to follow native life, one sees the customs, ceremonies and transactions over and over again, one has examples of their beliefs as they are &lt;i&gt;actually&lt;/i&gt; lived through, and the full body and blood of &lt;i&gt;actual&lt;/i&gt; native life fills out soon the skeleton of abstract constructions" (Malinowski 1922:18, emphasis added). Malinowski speaks of "actual" experience, "actual" belief, "actual" life. In this book I take the methods and theories of anthropology and apply them to a virtual world accessible only through a computer screen. Because &lt;i&gt;virtual&lt;/i&gt; worlds are so new, I will spend quite a few pages introducing some general issues to keep in mind, before plunging into the details of Second Life. I am an anthropologist whose previous and continuing research focuses on sexuality in Indonesia (Boellstorff 2005, 2007). &lt;i&gt;Coming of Age  in Second Life&lt;/i&gt; is an anthropological study of Second Life (abbreviated "SL" or "sl"). This is a virtual world owned and managed by a company, Linden Lab, where by the end of my fieldwork tens of thousands of persons who might live on separate continents spent part of their lives online. To explore how anthropology might contribute to understanding culture in virtual worlds, I have departed from many previous studies of Internet culture by conducting fieldwork entirely &lt;i&gt;inside&lt;/i&gt; Second Life, using my avatar Tom Bukowski and my home and office in Second Life, Ethnographia. I went through standard human subjects protocols and engaged in normal anthropological methods including participant observation and interviews.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It might seem controversial to claim one can conduct research entirely inside a virtual world, since persons in them spend most of their time in the actual world and because virtual worlds reference and respond to the actual world in many ways. However, as I discuss in chapter 3, studying virtual worlds "in their own terms" is not only feasible but crucial to developing research methods that keep up with the realities of technological change. Most virtual worlds now have tens of thousands of participants, if not more, and the vast majority interact only in the virtual world. The forms of social action and meaning-making that take place do so within the virtual world, and there is a dire need for methods and theories that take this into account. &lt;br /&gt;Another foundational conceit concerns the possibility of descriptive analysis, rather than the prescriptive modes of argumentation that characterize most discussions of virtual worlds, often due to legitimate interests in social implications and design. When studying gay Indonesians, I do not ask "is it a good thing that gay identities have emerged in Indonesia?"; I take their emergence as given. Similarly in this book I do not ask "is it a good thing that virtual worlds have emerged" or "is Second Life headed in the right direction?" While such questions are important to many persons in Second Life and beyond, in this book I take Second Life's emergence as given and work to analyze the cultural practices and beliefs taking form within it. &lt;br /&gt;The idea of "virtually human" appearing in this book's subtitle can be interpreted in two ways, indexing two lines of analysis I develop throughout. First, although some insightful research has claimed that online culture heralds the arrival of the "posthuman," I show that Second Life culture is profoundly human. It is not only that virtual worlds borrow assumptions from real life; virtual worlds show us how, under our very noses, our "real" lives have been "virtual" all along. It is in being virtual that we are human: since it is human "nature" to experience life through the prism of culture, human being has always been virtual being. Cutlure is our "killer app": we are virtually human.&lt;br /&gt;&lt;br /&gt;Yet it is not true that nothing is new under the unblinking light of a virtual sun. My second line of analysis is that virtual worlds do have significant consequences for social life. Drawing upon the meaning of virtual as "almost," a second interpretation of this book's title is that in virtual worlds we are not quite human-our humanity is thrown off balance, considered anew, and reconfigured through transformed possibilities for place-making, subjectivity, and community. Anthropology, "a positive and definite study of the human knowledge of the human" (Wagner 2001:xvii), can help reveal the layers of contingency within the category of the virtually human, rather than exiling such contingency into a category of the posthuman and thereby retrenching the borders of the human itself. I approach these two lines of analysis by writing an "ethnography," a text produced through fieldwork-based research, also known as ethnographic methods. Contemporary understandings of ethnographic method presume historical and comparative perspectives, and at various points I will discuss the history of virtual worlds as well as virtual worlds other than Second Life. &lt;br /&gt;The online fieldsite of &lt;i&gt;Coming of Age in Second Life&lt;/i&gt; might seem utterly different than Indonesia, but like my earlier work this book touches on broad issues concerning selfhood and society, and like my earlier work this book is a methodological experiment. Building upon a significant body of prior research on virtual worlds, I argue that ethnography holds great promise for illuminating culture online, but not because it is traditional or old-fashioned. Ethnography has a special role to play in studying virtual worlds because it has &lt;i&gt;anticipated&lt;/i&gt; them. Virtual before the Internet existed, ethnography has always produced a kind of virtual knowledge. Borrowing a phrase from Malinowski, Clifford Geertz argued that the goal of ethnographic understanding is to achieve the "native's point of view" (Geertz 1983). The quotation from Malinowski that started this book asked you to "imagine yourself" in a new place (Malinowski 1922:4), to be virtually there. Representations of persons in virtual worlds are known as "avatars"; Malinowski's injunction to "imagine yourself" in an unfamiliar place underscores how anthropology has always been about avatarizing the self, standing virtually in the shoes (or on the shores) of another culture.&lt;br /&gt;&lt;br /&gt;I intentionally draw upon classic anthropology to demonstrate the promise of ethnographic methods for the study of virtual worlds. This book's title is meant to recall &lt;i&gt;Coming of Age in Samoa&lt;/i&gt;, the work that first established Margaret Mead's reputation (Mead 1928). At the same time, it will be obvious that I draw upon contemporary anthropological critiques of ethnographic method-not least, the vociferous debate over Mead's book. Anthropologists now recognize that the boundaries of "fieldsites" are contested and produced in part by ethnographers themselves (Gupta and Ferguson 1997). They also recognize that ethnographic research need not limit itself to a single fieldsite. Indeed there is a sense in which this study of Second Life is part of my own multisited project, an anthropology of modernity that treats gay Indonesians and Second Life residents as nodes of an emergent cultural formation that is at once transnational, national, and local, at once virtual and actual.&lt;br /&gt;&lt;br /&gt;Many different kinds of books could be written about Second Life, each with certain audiences in mind. A challenge I face is that I wish &lt;i&gt;Coming  of Age in Second Life&lt;/i&gt; to be read and debated by several different groups of people. I hope the book will be useful to those with interests in anthropology, including graduate and undergraduate students. I also hope it will be read by scholars, students, and designers in fields like game studies, informatics, and science and technology studies. Another hoped-for readership includes persons who participate in virtual worlds or online games. Persons who spend time in Second Life fall into this category, including the many friends and acquaintances whose kindness, patience, and insight made this book possible. Then there are all the readers I cannot foresee who simply find the topic interesting.&lt;br /&gt;&lt;br /&gt;It is impossible to write a book that will please all of these audiences all of the time. Some may find my writing too laden with jargon; others, too informal. Some may find my extensive use of sources distracting; others may think of literatures they would have liked to see referenced. Some may be frustrated with my sympathetic stance toward virtual worlds; others will feel I underplay their importance. Those with little experience in virtual worlds may wish I had focused on why people find virtual worlds compelling, and their potentially negative effects; others with substantial experience in virtual worlds may wish I had written a book that went into more detail about subcultures and controversies specific to Second Life. I can only hope that all parties will meet this text halfway and find in it something useful or provocative.&lt;br /&gt;&lt;br /&gt;This book provides an ethnographic portrait of the culture of Second Life during the period of fieldwork upon which the portrait is based (June 3, 2004 to January 30, 2007). Since Second Life first went online in June 2003, this book chronicles the formative years when the virtual world was "coming of age," as the book's title indicates. A problem of spatial scale appears at the outset: "Second Life" seems too big and too small. Too small, because most of those who resided in Second Life during my fieldwork participated in other virtual worlds or online games, as well as blogs, forums, and other websites. The engagement ethnographic research demands makes it impossible for me to conduct ethnographic research in Thailand while conducting such research in Indonesia; similarly I could not study other virtual worlds while engaging in ethnographic research in Second Life. For this reason, comparing Second Life to other virtual worlds in detail lies beyond the scope of this book. Without good ethnographic work in place there is nothing upon which to base comparison. Obviously all virtual worlds differ and Second Life was quite distinct from, say, combat-oriented virtual worlds that existed at the same time, like World of Warcraft (Koster 2006). Yet there are common aspects to virtual worlds, just as there are features shared by all human languages even when they are mutually unintelligible. &lt;br /&gt;Too big, because as was the case for many virtual worlds during the time of my fieldwork, Second Life was already so large that there were many subcultures within it. At various points I discuss subcultures in Second Life and in future writings I hope to analyze such subcultures in greater detail, but the goal of this book is to explore what might be learned from Second Life taken as a single culture. Just as it is possible to study Indonesian national culture or more localized cultures like Javanese culture, so one viable approach to Second Life is to examine its general aspects. It is typically much easier to recognize subcultures than cultures: no one during my research denied that there were subcultures in Second Life, but many questioned if there was a Second Life culture. Claims that a virtual world like Second Life is composed of nothing but subcultures mistake notions of subculture in terms of identity and style (Hebdige 1979) for anthropological notions of culture in terms of shared meanings and relations of power.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Everyday Second Life.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;  &lt;br /&gt;A man spends his days as a tiny chipmunk, elf, or voluptuous woman. Another lives as a child and two other persons agree to be his virtual parents. Two "real"-life sisters living hundreds of miles apart meet every day to play games together or shop for new shoes for their avatars. The person making the shoes has quit his "real"-life job because he is making over five thousand &lt;br /&gt;U.S. dollars a month from the sale of virtual clothing. A group of Christians pray together at a church; nearby another group of persons engages in a virtual orgy, complete with ejaculating genitalia. Not far away a newsstand provides copies of a virtual newspaper with ten reporters on staff; it includes advertisements for a "real"-world car company, a virtual university offering classes, a fishing tournament, and a spaceflight museum with replicas of rockets and satellites. &lt;br /&gt;This list of occurrences does not begin to scratch the surface of the myriad ways those who spent time in Second Life interacted with each other and the virtual world. During the time of my fieldwork, the level of "real" world news coverage of Second Life increased dramatically, often focusing on aspects of the virtual world seen as sensational (for instance, that over US$1,000,000 of economic activity was occurring daily, or that a "real" world musician was performing inworld). But events seen as exceptional are of limited value; they take place in the context of broader norms that at first glance may seem uninteresting, but are the true key to understanding culture. For this reason it will prove helpful to introduce Second Life not by means of some infamous incident, but through a portrait of what an uneventful afternoon might have looked like during the time of my fieldwork. I do not intend this portrait to be representative of everyone's experience, just one example of what life in Second Life could be like during my fieldwork. Readers with experience in virtual worlds may find the description obvious, but I would ask such readers to consider what kinds of cultural assumptions are encapsulated within these apparently banal details of everyday Second Life. &lt;br /&gt;&lt;br /&gt;IMAGINE YOURSELF suddenly teleported into Second Life, alone in your home. You already have a Second Life account and thus an "avatar," which we will call Sammy Jones. On a computer-at home, at an office, or on your laptop at a café-you start the Second Life program just as you would an email program, word processor, or web browser. After logging on with your avatar name and password, you see your avatar, who never needs to eat or sleep, standing in your home (figure 1.2). You built this house out of "primitives" (or "prims"), as objects in Second Life are known. You did so after practicing with Second Life's building tools in an area known as a "sandbox," where you can build for free but everything you build is deleted after a few hours (figure 1.3). The piece of land upon which your house sits is 1,024 square virtual meters in size; you paid a virtual real estate agent about thirty dollars for it, conducting the transaction in linden dollars or "lindens." For the right to own land you paid Linden Lab, the company that owns Second Life, $9.95 a month for a "premium account" and an additional $5 a month for the ability to own up to 1,024 square meters of land: this is known as a "land use fee" or "tier fee."&lt;br /&gt;&lt;br /&gt;&lt;i&gt;(Continues...)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;By Tom Boellstorff &lt;/b&gt;&lt;br /&gt;&lt;h4&gt;&lt;b&gt; Princeton University Press &lt;/b&gt;&lt;/h4&gt;&lt;b&gt; Copyright © 2008 &lt;/b&gt; &lt;b&gt; Princeton University Press &lt;br /&gt;All right reserved.&lt;/b&gt;&lt;br /&gt;&lt;b&gt; ISBN: 978-0-691-13528-1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;Source :&amp;nbsp; &lt;/span&gt;&lt;a href="http://www.worldcat.org/oclc/173299020" style="font-family: inherit;"&gt;http://www.worldcat.org/oclc/173299020&lt;/a&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-2915030179474187529?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/2915030179474187529/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2009/12/coming-of-age-in-second-life_15.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2915030179474187529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/2915030179474187529'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2009/12/coming-of-age-in-second-life_15.html' title='Coming of Age in Second Life - An Anthropologist Explores the Virtually Human'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UH4tZ-GMbWc/Syc2nbfUdBI/AAAAAAAAA0s/9KwOK_QdP30/s72-c/k8647.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6555993628680397040</id><published>2009-12-14T02:04:00.000-08:00</published><updated>2009-12-14T02:04:56.440-08:00</updated><title type='text'>The Sentient City Survival Kit - via Digital Urban</title><content type='html'>The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments. It takes as its method the design, fabrication and presentation of a collection of artifacts, spaces and media for survival in the near-future sentient city.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/A_Tc9tRoHnc&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/A_Tc9tRoHnc&amp;hl=fr_FR&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;As computing leaves the desktop and spills out onto the sidewalks, streets and public spaces of the city, information processing becomes embedded in and distributed throughout the material fabric of everyday urban space. Pervasive/ubiquitous computing evangelists herald a coming age of urban information systems capable of sensing and responding to the events and activities transpiring around them. Imbued with the capacity to remember, correlate and anticipate, this “sentient” city is envisioned as being capable of reflexively monitoring our behavior within it and becoming an active agent in the organization of our daily lives.&lt;br /&gt;&lt;br /&gt;The movie above is a work in progress of an intriguing project by &lt;a href="http://www.andinc.org/"&gt;Mark Shepard&lt;/a&gt; documenting the development of a set of artifacts, spaces and media for survival in the near-future sentient city.&lt;br /&gt;&lt;br /&gt;Of note is the view that 'many are likely to protest when they are denied passage through a subway turnstile because the system “senses” that their purchasing habits, mobility patterns and current galvanic skin response (GSR) reading happens to match the profile of a terrorist'. Personally we quite like the idea of a Sentient City, but perhaps that's just us, head over to &lt;a href="http://survival.sentientcity.net/"&gt;http://survival.sentientcity.net/&lt;/a&gt; for more thoughts and views.&lt;br /&gt;&lt;br /&gt;Source : &lt;a href="http://digitalurban.blogspot.com/2009/11/sentient-city-survival-kit.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+blogspot%2FEYWY+%28Digital+Urban%29&amp;amp;utm_content=Bloglines"&gt;Digital Urban&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6555993628680397040?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6555993628680397040/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2009/12/sentient-city-survival-kit-via-digital.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6555993628680397040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6555993628680397040'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2009/12/sentient-city-survival-kit-via-digital.html' title='The Sentient City Survival Kit - via Digital Urban'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-6083499554832879239</id><published>2009-11-29T06:44:00.000-08:00</published><updated>2010-03-25T08:14:21.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seminar'/><title type='text'>Doctoriales de Bretagne 2009</title><content type='html'>C'est parti pour une semaine de séminaire à Saint-Malo dans le cadre des &lt;a href="http://doctoriales2009.ueb.eu/"&gt;Doctoriales de Bretagne 2009&lt;/a&gt;.&lt;br /&gt;L'occasion pour moi de partager et vulgariser mon sujet de thèse (souvent abstrait pour de nombreuses personnes) auprès d'un public de doctorants, souvent issus des domaines de la physique, chimie, ou encore de la biologie, et d'entrepreneurs non spécialistes de ces questions scientifiques.&lt;br /&gt;&lt;br /&gt;Ci-dessous mon "poster" qui ouvrira ma scéance de présentation. Les posters de tous les doctorants sont disponibles sur le site des Doctoriales (onglet poster -&amp;gt; situé en bas à droite de l'image).&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/SxKFLXMQ--I/AAAAAAAAA0A/7ykO05Sq3D4/s1600/poster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/SxKFLXMQ--I/AAAAAAAAA0A/7ykO05Sq3D4/s640/poster.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pour les intéressés, le jury de sélection des posters se tiendra lundi soir 30 novembre à partir de 20h30, et les présentations seront diffusées en live, il suffit d'aller voir dans la programmation sur le site pour obtenir le lien.&lt;br /&gt;J'avais proposé une retransmission intégrale dans SL via le &lt;a href="http://metalab3d.blogspot.com/"&gt;MetaLab3D&lt;/a&gt;, l'université n'a pas donné réponse...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-6083499554832879239?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/6083499554832879239/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2009/11/doctoriales-de-bretagne-2009.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6083499554832879239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8936729899333978710/posts/default/6083499554832879239'/><link rel='alternate' type='text/html' href='http://www.gehan-kamachi.net/2009/11/doctoriales-de-bretagne-2009.html' title='Doctoriales de Bretagne 2009'/><author><name>Gehan Kamachi</name><uri>http://www.blogger.com/profile/09995928834695528529</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='23' src='http://bp0.blogger.com/_UH4tZ-GMbWc/R_zECx8jUMI/AAAAAAAAAOo/eWlilCxStNI/S220/portrait_new.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UH4tZ-GMbWc/SxKFLXMQ--I/AAAAAAAAA0A/7ykO05Sq3D4/s72-c/poster.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8936729899333978710.post-9100353970435063487</id><published>2009-11-24T02:33:00.000-08:00</published><updated>2010-03-16T00:27:36.992-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Traité sur la ville - Jean-Marc Stébé &amp; Hervé Marchal</title><content type='html'>"L’esprit de ce Traité sur la ville réside dans la précision avec laquelle chaque auteur a « traité » une dimension incontournable de l’objet « ville ». En d’autres termes, la ville est appréhendée à partir de multiples thématiques, de nombreux aspects et de diverses problématiques relevant de disciplines aussi variées que la géographie, la philosophie, l’architecture, l’urbanisme, l’aménagement, l’histoire, les sciences politiques, la sociologie ou encore la psychosociologie.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UH4tZ-GMbWc/Swu2OSfDcII/AAAAAAAAAzc/hKwCWRkijgw/s1600/9782130562337.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UH4tZ-GMbWc/Swu2OSfDcII/AAAAAAAAAzc/hKwCWRkijgw/s320/9782130562337.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;C’est la première fois qu’un même ouvrage englobe de façon synthétique des approches aussi variées pour comprendre cette forme de vie humaine qu’est la ville dans toute son épaisseur historique, culturelle, sociale, politique et économique.&lt;br /&gt;Au moment où plus de la moitié de la population mondiale vit dans une ville, il est plus que jamais urgent de mettre en perspective cette nouvelle condition urbaine mondiale qui prend forme sous nos yeux et qui va décider de l’avenir de l’humanité, pour le meilleur et pour le pire".&lt;br /&gt;&lt;br /&gt;Acheter le livre en ligne : &lt;a href="http://www.puf.com/wiki/Autres_Collections:Trait%C3%A9_sur_la_ville"&gt;Editions PUF &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8936729899333978710-9100353970435063487?l=www.gehan-kamachi.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.gehan-kamachi.net/feeds/9100353970435063487/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.gehan-kamachi.net/2009/11/traite-sur-la-ville-jean-marc-stebe.html#c
